Author Topic: Project Q Weekly Updates  (Read 742 times)

Legacy_Pstemarie

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Project Q Weekly Updates
« Reply #15 on: April 21, 2014, 01:12:08 pm »


               

PLEASE - if you find any errors, can you post them in the Project Q Tech Support Forum. Posting them here just clutters the thread and risks them not being seen and processed.



               
               

               
            

Legacy_Pstemarie

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Project Q Weekly Updates
« Reply #16 on: April 28, 2014, 01:48:11 am »


               

Second weekly update  - Project Q v1.9.2 - is available via the updater. Enjoy...


 


No update next weekend, as I'll be knee deep in finals this week - two essays to finish and two exams to study for. Not fun. 



               
               

               
            

Legacy_Drewskie

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« Reply #17 on: April 29, 2014, 09:28:31 am »


               

The slug rocks... there's even a giant slug portrait.  I used the gelatinous cube soundset, as it seems about right. 


 


One question:  quite a while back it had been planned to add the Maxam dungeon.  Has this been abandoned?


 


And, as always, thx for the continued work.



               
               

               
            

Legacy_Pstemarie

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« Reply #18 on: April 29, 2014, 11:35:06 am »


               


The slug rocks... there's even a giant slug portrait.  I used the gelatinous cube soundset, as it seems about right. 


 


One question:  quite a while back it had been planned to add the Maxam dungeon.  Has this been abandoned?


 


And, as always, thx for the continued work.




 


I haven't abandoned plans to add the Classic Dungeon and Versatile Dungeon - Maxam's long term goal was to see these added to Q. Originally, I was waiting until I had created some more features for them before incorporating them into q_!tilesets; however, I've decided I can always add those features later. Look for Classic and Versatile dungeons to be incorporated into the next weekly update.


               
               

               
            

Legacy_Stylesetter

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« Reply #19 on: April 30, 2014, 04:13:57 pm »


               

Sorry for posting this here but I am waiting for my account approval for q site


Is the giant bee WIP ? There is no death or attack anims ? ':rolleyes:'



               
               

               
            

Legacy_Pstemarie

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« Reply #20 on: April 30, 2014, 11:20:54 pm »


               


Sorry for posting this here but I am waiting for my account approval for q site


Is the giant bee WIP ? There is no death or attack anims ? ':rolleyes:'




 


The attack and death anims will be added in the next update - I wanted to get the model into circulation as my time for this week and next is very limited.


 


Your account should be unlocked.



               
               

               
            

Legacy_Stylesetter

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« Reply #21 on: May 01, 2014, 12:55:28 am »


               

Cool ! '<img'>


Also good job on that remorhaz so far!



               
               

               
            

Legacy_Pstemarie

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« Reply #22 on: May 01, 2014, 03:02:28 am »


               


Cool ! '<img'>


Also good job on that remorhaz so far!




 


Thanks, Rolo has done an amazing job with that.


               
               

               
            

Legacy_Carcerian

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« Reply #23 on: May 01, 2014, 03:55:53 am »


               

Seconded for both remorhaz and the long overdue cloaker '<img'>



               
               

               
            

Legacy_Grymlorde

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« Reply #24 on: May 01, 2014, 05:17:26 am »


               


I haven't abandoned plans to add the Classic Dungeon and Versatile Dungeon - Maxam's long term goal was to see these added to Q. Originally, I was waiting until I had created some more features for them before incorporating them into q_!tilesets; however, I've decided I can always add those features later. Look for Classic and Versatile dungeons to be incorporated into the next weekly update.




 


Can you also include the Classic Dungeon Placeables as well?


 


As far as new features, I've always thought that a door reskinned with the CD wall texture would make a great concealed door for that tileset.


               
               

               
            

Legacy_Pstemarie

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« Reply #25 on: May 01, 2014, 11:13:46 am »


               


Can you also include the Classic Dungeon Placeables as well?


 


As far as new features, I've always thought that a door reskinned with the CD wall texture would make a great concealed door for that tileset.




 


Certainly I can include them. If you don't want to wait, you can get them now by downloading my Personal HAK Collection (link in my sig). There's even a door in there that was skinned to match the tileset.



               
               

               
            

Legacy_Pstemarie

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« Reply #26 on: May 03, 2014, 11:09:57 pm »


               

SURPRISE!!! I managed to find time this week to push out a small update. Well, its not that small...Project Q now includes Maxam's Classic and Versatile dungeons - two of the best dungeon tilesets ever made.



               
               

               
            

Legacy_Pstemarie

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« Reply #27 on: May 04, 2014, 02:20:42 pm »


               

Something for the next update...


 


roper_zpsc0209e5a.png



               
               

               
            

Legacy_Rolo Kipp

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« Reply #28 on: May 04, 2014, 02:58:12 pm »


               

<spluttering coffee...>


 


Gah!


 


What a thing to wake up to!


Nice!


*makes room in his garden... a *lot* of room*


 


<...everywhere>



               
               

               
            

Legacy_Estelindis

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« Reply #29 on: May 04, 2014, 11:37:25 pm »


               

Amazing stuff, PSM!  o.O