Author Topic: Project Q Weekly Updates  (Read 741 times)

Legacy_Pstemarie

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Project Q Weekly Updates
« on: April 20, 2014, 01:45:11 pm »


               

Get the latest news about Project Q Weekly Updates.



               
               

               
            

Legacy_Pstemarie

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Project Q Weekly Updates
« Reply #1 on: April 20, 2014, 09:04:44 pm »


               

First weekly update  - Project Q v1.9.1 - is available via the updater. Enjoy...



               
               

               
            

Legacy_Mecheon

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« Reply #2 on: April 20, 2014, 11:42:12 pm »


               

You know, I am waiting for it to update right now, but...


 


Yessss giant slug. You would not believe how long I have wanted someone to make this (It has probably been as long as the Gastropod has been the most lethal thing in Warcraft)



               
               

               
            

Legacy_cervantes35

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« Reply #3 on: April 21, 2014, 12:59:19 am »


               

A couple of quick bugs, the giant slug antennae and dorsel spine have some seperation anxiety during animation and the remorez head fins are a single plane you can see through it from the backside and slight break in neck animation think it lifts just a touch to high but its not a big problem.



               
               

               
            

Legacy_Pstemarie

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« Reply #4 on: April 21, 2014, 01:53:29 am »


               


A couple of quick bugs, the giant slug antennae and dorsel spine have some seperation anxiety during animation and the remorez head fins are a single plane you can see through it from the backside and slight break in neck animation think it lifts just a touch to high but its not a big problem.




 


Slug is fixed - I had uploaded the wrong version of the model (the skinmesh weights were bad). I'm fixing the Remorhaz now.


               
               

               
            

Legacy_cervantes35

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« Reply #5 on: April 21, 2014, 02:03:36 am »


               

Found another in the female ranger added in 1.9 large gap between hair and bandana.  Back to editing the wiki.



               
               

               
            

Legacy_cervantes35

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« Reply #6 on: April 21, 2014, 02:26:18 am »


               

New helms 131,174,175,176 and 210 not appearing problem maybe the baseitems 2DA in q_!armoury.hak (Max Range for helmets 50 instead of 255). 



               
               

               
            

Legacy_Hekatoncheires

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« Reply #7 on: April 21, 2014, 02:46:21 am »


               

Remorhaz is crashing game :/



               
               

               
            

Legacy_cervantes35

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« Reply #8 on: April 21, 2014, 03:11:59 am »


               

Paul how many parts are there to the remorhaz if there is more than 80 then when targeting is enabled it will crash the game, might start there. I duplicated the crash but I am not sure if it occured during an animation or if I was targeting the remorhaz both where happening at the same time.



               
               

               
            

Legacy_Pstemarie

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« Reply #9 on: April 21, 2014, 03:41:47 am »


               


Remorhaz is crashing game :/




 


I've pulled it from the updater. It didn't crash my game during initial testing, but now it is - my guess is the poly count is too high.


               
               

               
            

Legacy_Pstemarie

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« Reply #10 on: April 21, 2014, 05:01:29 am »


               

Sorry bought those errors - what I get for working on Easter with company (i.e. distractions) afoot! Anyway...


 


Remoraz - FIXED (too many parts - I had added several red node parts after the last round of testing, took node count to 95)


Slug - FIXED (bad skinmesh)


Helms - FIXED (baseitems range increased in q_!armoury) 


Female Ranger - Need to look into - head is part of torso skinmesh (looks like inverted faces where hair meets head)


 


Run the updater to get the hotfixes.


 


I need sleep '<img'>



               
               

               
            

Legacy_Carcerian

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« Reply #11 on: April 21, 2014, 05:26:10 am »


               

dark-city-08.jpg


 


Sleep now...


               
               

               
            

Legacy_Jedijax

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« Reply #12 on: April 21, 2014, 06:19:14 am »


               

The updater isn't working for me. An error says it can't find the exe and it may not be in the main folder, but it is.

<script charset="UTF-8" src="chrome://hdv/content/hdv.js" type="application/javascript"> </script>



               
               

               
            

Legacy_Carcerian

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« Reply #13 on: April 21, 2014, 06:52:41 am »


               


The updater isn't working for me. An error says it can't find the exe and it may not be in the main folder, but it is.

<script charset="UTF-8" src="chrome://hdv/content/hdv.js" type="application/javascript"> </script>




 


The Updater should be run from a "Q_Updater" subfolder such as C:\NeverwinterNights\NWN\Q_Updater\



               
               

               
            

Legacy_Pstemarie

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« Reply #14 on: April 21, 2014, 01:11:05 pm »


               


The updater isn't working for me. An error says it can't find the exe and it may not be in the main folder, but it is.

<script charset="UTF-8" src="chrome://hdv/content/hdv.js" type="application/javascript"> </script>




 


Please refer to this thread on the new Q site:


 


Q Updater - NWMAIN.EXE not found error