Author Topic: a_ba_non_combat  (Read 370 times)

Legacy_Ro Gar

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a_ba_non_combat
« on: October 03, 2011, 09:53:46 pm »


               Kinda new at adding custom content to my own mod that I play around with. Noticed that some content such as Q have there own version of a_ba_non_combat and so do other haks for anim purposes. They all seem to be different. Won't they coflict?
               
               

               
            

Legacy_Rolo Kipp

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a_ba_non_combat
« Reply #1 on: October 03, 2011, 11:04:53 pm »


               <dealing the cards...>

Ro Gar wrote...
Kinda new at adding custom content to my own mod that I play around with. Noticed that some content such as Q have there own version of a_ba_non_combat and so do other haks for anim purposes. They all seem to be different. Won't they coflict?

Whichever a_ba_non_combat is in the top-most hak will over-ride/replace the lower-down/original anims.

Project Q includes some pretty nice anims, including Ninjaweaselman's Romantic anims ( Check out this thread :-)

<...without haking the deck>
               
               

               
            

Legacy_Ro Gar

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a_ba_non_combat
« Reply #2 on: October 05, 2011, 08:43:09 pm »


               Yes, Thanks a lot, It's exactly what I thought. So I counldn't use-for instance-pc playlist hak that uses Lisa's holdable instruments [baseitem Tuilan] because the a_ba_non_combat seems much larger?
               
               

               
            

Legacy_Rolo Kipp

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a_ba_non_combat
« Reply #3 on: October 06, 2011, 08:23:44 pm »


               <squeezing 10 kilos...>

You *can*. The size of the mdl merely indicates that there are longer/more intricate anims. Ignore that. Try using the hak and see how it works ;-)

<...into a 5 kilo sack>