Author Topic: Haks = Module not Loading  (Read 607 times)

Legacy_Calvinthesneak

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Haks = Module not Loading
« Reply #15 on: March 09, 2011, 07:30:34 pm »


               I've had over 20 tilesets loaded at once... but total number of haks was less than 50 by a long shot, I simply combined tileset haks.

The oddity of it all is when you add even one hak, makes me suspect that some resource is missing, as in a model or something significant that the module cannot load with out.
               
               

               
            

Legacy_Khuzadrepa

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Haks = Module not Loading
« Reply #16 on: March 09, 2011, 07:36:18 pm »


               

Karvon wrote...

I believe there's also a limit in the total number of individual elements that can be included in a mod, where it be a script, mdl, texture, what-have-you.  If you have a lot of haks with a lot of elements, you may well have hit that limit.

Karvon

This sounds very likely.  I don't think anyone knows what that number is.  That would be a good question for the game designers.
               
               

               
            

Legacy_Jenna WSI

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Haks = Module not Loading
« Reply #17 on: March 09, 2011, 07:38:08 pm »


               

Calvinthesneak wrote...

I've had over 20 tilesets loaded at once... but total number of haks was less than 50 by a long shot, I simply combined tileset haks.

The oddity of it all is when you add even one hak, makes me suspect that some resource is missing, as in a model or something significant that the module cannot load with out.


To add to the problem... it does it for adding just one of several different haks. Worms seasonal, wildwoods from six... all of them used independantly still make it fail to load. I can't download from our server (weird isp) so I'll wait and get someone to download that log for me later.
               
               

               
            

Legacy_Calvinthesneak

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Haks = Module not Loading
« Reply #18 on: March 09, 2011, 08:08:54 pm »


               Do you guys have nwnx installed?  heck even nwserver log should tell you something when it loads, or does it just give the usual module failed to load?
               
               

               
            

Legacy_Calvinthesneak

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Haks = Module not Loading
« Reply #19 on: March 09, 2011, 08:12:02 pm »


               My question was more in reference to your module.  Are you loading areas that use any of these tilesets?  Or you simply just trying to add the haks to the server without having your module draw actual resources?
               
               

               
            

Legacy_Jenna WSI

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Haks = Module not Loading
« Reply #20 on: March 09, 2011, 09:05:58 pm »


               

Calvinthesneak wrote...

Do you guys have nwnx installed? My question was more in reference to your module.  Are you loading areas that use any of these tilesets?  Or you simply just trying to add the haks to the server without having your module draw actual resources?


Yes we have it installed and working. No I am not loading areas that use the hak... just a builder mod to save on time for testing, with haks added to the content list.


Fox says:
 Couldn't load the Hak Pak File "hillsandhomes163a.hak"
Couldn't load the Hak Pak File "sen-underdark.hak"
Couldn't load the Hak Pak File "wrm_scorche.hak"
Couldn't load the Hak Pak File "wrm_seasonalv10.hak"
Couldn't load the Hak Pak File "wrm_sf10-senadds.hak"
Couldn't load the Hak Pak File "wsi_tilesets2.hak"
Couldn't load the Hak Pak File "wsi_tilesets1.hak"
Could not load the Module.
 Missing required HAK file.

 My guess is that either the file names' capitalization is screwing the system up, or the haks got corrupted when you uploaded them.

 Linux, it should be noted, would consider "sen-underdark.hak" and "sen-UNDERDARK.hak" to be two entirely different files. Windows would not. Mind, it could still be a corruption issue.  But my money's on the filenames.

Jenna says:
 Was there any error with the ~wildwoods hak?
 Because it seems to meet the case issues and I tried it, but loading failed there too

Fox says:
I don't see anything wrong with ~wildwoods.

Jenna says:
 Me either but it didn't load that one when it was tested.

Fox says:
 Huh. It could be corrupt, or it could just not want you to be using characters like ~.


*Bangs head*
               
               

               
            

Legacy_Frith5

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Haks = Module not Loading
« Reply #21 on: March 10, 2011, 02:19:02 am »


               The hills and homes .hak has a 17 character filename. I thought filenames were limited to 16 characters? Did you change the filename maybe? Just a shot in the dark...

JFK
               
               

               
            

Legacy_Khuzadrepa

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Haks = Module not Loading
« Reply #22 on: March 10, 2011, 03:40:44 am »


               

Frith5 wrote...

The hills and homes .hak has a 17 character filename. I thought filenames were limited to 16 characters? Did you change the filename maybe? Just a shot in the dark...

JFK

Good eye on that!!  Could very well be the problem...
               
               

               
            

Legacy_Calvinthesneak

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Haks = Module not Loading
« Reply #23 on: March 10, 2011, 05:54:41 am »


               Ugh yeah it's definately a capialization issue if you're using them on linux.  It's very touchy.  I had those issues in the past, I think I put all hak names to all small letters... not sure about symbols like ~, linux sometimes make them have different meanings.  Usually you have to "escape" those sorts of chars, but not sure you can in haks, I'd just advise renaming the file to exclude such symbols.

If you're just making a build module (which won't be run under a linux setup unless using WINE), you'll probably just be best off to download the haks from source, and try a creation of build module.  Areas will port over fine since the resources are there and internal references don't care about the caps