Author Topic: Haks = Module not Loading  (Read 606 times)

Legacy_Jenna WSI

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Haks = Module not Loading
« on: March 09, 2011, 03:49:46 am »


               When I play test using the new tilesets, there's no issue. When I upload the full server to the box and run it, there's a generic error of not being able to load the module. Is there any obvious reason for this? The current mod is running other haks just fine.
               
               

               


                     Modifié par Jenna WSI, 09 mars 2011 - 03:50 .
                     
                  


            

Legacy_Jenna WSI

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Haks = Module not Loading
« Reply #1 on: March 09, 2011, 04:04:26 am »


               Actually... just thought to look and see if there's a limit on how many haks you can add... and yes I broke the limit if it is indeed a max of 50. Odd that I could playtest though.
               
               

               


                     Modifié par Jenna WSI, 09 mars 2011 - 04:08 .
                     
                  


            

Legacy_TheSpiritedLass

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Haks = Module not Loading
« Reply #2 on: March 09, 2011, 12:29:41 pm »


               *chokes*  50 haks?!  And yes, that is odd.  One of those little quirks that will drive you nuts.  Silly question, but are you sure all the haks were loaded on the server box?  That would keep it from loading as well.
               
               

               
            

Legacy_Rubies

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Haks = Module not Loading
« Reply #3 on: March 09, 2011, 01:56:21 pm »


               I had this same issue about a year ago and it was because one of my haks was being corrupted on upload to the server. My solution was simply to pop them all in another folder and re-upload them, testing it with a separate module that only required the freshly-uploaded hak (to make sure it worked)!
               
               

               
            

Legacy_henesua

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Haks = Module not Loading
« Reply #4 on: March 09, 2011, 02:26:01 pm »


               When I discovered the maximum number of haks it was on my dev machine using the toolset. The toolset will let you break the limit while you are working, but the module will fail to load on its next load, and claim that it is missing some haks. The haks will be in your hak folder but the module won't find them and complain that they are missing. And yes the limit is around 50. I've never tested to find out the exact number.
               
               

               
            

Legacy_Lightfoot8

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Haks = Module not Loading
« Reply #5 on: March 09, 2011, 02:55:48 pm »


               *Kringes at the 50 .hak's*

Just another warning here.  There is also a limit to the number of tilesets that a module can use.  The odd thing is there is no limit on the number of tile sets that the module can have in the hak's. The limit is on the number of them that can be used by a single module.
               
               

               
            

Legacy_Jenna WSI

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Haks = Module not Loading
« Reply #6 on: March 09, 2011, 04:17:45 pm »


               

Rubies wrote...

I had this same issue about a year ago and it was because one of my haks was being corrupted on upload to the server. My solution was simply to pop them all in another folder and re-upload them, testing it with a separate module that only required the freshly-uploaded hak (to make sure it worked)!


*Sobs* It took two days to upload it all from this crappy connection.
And I had so many haks because of CEP + clothing, heads, and tilesets that I didn't rename or merge (Which I did now)
               
               

               


                     Modifié par Jenna WSI, 09 mars 2011 - 04:19 .
                     
                  


            

Legacy_Jenna WSI

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Haks = Module not Loading
« Reply #7 on: March 09, 2011, 04:19:39 pm »


               

Lightfoot8 wrote...

*Kringes at the 50 .hak's*

Just another warning here.  There is also a limit to the number of tilesets that a module can use.  The odd thing is there is no limit on the number of tile sets that the module can have in the hak's. The limit is on the number of them that can be used by a single module.


So what's the magic number? >.<
Because after bringing it down to 30 or so haks, the thing still isnt loading.
               
               

               


                     Modifié par Jenna WSI, 09 mars 2011 - 04:20 .
                     
                  


            

Legacy_Lightfoot8

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Haks = Module not Loading
« Reply #8 on: March 09, 2011, 04:59:09 pm »


               I Do not remember the number.   But it think it is stated in the 1.69 update text file.
               
               

               
            

Legacy_Khuzadrepa

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Haks = Module not Loading
« Reply #9 on: March 09, 2011, 06:12:59 pm »


               100 tilesets is the new limit.  I haven't found where the number of haks is stated.
               
               

               
            

Legacy_Karvon

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Haks = Module not Loading
« Reply #10 on: March 09, 2011, 06:25:53 pm »


               I believe there's also a limit in the total number of individual elements that can be included in a mod, where it be a script, mdl, texture, what-have-you.  If you have a lot of haks with a lot of elements, you may well have hit that limit.

Karvon
               
               

               
            

Legacy_Jenna WSI

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Haks = Module not Loading
« Reply #11 on: March 09, 2011, 06:47:39 pm »


               Curses. I don't want to downsize '<img'>
So ... with the vanilla options and CEP, anyone know how many that is?
               
               

               


                     Modifié par Jenna WSI, 09 mars 2011 - 06:48 .
                     
                  


            

Legacy_Khuzadrepa

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Haks = Module not Loading
« Reply #12 on: March 09, 2011, 07:09:22 pm »


               From this thread on the old forum:
http://nwn.bioware.c...ght=number haks

The_Krit said he thought the limit to the number of haks was at least 30, but didn't say how he knew that.  I'm going to keep looking.

EDIT:
Here they say no more than 55:
http://nwn.bioware.c...ght=number haks
               
               

               


                     Modifié par Khuzadrepa, 09 mars 2011 - 07:16 .
                     
                  


            

Legacy_Jenna WSI

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Haks = Module not Loading
« Reply #13 on: March 09, 2011, 07:17:53 pm »


               Yeah I had seen a few answers too but never the same number, heh.

I'm at a bit of a loss after some testing. If I add just ONE tileset hak it won't load. But it loads with clothing and head haks just fine.
               
               

               
            

Legacy_Khuzadrepa

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Haks = Module not Loading
« Reply #14 on: March 09, 2011, 07:20:42 pm »


               See if your log file is reporting too many haks.  Craig says that it might in this post:
http://nwn.bioware.c...ight=number hak

There is some useful info in there, anyway.

EDIT:
After sifting through the linked threads, I found that the limit the game can handle is 64 haks/erfs/whatever.  However, this includes game resources (like texturepacks, etc.) and settings (using higher res texturepacks from a higher game setting), so the number of actual haks you can use varies depending on which expansions you have installed, etc.

In the third page of this thread Craig gives the details:
http://nwn.bioware.c...597140&forum=45

55 haks is in fact a good estimate.  I think, to be safe, 50 haks would be a good maximum target number.
               
               

               


                     Modifié par Khuzadrepa, 09 mars 2011 - 07:43 .