Author Topic: Animation Question (gmax/nwmax, creature)  (Read 441 times)

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Animation Question (gmax/nwmax, creature)
« on: September 05, 2010, 04:55:42 pm »


               Hi folks,

Got another model-making question for the more experienced out there.

I've just started working on a new creature that I want to do some custom animation for. I'm using gmax with NWMax.

Is there a quick way to return a model to a previous pose/position? For simplicity, after most specific animations (walk, run, dodge, etc.), I want my model to return to the same position as the one at the start of the pause animation. Can it be done without manually repositioning every single part again?  And if it can...how does one accomplish that?

Thanks!

-The Amethyst Dragon
               
               

               
            

Legacy_B_Harrison

  • Sr. Member
  • ****
  • Posts: 301
  • Karma: +0/-0
Animation Question (gmax/nwmax, creature)
« Reply #1 on: September 05, 2010, 05:13:33 pm »


               Copy (select, shift + drag) the keyframe(s) of the animation you want to a new position on the track bar.
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Animation Question (gmax/nwmax, creature)
« Reply #2 on: September 05, 2010, 05:20:56 pm »


               

B_Harrison wrote...

Copy (select, shift + drag) the keyframe(s) of the animation you want to a new position on the track bar.

Excellent!  Thank you Mr. Harrison.