Author Topic: An idea to unite the fragmented community  (Read 1016 times)

Legacy_Empyre65

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An idea to unite the fragmented community
« Reply #15 on: April 01, 2012, 08:18:36 am »


               This is the situation as I understand it: EA bought Bioware and forced them to stop supporting NWN, which is an Atari-published game. Whatever support we get from Bioware now is voluntary time donated by Bioware employees, not on EA's company time.
               
               

               
            

Legacy_SuperFly_2000

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An idea to unite the fragmented community
« Reply #16 on: April 01, 2012, 09:44:15 am »


               What you wrote Empyre makes a lot of sense unfortunately. Probably an answer for the strange happenings we've seen....

Oh well...good luck with their mega games and mega sales....
               
               

               
            

Legacy_leo_x

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An idea to unite the fragmented community
« Reply #17 on: April 01, 2012, 07:44:17 pm »


               

Lightfoot8 wrote...

In order to Boost the game new players are needed.  

Thinking back to when I started playing NWN,  I can remember thinking about trying multi-player.  It was Quite an experience.  It seemed like every server I tried to play game that dreaded "xxxx.tlk file missing" message.   To add to that not many of the servers even told you where you could find such file.   In My opinion, One of the best ways to increase player could would be to make more Hak free servers available to new players.   It would give more people the chance to become addicted to the game and after that addiction sets in, more willing to download Haks to play other servers.  

To me a good Idea would be if someone built a HakFree server that had a library of "How to join other servers" as an area in it.   It would still need some playability,  But its main goal would be to give New players information straight from game spy.   It could not hurt in a quest to not lose potential players.


Somewhat related to this I wrote a plugin for nwnx on linux that allows hiding custom haks and the tlk from players logging in.  So a world could build a 'hak free' starting experience, or a scaled 'hak free', 'hak light', then 'scads of haks' experience on top.  (Naturally, some care would have to be taken.)  Here is a link to the nwnx core2.8 version if anyone is interested: http://www.nwnx.org/...opic.php?t=1878

Only a couple people have shown any interest in it and I don't think anyone uses it except my own server.  But maybe it could help someone, if only to have a starting area new people could read some signs in or talk to other players before committing to downloading a GB of haks or old worlds could start adding some of this amazing new content without limiting their player pool.
               
               

               


                     Modifié par pope_leo, 01 avril 2012 - 07:09 .
                     
                  


            

Legacy_Urk

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An idea to unite the fragmented community
« Reply #18 on: April 07, 2012, 05:30:30 am »


               I'm not sure making this the de facto gathering place for NWN players is a good idea in any event. Can we really trust EA to continue to support it? It IS an Atari game, after all. What if one day we wake up and the NWN forums are gone?

Perhaps we should consider stepping out of our comfort zone a little. GoG has a single NWN board, but that's way too limiting. We really need multiple boards. Maybe instead of the BSN we should cast our lot with a retro gaming or 3rd edition/d20 D&D community? Not only would these sites offer a more welcoming (maybe it's just me but I'm feeling like a bit of a carbuncle around here lately) and reliable hosting environment, it removes the political aspect of having to submit to EA /Origens and could even offer a steady stream of prospective new players.
               
               

               


                     Modifié par Urk, 07 avril 2012 - 04:42 .
                     
                  


            

Legacy_Tyndrel

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An idea to unite the fragmented community
« Reply #19 on: April 07, 2012, 10:41:56 am »


               

pope_leo wrote...

Somewhat related to this I wrote a plugin for nwnx on linux that allows hiding custom haks and the tlk from players logging in.  So a world could build a 'hak free' starting experience, or a scaled 'hak free', 'hak light', then 'scads of haks' experience on top.  (Naturally, some care would have to be taken.)  Here is a link to the nwnx core2.8 version if anyone is interested: http://www.nwnx.org/...opic.php?t=1878

Only a couple people have shown any interest in it and I don't think anyone uses it except my own server.  But maybe it could help someone, if only to have a starting area new people could read some signs in or talk to other players before committing to downloading a GB of haks or old worlds could start adding some of this amazing new content without limiting their player pool.


Leo, I'm so glad you have released this to the community, having played on your "The Awakening" server I know how good this is and should I ever become intelligent enough to use it (or find someone who is) it will allow me to add custom tilesets to my current project and scrap my plan of having to link to a second server.

Thank you. '<img'>:D:D

P.S. Perhaps you should post this in the "Tools and Plugin" section, it would be more visible down there.
               
               

               
            

Legacy_Sylrae

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An idea to unite the fragmented community
« Reply #20 on: April 20, 2012, 07:56:05 pm »


               Well. There's always the new NWN Nexus Forums.

http://neverwinter.nexusmods.com/

They put it up due to the fear that nwvault might go down.