I have finally got around to adding scripts, settings, etc. to a set of monsters that Rolo and I made a while ago and I have come across a little problem. The creatures that I am working on are not supposed to inflict any normal damage at all, only special/magical damage. Is there a setting, that I have missed, in a creature's blueprint that will allow me to do this or do I need to ask in the scripting forum?
Thanks for any help.
TR