Hello, everyone! '>
After many months of lurking around the forums, asking questions (at times answering them, too) and contributing little to the community, I'd like to present you the first version of my main Neverwinter Nights project.
Ancordia is a persistent world, but one that I want to share fully with everyone. As such, it's "open-sourced" in that I put the module itself for download and not only its resources needed to connect. While I do intend to host the module (and in fact, I already do!), it's been designed with single-player and LAN parties in mind, too.
The module is "roguelike-like", because it's inspired heavily by roguelikes and their randomized gameplay. It's an action PW with little roleplaying and with gameplay based on random quests each PC can receive in taverns (a single tavern at the moment). These quests range from rescues, to assassinations, to thefts, to interrogations, to escorts... and many more!
Majority of the world consists of randomly selected areas that players traverse. Each area corresponds to a single mile travelled and the more miles one travels, the more they need to travel in the opposite direction to return to their starting point. It's in this wilderness (as random areas are called) that each quest takes place.
Not only players' journeys are randomized, however. The global event system aims to create a dynamic breathing world, in which events like festivals, jousting tournaments, monster invasions and even town economy changes can take place randomly.
The module utilizes a difficulty system in addition to Neverwinter Nights' native one. This allows players to adjust difficulty of various gameplay aspects individually: one can, for example, make regular enemies weaker, but at the same time make NPC adventurers more powerful. Of course this applies only to single-player and LAN gameplay, since the difficulty of my server is set and can't be changed by players.
Finally, I made effort to balance the module as much as possible in every way. This includes some class/spell/feat changes, but also module design choices. Think roleplaying skills like Persuade, Intimidate and Bluff are useless in an action PW? Think again!
You can find out more about the module on its website: http://ancordia.esy.es . The site is available in Polish and in English and so is the module itself.
You can find the module in the downloads section of the website or on Neverwinter Vault:
http://neverwinterva...ancordia-pl-eng
Keep in mind this is the first release (although I've already released three patches), so many more features will come later.
Major ones planned are:
-9 regions
-a city that one player can become a ruler of
-random dungeons encounterable during travels in the wilderness
-an arena offering PvE wave survival gameplay and PvP fights under specific rules