Hi.
I'm working on a PW I called World of Antaris which will be basically an Action based PW where everyone is allowed to RP as much as they want but where they won't be forced to and not punished for what we call "diablo'ing".
I'm Spanish but will make the game in English as it would have more appeal.
This is the basic description of the server:
Levels from 1 to 80
From level 1 to level 40 the xp tables are the standard ones. From 41 to 80 each level takes 50.000 px (as opposed as currentlevel times 1000).
As levels 21 to 40 give a base attack progression of 1 every 2 levels, 41 to 60 give a base attack progression of 1 every 3 levels and 61 to 80 1 every 4 levels. Same for saving throws.
Maximum level for a class is 40 and for a prestige class is 30 to avoid breaking anything.
Leveling is done ingame through the game interface. The only weird issue is that the character sheet won't show the proper experience needed to reach the next level. An ingame item is provided to check for this but also the .2da in case the client want to download. This .2da is not needed and is only a visual change on the character sheet.
Every 20 levels there will be a quest to advance to the next level, as we will be going from basic, to epic, to legendary and then to godly levels. We might fight against gods in another planes, or who knows.
Custom experience gaining system.
The penalty for partying is really low. A party of 2 players of the same level will get a 80% (each) experience one of them alone would get, meaning that partying is encouraged.
As is an action based PW with tons of leveling the experience gained is really nice.
Account wide banking system
The presistent banking system will be account wide (as the authentication system). I myself prefer to start every char with no items but I see how some players might don't want to do this and working on system for them to break and start giving items from one character to another I think is better to leave this open and facilitate it.
Caps raised
The ability cap is raised from +12 to +20. The attack cap is raised from +20 to +40.
Subrace System
Initially there will be aproximately 30-40 subraces but they aren't available to every new player, they work in a way I think is really nice and going to explain here:
- Acquired subraces: some mobs will drop a book, let's say a vampire drops the book for the Vampire subrace. This allows you to transform your current character to a vampire. If the character already holds a subrace you will be able to trade it to another character (yours or anyone's).
- Unlocked subraces: some mobs will drop a book that will unlock that subrace account-wide. Let's say a goblin drops the book "Goblin subrace", you read the book and from now on you are allowed to create any character in your account with that subrace.
There will be tons of subraces as the system will read from a database making it easy to create additional subraces (no more than 5 min to create new subraces).
Subraces will apply permanent modifications in the sheet for the main 6 abilities and some may change the appearance, give additional bonuses or even allow you to transform (lycantropes anyone?).
Subclasses system
Once you reach level 5 you can get a subclass. Only one per character. Here's the current list of subclasses:
- Master of shapes: allows you to learn shapes and transform into different creatures. The more level you have the more different types and number of creatures can yo transform into. You can learn and unlearn forms as you progress. This is similar to shifter but also, completely different as is not a polymoprh and it allows you to use your items.
- Soul hunter: allows you to hunt the souls of your enemies. Different souls will give different properties. The higher your level the more souls you can bind to you. You can unbind useless souls as you get more powerful ones.
- Creature hunter: you can hunt creatures, up to a maxium of 2 at level 15. Those creatures will be bound to you and will come to help when you call them. You can free them to capture new ones. Not every creature will be capturable but once you capture them, they won't change, if you capture a powerful dragon, he will be your puppy from now on.
- Rune master: some monsters will drop items with sockets and gems to put into them. Only the runemaster can use and benefit from them. You want to make the perfect gear according to your needs? become a runemaster.
- Summoning master: You can summon different creatures using the different ingame spells. Also the creatures you summon will be more powerful as you grow they will get bonuses. Also you can share any spell you cast on yourself with your summoned creature, your familiar and or your animal companion.
I'm working on two more that seems kind of lazy, the spell master, that will earn additional spell slots up to a maximum of 10 spell slots for each level and the master of death, that gets twice as much XP and doesn't lose xp when dying. Now when you die you don't suffer a money penalty but you do suffer a XP one, because even if is an action based PW I want some risk. Now you will lose all the xp you have over your current level, so dying means that you have to start the grind on your current level again. But it won't happen often if you are careful.
I would love ideas of more subclasses to implement.
Random item generation
I will use commche's random item generation to generate random item on loot and some chests. Also, in some towns, there will be merchants or vendor selling randomly generated items, meaning that with each restart they will sell new and exciting (I hope) stuff.
The system will be scaled to give stuff interesting even in the highest levels.
Player driven world
Even if I think is too late to start a PW and that only a bunch of my friends will play, I want everyone to be able to change the world. For starters, if you come with a group of friends and you are at least 3, you will get a headquarters for your team. Each new character on the three accounts will get an item to teleport to your HQ where you'll have a vendor, a container and some interesting stuff, and using the item again will teleport you to where you came from. Also there will be a portal to major locations.
Some other modifications
Still wondering what more things to add like a horse riding system and stuff. From now one important update is that the shifter class is fixed and will merge all the items depending on what you have equipped. Also, additional forms, for armed/unarmed, meaning that if you don't hold a weapon, the minotaur (For example) will be unarmed.
Other "big" change, although not really needed is that players can go up to 200 STR without having an issue where going from 100 to 101 gave the player a total weight capacity of 0. Nobody will be able to reach 100 STR but in the future we might raise the cap from 20 to 30 or 40 meaning we would be close.
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This is more or less what the server is about, as I say the main idea is to create an epic world and currently I'm working with the main systems. After they are done I will open it and progresivelly add more stuff, I plan to start it with leveling from 1 to 20 and work on 21 to 40 in the meantime and so on.
Any idea and suggestion and question and whatever is welcome!
Thanks for anyone who read everything and regards.
Sorry for English, this browser doesn't have spell check '>