Author Topic: New Action Server Going Live - Anphillia Generations  (Read 1277 times)

Legacy_Wall3T

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New Action Server Going Live - Anphillia Generations
« on: December 15, 2015, 07:23:24 am »


               

-{Anphillia Generations}-


A World of Dreams, Fantasies, & Nightmares


Hello everyone!


 


just wanting to toot my own horn!  ':whistle:'  So I'll keep this nice and brief!


 


We have revived an Action/Roleplaying (NWN 1) server originally called 'Anphillia Continuum'....and will be open to the public starting today! So we hope to find new faces coming to enjoy everything! ':lol:'


 


A short intro Trailer:


 



 


Abit about our server:


 


Anphillia Generations is a faction vs. faction server based off of Anphillia Continuum, and is the continuation (or next generation) of that world! ':blink:'


 


For more information, including what our server is all about, have a look at our website before commenting or visiting!


http://anphgeneration.forumotion.net/


 


and here some screenshots for the rest to enjoy! 'B)'


 


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anph_210_zpsuoyok1us.jpg


 


anph_311_zpsjyug6a5n.jpg


 


Anph%201_zpsqu9gcn2t.jpg


 



               
               

               
            

Legacy_icywind1980

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New Action Server Going Live - Anphillia Generations
« Reply #1 on: December 16, 2015, 11:22:51 pm »


               

Is there a level cap? Are there are rest restrictions? Are there any forbidden classes/races? Are there subraces? What changes to spells, feats etc have you made, if any? What kind of magic (high-low) is it?



               
               

               
            

Legacy_Wall3T

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New Action Server Going Live - Anphillia Generations
« Reply #2 on: December 16, 2015, 11:53:54 pm »


               

@ icywind1980


 


the best way to answer your questions would be to jump right in and play '<img'> 'Anphillia Generations' plays much like its counterpart 'continuum'


 


If your unfamiliar with an Anphillia Server, most are capped at level 40, with rest restrictions, most include subrace restrictions, no new feats changes, and are all high magic realms.


 


Generations is suppose to continue where 'Continuum' left off, which left the world in destruction, therefore it will reflect that (spells will be not as powerful, but are still present in the game, no subraces but you can still play as other creatures by request, most feats will be useless due to infestations)


 


to get the story about why, I'll post it below for everyone to read



               
               

               
            

Legacy_Wall3T

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New Action Server Going Live - Anphillia Generations
« Reply #3 on: December 16, 2015, 11:55:47 pm »


               

empty.gif



Anphillia Generations Story (Continued)

What has past.. is lost in Time.

Although, every so often some new Sage comes forward with stories of Anphillia's past. It is believed by some... and ridiculed by others.  What is definitively known is scant, and even that has been subject to fiery debates around firesides and taverns to this day.


What is agreed upon was that many dark years have passed, with failed harvests, declining numbers of wild animals, and the bitter cold that engulfed the island chain; nearly wiping out the all life.  No one knows what vindictive deity or unknown entity allowed this to happen, but all pray that the "Beast", as he/she/it is referred too for none knew its True identity, has expired or left to torment some distant land.


It is said.. that before The Great Freeze there were 3 distinct peoples living in harmony.  The small scholarly village of Ranzington, the  gentle pastoral farmers of Cleaven, and the hardy benevolent woodsmen of Axfell.  


When the "Beast"  came, it seemed as if a new Age of Enlightenment had come to Anphillia...  wonders and miracles occurred. The Grand Druids and their allies retreated into the deepest woodland realms to trouble the three clans of Anphillia no more. The green dragons fled as the Beast brought forth mighty weapons to protect

all the lands from their scourge!


And... as the Leaders of all three clans came together for the great celebration feast... the very heavens split apart as a strange "Myst" appeared and spewed forth a  horde of creatures and beasts never before seen in the archipelago!  Horrific beasts that had many terrible powers; creatures felt no pain, twisted beasts that rip thru the strongest armours as if it were parchment,


Hundreds died during the initial invasion. Many more in the months that followed. The Cleavens unwilling to surrender, made a valiant last stand.. and paid the price for their defiance. Axfell fared only slightly better off as the days grew chillier and darker.


And then came The Great Freeze! That year, winter came.. and never left. Snow, winds and ice encased the lands of Anphillia. All contact between Ranzington, Cleaven and Axfell vanished as the roads became impassable with snow and ice and new horrors stalked the tundra. Protective armours and weapons made of iron and steel became lures to some of these Fell beasts that devoured them and the fool wearing them.. Sentries and hunting parties perished as the cold froze them in their boots as all bodily warmth bled through this now "cursed" metal.  Soon all mining and attempts to forge steel stopped as the usefulness of the substance waned in the bitter cold.


Efforts to escape Anphillia, by the many who tried, were often more perilous than staying.  The ones who could escape  did so on the last vessels til the ice floes became as treacherous as the lands.   Those lucky few that succeeded, swore to one day return to seek retribution against a common enemy. Many died in those lost seasons, some simply ventured out in the twilight snow and never returned.



The lack of actual seasons allowed the years to blur.. How many years or even decades may have passed; none know for certain.


And then one day, someone in Cleaven left the remains of their once mighty fort and found the snow and ice parted to reveal .. grass.

The lands seemed to rebound quickly as the snow melted from the ruins of Cleaven.. and they began to once again farm and rebuild.


Some wondered how their lost Axfellian brothers fared.. And what of poor Ranzington?   Old maps were quickly discarded as it became apparent that the further one went afield, the more the lands had changed. The more dangerous they had become...  It became custom to travel in numbers, the more experienced teaching the young.


And then.. One day, a small foraging party found a city.