Author Topic: The Savage Frontier and Surrounds  (Read 1353 times)

Legacy_kalbaern

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The Savage Frontier and Surrounds
« on: February 05, 2015, 05:56:42 pm »


               

The Savage Frontier and Surrounds is a Role Playing Server for NWN set in Faerun and focusing on the regions commonly known as the Savage Frontier, the High Forest, the High Moor and parts of the North and Western Heartlands.


 


While primarily an RP PW, we believe that adventurers should explore and "adventure" and not feel compelled to stand around a campfire or inn all day. Nor is "RP" a requirement most times. We expect players not to ignore each others actions, but at the same time, we don't expect that folks constantly emote inane (though you are also free to do it) things just to escape the wrath of a an uppity DM while they are out on a solo adventure either. RP is rewarded, but not tyrannically enforced.


 


Requirements to Play on The Savage Frontier and Surrounds


 


We utilize the CEP 2.4 along with several custom haks and your game should be patched to 1.69 (critical rebuild recommended). You can find links by following the link below (or in my signature). Forum registration is not a requirement for viewing, only for those wishing to post.


 


Custom Features


 


- Custom Spells and changes to existing Spells: http://frsavagefront...hread/57?page=1


 


- Class changes and General Character Creation Rules: http://frsavagefront...n-general-rules


 


Resting: Resting has no time restrictions between rests, but we do limit -where- you can actually rest. This allows folks to reset spells, craft magic items and other things more freely without having to -hold up- their party members before an outing. Resting is available in towns (Inns or other designated areas) and "Safe Rest" areas where supply based resting (firewood for a campfire, packed tent and other things) is allowed can be found in wilderness regions of the world.


 


Appearance Customization: We've an area off of our Welcome Room where folks can change not only their armor/clothing appearances, but their heads,  portraits and skin/hair/eye/lip tones (not all heads support eye/lip coloring).


 


Crafting: Costs for Brewing Potions and Crafting Wands are much lower than the standard defaults. Options also exist for crafting weapons, armor, helms with more expansions coming soon.


 


 


 


For more information and details, please visit our forums at: http://frsavagefrontier.proboards.com/



               
               

               
            

Legacy_kalbaern

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The Savage Frontier and Surrounds
« Reply #1 on: March 03, 2015, 07:49:33 pm »


               

One thing that has kept NWN alive and kicking has been all of the excellent community contributions over the years. While there are lots of great custom tilesets available from folks like Maxam, Baba Yaga, Zwerkules, six_thrice, LoW and many more, theres also some really nice overrides to covert the old and bland Bioware sets into works of art as well.


 


Until a year and a half ago, on The Savage Frontiers and Surrounds, we'd avoided some great tilesets like Wild Woods, Wild Lands, Mountainous Forest, LoW's Summer Forest and others because they contrasted too sharply with areas we'd built over the years using the CEP and a few other haks. Overrides fixed a lot of that.


 


Normally, overrides would have limited effect on a PW that already uses the CEP and other haks as the haks would often nullify the overrides. The solution was to scour NWN Vault (the old vault on IGN) and merge all of the best overrides we could find and add them as custom haks above the CEP and others in use. While still not always on par with some of the other sets I mentioned above, Tree lines and trees, cliff faces and building textures now share many features found in those tilesets. Afterwards, we finally did add those I named above as while better and different, the difference between them and our older areas was now less stark.


 


I'll show some examples:


 


Here's what the old Bioware City Interior 1 looks like now.


 


NewKrierosShopinOrlbar_zps2f8af993.jpg


 


Even the standard Caverns and Mines tileset has taken on new life.


 


New-BlueMeanie-Caves_zpsd07a869c.jpg


 


Little touches like improved transition images on the Bioware Rural tileset are quickly noticed.


 


NewTransition-NorthofOrlbartoTannery_zps


 


Winter is always better with fir trees. Isn't it?


 


NewWinterTrees.png


 


Come visit us soon.


 


-kalbaern-



               
               

               
            

Legacy_icywind1980

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The Savage Frontier and Surrounds
« Reply #2 on: March 04, 2015, 08:53:41 am »


               

The world looks really nice, but there are a lot of haks and arbitrary rules (can't run? lol). What's your player base like? Many online at various times of the day?



               
               

               
            

Legacy_Tarashon

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The Savage Frontier and Surrounds
« Reply #3 on: March 04, 2015, 06:25:23 pm »


               

Would also just like to say it really looks like you have found some very nice tileset upgrades, that gives some much needed improvements to the graphics. Love the high walls and ceiling indoor without having to place it yourself,and the area transition really rocks aswell.


 


Nice work and keep up showing that "even an old classics can learn a new trick or two" '<img'>



               
               

               
            

Legacy_kalbaern

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The Savage Frontier and Surrounds
« Reply #4 on: March 05, 2015, 02:03:20 am »


               


The world looks really nice, but there are a lot of haks and arbitrary rules (can't run? lol). What's your player base like? Many online at various times of the day?




"No running" falls under our heading of "Things Heavily Frowned Upon" and isn't something that would result in a penalty or punishment in all but a few extreme cases wherein its one of many "things" the player is disregarding.


 


Most RP servers have a similar rule or guideline. The difference is, on The Savage Frontier and Surrounds, no DM will simply smite you for it. Neither will they however reward you for it either though.


 


- Yes, we've a lot of haks. 5 or more years ago, it'd be a bigger concern, but nowadays, most folks have sufficient bandwidth and the new vault is fairly stable so download times I consider bearable. Two important things we've always considered when adding custom content is, "Will we really use it?" and "Can it be used in more than one specific instance?". In other words, while we've a good deal of custom content from things like the monthly  CCCs and various other sources, we often parse the additions down to just those -things- we know will be used as we continue expand. Another thing to consider is that although a good deal of our content was originally found as override submissions, we've converted these to actual haks which eliminates our causing issues if you play elsewhere. I just wish more PWs would do the same. Not a month goes by that a player -suddenly- has issues (generally when making a new PC) and the cause is traced back to them having overrides -required- by another PW they visit.


 


- When PC run through towns constantly, it makes it hard or even impossible for other players  to emote or chat and engage in RP before they've blown past them. Most folk understand if you want to play solo, but all too many times, I've seen folk run past others several times, and then later, when they "felt" like some actual RP or were looking to join a group, they were ignored. I can't blame others in such cases as it comes down to common courtesy on most RP servers. In cases where a player is IG all alone, its kind of moot and do whatever you please (within our rules of course). '<img'>


 


- Yes, we've a good deal of rules and guidelines in addition to the above. Yes, we expect folks to observe and obey them. We also understand there are learning curves and it may take some time to learn them all, especially if the player bounces between other PWs whose rules differ. It gets confusing at times as I too visit other PWs on occasion and can forget -what is allowed where-. '<img'>  A major difference is, our DMs cannot decide when to punish a player other than the rare, rare, extremely rare instance that involves some asshat griefing others. DMs can do whatever they see fit to drive off a true griefer, though they are required to submit chat logs and screen shots should they do so. Outside of that, our DMs will give folks a verbal warning and if ignored or they think more should be done, they'll contact me and I'll deal with the player personally, when time allows and I've reviewed logs, screenies, etc... .


 


- As far as numbers online goes, it fluctuates between 1 and 6 most afternoons. A few of our regulars are on hiatus due to RL issues, but we've gained a few new folks in the meantime. The majority of our player base is friendly and welcoming. When they see a new login, they'll usually offer to help with questions or even swap to a lower level PC themselves to help others learn the ropes. DM events usually get 6 to 12 folks showing up, but I've put events on hold until around April 1rst when I'll be releasing a few hundred new areas which will be revealed at that time.


 




Would also just like to say it really looks like you have found some very nice tileset upgrades, that gives some much needed improvements to the graphics. Love the high walls and ceiling indoor without having to place it yourself,and the area transition really rocks aswell.


 


Nice work and keep up showing that "even an old classics can learn a new trick or two" '<img'>




 


Several other PWs use variants of our haks for themselves. I know you are still likely busy updating your own PW with CEP 2.60, but if you're interested in a hak version of some of the popular overrides I've used, just PM me and I'd be glad to help. Other PWs are also welcome to make use of our haks as well, I'd however suggest renaming them to avoid cross conflicts should either parties add updates to them the other doesn't intend to use.


               
               

               
            

Legacy_icywind1980

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The Savage Frontier and Surrounds
« Reply #5 on: March 05, 2015, 08:36:51 am »


               

The only reason I hesitate is that I'm not especially good at RP, and I don't feel comfortable doing it in a large group anymore. I've had some bad experiences on different ''hardcore RP'' servers before. I generally use the walking vs. running rule to determine if a server is too much RP for me or not. As for running through a crowd of folks RP'ing, yes that is in bad form. But I have to ask, why stand in the middle of town RP'ing? Isn't a bar or tavern better suited for that, while roads are best suited for travel? That being said, surely your main city isn't merely a narrow stretch of road, without other ways around a crowd, is it?



               
               

               
            

Legacy_kalbaern

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The Savage Frontier and Surrounds
« Reply #6 on: March 05, 2015, 04:20:25 pm »


               


The only reason I hesitate is that I'm not especially good at RP, and I don't feel comfortable doing it in a large group anymore. I've had some bad experiences on different ''hardcore RP'' servers before. I generally use the walking vs. running rule to determine if a server is too much RP for me or not. As for running through a crowd of folks RP'ing, yes that is in bad form. But I have to ask, why stand in the middle of town RP'ing? Isn't a bar or tavern better suited for that, while roads are best suited for travel? That being said, surely your main city isn't merely a narrow stretch of road, without other ways around a crowd, is it?




 


Well, our starting town (a small obscure town found in Forgotten Realms Sources) lacks a tavern or inn. '<img'> Still, its easy to avoid others, and even if you don't, and I've done this myself, just send folks a friendly -tell- when you prefer to explore alone. Honestly, though I do enjoy RPing, there are simply some days I'd much rather go out alone and mindlessly cleave stuffs. '<img'>


 


I'll pull a quote from the top of my own post ...


 




While primarily an RP PW, we believe that adventurers should explore and "adventure" and not feel compelled to stand around a campfire or inn all day. Nor is "RP" a requirement most times. We expect players not to ignore each others actions, but at the same time, we don't expect that folks constantly emote inane (though you are also free to do it) things just to escape the wrath of a an uppity DM while they are out on a solo adventure either. RP is rewarded, but not tyrannically enforced.




"Sjov første derefter" ...  RP.


 


And no, I'm not a Dane. '<img'> We have a couple that do show up, one of which I've been friends with since ... '06.


 


Often, even when when I am in RP-mode, several of us are chatting in Skype while exploring and admittedly, we "forget" to emote as much as we should. '<img'> Fun first, then RP. '<img'>


 


I forgot to mention one other thing regarding "running". We use scripted regional random encounters in lots of areas. So while areas near a goblin lair will mainly hold goblins, areas near a bugbear lair will mainly hold bugbears, the "unclaimed" areas between one tribe or group and another will often hold a myriad of wandering creatures. Once away from our designated low level areas, encounters will scale up, but they don't always scale down. I.e., if you're "running" constantly and blunder head first into an ogre or a troll at 5th level, you're likely doomed. Where as, when going slower, you've a better chance to spot them and avoid them or retreat to safety. Even though our encounters often scale, if the die rolls determine an encounter will be an ogre, troll, hill giant, etc ... even the "easiest" of those is a significant challenge at lower levels. The reverse is often true of creatures like goblins or xvarts, eventually, even the toughest of those encounters are a mere nuisance to higher level PCs.


 


One thing I personally dislike is playing modules (whether SP or a MP PW) where you can memorize every encounter quickly and soon grow bored because of it. So even in "themed" areas that hold mainly orcs or goblins, they'll spawn in with random weapons to keep folks guessing. You could get a mixed group of 5 where one has a club, another a dagger and shield, another a sling, and two with hand axes and shields the first time you spawn them. The next pass through the same encounter might just as easily spawn three archers with short bows and a couple of melee types. Even if we don't have DMs smiting folk for "running" ... our ever changing encounters help reinforce that going slower means living longer and giving PCs a chance to change tactics.


               
               

               
            

Legacy_icywind1980

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« Reply #7 on: March 05, 2015, 07:39:20 pm »


               

I don't actually want to avoid other people. I like playing with other people online. But sometimes I just want to get from one place to the next, especially when I know that I'll either be the only one on, or other people will be involved at the moment. I often just don't want to barge into other people's RP cos I feel like it's rude. I wouldn't just interject into someone else's conversation IRL unless I had to, so I try not to in character either. I did read your website and saw that snippet about RP, but it seemed out of place with the rest of the rules, so thanks for the clarifications. I'm glad to hear that it's not too uptight in your realm.


 


I'm only responding to running in towns anyway. I don't consider adventuring while running to be RP either, but I have a hard time keeping up RPing while adventuring anyway because I'm not the fastest typist and I can't read a map xD I do agree that knowing everything about a server or mod can be tedious, but there is something also rewarding about knowing how to handle the situation.


 


Sjov første, ja tak! lol Jeg er ikke dansker hverken men jeg spiller én på TV '<img'>


               
               

               
            

Legacy_kalbaern

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« Reply #8 on: March 05, 2015, 09:25:51 pm »


               

Sjov første, ja tak! lol Jeg er ikke dansker hverken men jeg spiller én på TV '<img'>



 This is too funny. I almost posted the exact same thing earlier. ROFL '<img'>


               
               

               
            

Legacy_icywind1980

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« Reply #9 on: March 06, 2015, 08:49:29 am »


               


 This is too funny. I almost posted the exact same thing earlier. ROFL '<img'>




Great minds, eh? '<img'>


               
               

               
            

Legacy_icywind1980

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« Reply #10 on: March 06, 2015, 09:12:04 am »


               

So I figured I'd give your server a go, but I keep getting error ''Could not translate address'' when I direct connect to 50.4.0.3:5123



               
               

               
            

Legacy_icywind1980

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« Reply #11 on: March 06, 2015, 09:58:22 am »


               

Finally logging in after rebooting a few times. I won't be playing here since I can't be an atheist. Sorry, dislike having religion forced upon me. I invested a lot of time getting this to work too.



               
               

               
            

Legacy_MagicalMaster

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« Reply #12 on: March 06, 2015, 05:49:23 pm »


               

Kalbaern, could you clarify this?  Browsed through the rules section of your forum and the only stuff I saw in this regard was requiring one of the two cleric domains to be a specific domain and that divine spellcasters (and monks) needed to set a deity.  I'm assuming this is something in-game, then?  Is the situation...


 


1, you don't have to follow a particular deity but you have to acknowledge deities exist in the FR (this scenario seems to be seen often enough in lore)


 


2, you have to follow a particular deity, period


 


3, something else entirely



               
               

               
            

Legacy_Frith5

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« Reply #13 on: March 06, 2015, 08:24:35 pm »


               

This place sounds fun... if I can elbow out some time I think I'll give it a try soon. '<img'>


               
               

               
            

Legacy_kalbaern

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« Reply #14 on: March 07, 2015, 06:06:58 am »


               


Finally logging in after rebooting a few times. I won't be playing here since I can't be an atheist. Sorry, dislike having religion forced upon me. I invested a lot of time getting this to work too.




While not an atheist in RL, I'm little better than agnostic (though the distinction between the two is slight and technically ... one can be both at times), deities in the Forgotten Realms don't fit the same theistic definitions many assume they do. In the Forgotten Realms, deities while -powerful-, are not -all powerful-, and many even have recorded histories as mortals that have ascended after defeating a god themselves. This is however a "Forgotten Realms" server, and I'll cover more details below.


 




Kalbaern, could you clarify this?  Browsed through the rules section of your forum and the only stuff I saw in this regard was requiring one of the two cleric domains to be a specific domain and that divine spellcasters (and monks) needed to set a deity.  I'm assuming this is something in-game, then?  Is the situation...


 


1, you don't have to follow a particular deity but you have to acknowledge deities exist in the FR (this scenario seems to be seen often enough in lore)


 


2, you have to follow a particular deity, period


 


3, something else entirely




As a PW whose founding base are a group of PnP enthusiasts, we simply follow the rules and guidelines set forth in what most refer to as "sources" whenever we can, within the mechanical limits of NWN, and with the caveat that things still need to be both fun and fluid in a computer game. To answer in the shortest possible way the three questions above, I'll say "Yes" to them all. '<img'>


 


First I'll cover how deities in the Forgotten Realms (and all DnD Realms such as Greyhawk, Planescape, Eberron, etc...) can affect game mechanics. While -true- atheism is allowed in any DnD campaign per se, only those "characters" under the covenant of a diety can ever be raised or resurrected should they ever die. True atheists become classified as either "False" or "Faithless" upon death with different outcomes. Even the "Faithless" have a chance to claim a god after death in their first -tenday- upon the Fugue Plane. I'm going to however avoid a thirty page detailed dissertation on death and deities in the Forgotten Realms and just move on as best I can.


 


Our core founders on the Savage Frontiers and Surrounds, cover of wide range of atheistic, agnostic and theistic backgrounds. Religion, religions and "non-belief" is something we actually debated several times. In the end, we all agreed upon the following policy; Its just a game, we are "role playing" characters in a game, and the game itself does not dictate or represent our own morals or beliefs in real life ... and to keep things simple, we'll just follow the lore of our chosen campaign in regards to such things.


 


When we first launched our Closed Beta testing module in late '08. There were around a dozen of us, and two were insistent on having an "atheist" option. We actually enabled it, with the mechanical limitation that any death was permanent and irrevocable whether from PvE or PvP. After two months, I double checked the character bic files for these two folks and found that despite all of their previous vociferous prostrations, not one of their characters had chosen the "atheist" option. They wanted the "choice" as some sort of moral victory, but weren't willing to pay the piper with the in game ramifications of such a choice. So, we reconvened our staff and ended up just removing the option after hours of discussions and adopting the policy I stated in the previous paragraph. After all, this is a game, games have rules, but games by definition are also supposed to be fun or entertaining and anything causing undue drama would be avoided or shunned. In the end, we lost these two folks from our staff, not for their atheistic stances, but for the fact that they persisted in pushing several other political and moral stances on our forums. Neither were these a matter of agree or disagree, I and my Co-Admins simply felt that both our forums and server should embrace all, exclude none and not push or pressure one way or another any religious, political or other real life morality choices in a gaming campaign based upon fantasy. Anyhow, rather than ramble on for a dozen more paragraphs I'll summarize my own personal stance as believing; "It's just a game, nothing religious is forced upon folks, we're just following an existing fantasy campaigns guidelines"*.


 


*Disclaimer: Any reports that I may have personally threatened a certain nephew to be sacrificed to Bhael if he didn't quit pestering me, are unsubstantiated rumors or hearsay and should be disregarded accordingly.


 


To get back to the recent topic at hand, I'll post selections found in the source book, "3.5 Edition, Forgotten Realms Campaign Setting" page 39. Previous and newer versions (AD&D, 2E, 3E, 4E and 5E) also differ in their exact wording, but agree with the following in its general context.


 


Religion


 


- The deities of Faerun are deeply enmeshed in the functioning of the world's magical ecology and the lives of mortals. Faerunian characters nearly always have a patron deity. Everyone in Faerun knows that those who die without having a patron deity to escort them to their proper judgement in the land of the dead spend eternity writhing in the Walls of the Faithless, or disappear into the hells of the devils or the infernos of the demons.


 


On this same page is explained how Faerun is mostly a polytheistic culture and that while a goddess like Umberlee is evil, even a good aligned sailor might be inclined to acknowledge or even make an offering to her before he sets sail.


 


In the Forgotten Realms Novels in which "Drizzt" is featured, he denounces worshipping the gods of his kin (drow) and claims no deity, knowingly, for himself. Still, because of his morals, political stances and actions in life, the goddess Mielikki is his patron, whether he even knows of her or acknowledges her openly.


 


On our PW, we represent deities in the following manner.


 


- Characters that cast divine spells are required to chose a deity that supports their classes and alignments. Clerics also have specific Domains they are allowed, based upon their chosen deity. Domains are not script enforced, but are reviewed by DMs if/when a player is making a request to take a PrC, join a guild/cult/order, or before certain RP rewards are offered them.


 


- Characters that are not divine casters, or do not plan to multi class as one later should merely chose a deity based on the alignment and morals which best suit themselves.


 


- Characters need not act as evangelists of their faiths or even acknowledge who their patron may be if not part of an actual religious cult/group/guild that expects them too.


 


One of my own main characters is an elf and chose, of course, Corellon, as his patron. In game, he acknowledges and pays homage to a wide variety of deities. I also have a few characters that espouse no formal alliance or preference, yet still have chosen a patron that suits their general demeanor.


 


Anyhow, my intent is not to have insulted any with this post, but to instead merely inform them of the "mechanics" of our fantasy based game world.