Author Topic: "Alangara - New Dawn" - Persistent world  (Read 4993 times)

Legacy_Tarashon

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"Alangara - New Dawn" - Persistent world
« Reply #45 on: February 25, 2015, 11:42:53 am »


               

Interesting debate folks, allthough i believe it might fit better in other threads, eh ? '<img'>


I would like to comment on a few things I find relevant for "Alangara - New Dawn" though.


 


The initiate difficulty level is indeed rather easy. Perhaps even to a point where some more hardcore players will think "hell no" this server is no challenge and no fun. Well all I can say is that this PW is designed with a difficulty level in various endgame zones that will chew-you-up and spit-you-out if you try that on your own. Even as a level 40 Reborn with 1500+ hp and various resists/immunties.


 


However this is very intentionally making sure that new players or more gametechnically relaxed players can enjoy their beginning in "Alangara - New Dawn". In fact I would make the prosumptious claim that severel new players will likely find the game more interesting if they started out in "Alangara - New Dawn" than the Official Campaign. This due to the fact that graphically we offer an extremely more pleasant world, and you might get some other players to come along and guide you or give you company. Finally we are rather relaxed and if some new player realise at level 10-15 whatever, that their characterbuild simply "stinks" they just might get a rebuild offer from "their local neighboorhood DM". This dont happen in singleplayer mode, unless you know enough about the game to use a character-editor. Also we do not think this makes us "a bad RP server", but rather flexible and friendly. After all the players ability to gametechnically tweak their characters with insain class/feat/skill combinations - on precisely the right level mind you -has absolutely nothing to do with roleplay. So we cater to those players that actually enjoys the game, challanges and roleplay without spending their time on "powerbuilds", while at the same time offering endgame content that will make the "tweak-powerbuild-masters" still need friends to help them and challenge them over and over again if they try to test out their skills alone.


 


---


 


Besides the starter quest, all quests must be done individually, allthough all needed bosses ( except worldbosses ) respawns but with a longer respawn than the generel encounter-respawn-time ( 10 min ). This was done intentionally for RP reasons, in that people will need to talk together to gather hunting parties for aid, unless they can do whatever themselves, in which case it is not a problem. Again some things will be repeated in a PW server, or atleast "Alangara - New Dawn", unlike a single player module... I CAN see the idea of making some quest "party completeable" but on the other hand I believe that basically all lowlevel quests - that involves fighting - are in areas where sidequests needs various drops. Thus helping each other finishing the given boss a couple of time simoultaneously also gathers needed drops for other quests, so the time is not "wasted".


 


Regards.


 


/ The "Alangara - New Dawn" staff.



               
               

               
            

Legacy_icywind1980

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« Reply #46 on: February 25, 2015, 09:00:37 pm »


               

No, MM I picked a game and was harassed by other players. In game death does not harass the player, it is part of the game, if you choose the wrong choice. I would leave NWN if, after dying I kept getting res'd by the DM or another Player only to be killed over and over again. If you can't see the difference than I can't help you. Regarding NS4, we're driving this thread off topic. You should register with their site and give them your feedback.


 


I also wouldn't know a thing about greyhawk, sorry I didn't play there so I can't comment. None of the servers I mentioned (as I said before) are perma death ones. All HCR and permadeath servers are marked as such.


 


And I'm done with the thread here now, in regards to non Alangara stuff. I'm sorry it got out of hand, Tara.



               
               

               
            

Legacy_MagicalMaster

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« Reply #47 on: February 26, 2015, 12:01:52 pm »


               


The initiate difficulty level is indeed rather easy. Perhaps even to a point where some more hardcore players will think "hell no" this server is no challenge and no fun. Well all I can say is that this PW is designed with a difficulty level in various endgame zones that will chew-you-up and spit-you-out if you try that on your own. Even as a level 40 Reborn with 1500+ hp and various resists/immunties.




 


Yes, I had an unexpected run-in with some "Anoy Trolls" at level 11 -- and those trolls apparently had over 80 AB and hit me for over 100 damage per swing.  Didn't end well.


 


Incidentally, what is it that would stop you from soloing stuff?  I mean, you realistically have a few ways to force a party:


 


1, limited healing.  This could be either a limiting the raw amount of healing available (cleric running out of spells, people running out of potions, etc) or limiting the power of healing (so that even with indefinite potions you can't keep up with the incoming damage indefinitely).


 


2, overwhelming the player.  This could be enemies growing stronger over time, spawning creatures continuously so that a solo player simply can't win in time, stacking an unremovable debuff on the player, etc.


 


3, regenerating enemies.  Could make it so that you simply can't kill enemies solo because they regenerate fast enough to require 2 or more players.


 


Those would be the main things I'm thinking of off-hand aside from specific scripted things (like a boss that uses an attack the players need to split the damage of between them or something).


 




I CAN see the idea of making some quest "party completeable" but on the other hand I believe that basically all lowlevel quests - that involves fighting - are in areas where sidequests needs various drops. Thus helping each other finishing the given boss a couple of time simoultaneously also gathers needed drops for other quests, so the time is not "wasted".




 


Fungi quests (two of them)?


 


Level 6 goblin quest?


 


Level 11 tax collector quest?


 


I'm trying to think of quests that DO meet that criteria and the only one I'm coming up with is the skinner one for the wererats because you can turn in the wererat drops for the bounty.  Every other quest I've found so far either doesn't involve combat (like the new library book one) or is itself a "side quest" involving collecting drops.


 




Besides the starter quest, all quests must be done individually, allthough all needed bosses ( except worldbosses ) respawns but with a longer respawn than the generel encounter-respawn-time ( 10 min ). This was done intentionally for RP reasons, in that people will need to talk together to gather hunting parties for aid, unless they can do whatever themselves, in which case it is not a problem.




 


How much longer is the "boss" respawn?


 


I mean, we'll see how those two (possibly three) friends react...but I don't think they're going to be keen on repeating the same entire area(s) three times just to do one quest.  And they're not going to want to do it individually either since the whole point is to play as a group.


 


So I'm guessing you're going to wind up in a situation where the people who play D&D in real life and are more "old school" won't be happy *and* the people who are more "modern" (like me) won't be happy, which doesn't seem like an ideal situation.


 


But, like I said, we'll see how they react, guessing we'll play again as a group tonight.


 




No, MM I picked a game and was harassed by other players.




 


You're only driving home my point.  You specifically choose to play on a PvP server with thousands of people where you're an open target to anyone of the opposite faction past the first few zones.  Surprise, you got killed and camped.  That's what happens on PvP servers, it's specifically designed that way -- people who play there claim to like the feel of constant danger.  And that's why I don't like PvP servers, they usually just waste my time.  But you're using your bad experience that you set yourself up for to tar and feather the other 90%+ of people on the server who don't camp lowbies along with 100% of people on PvE severs (which is also most people).  And that bad experience made you quit in disgust.


 


I mean, if I went and posted your experience on the WoW forums, I would get a response that said


 


"If a player gives up for getting camped, screw them. Their loss of $15 and no concern of mine. I'm not going to hand hold some one and kiss their boo boo's all better. If after shelling out money (while there are countless free carebare games out there), they decide that it's too hard to play, tough for them. WoW PvP servers have a strong community to this day, and it's not going anywhere anytime soon."


 


The irony here is stunning.



               
               

               
            

Legacy_icywind1980

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« Reply #48 on: February 26, 2015, 09:04:00 pm »


               

I actually hope I don't meet you in game, cos I'm just gonna kill you over and over in hopes that you'll quit and go pester some other server.


 


And furthermore, I accidentally chose a PVP server because that's where my friends were playing. If a person buys nwn on a whim and chooses a PVP server it's due to curiosity or idiocy. If they die and give up, their loss. I didn't lose anything but time playing WoW cos I was on a free trial. You don't get a free trial on NWN, remember? Still not seeing your connection between the two. Also, you don't really know what irony is at all.



               
               

               
            

Legacy_MagicalMaster

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« Reply #49 on: March 03, 2015, 10:00:10 pm »


               

There's been a lot that's been getting improved on the server.  Things getting polished up and/or altered in response to feedback, which is welcome to see.


 


Got three friends to start playing there as well, we've gotten to level 8 in two play sessions.  I'm playing a 4 Fighter/4 Rogue with the others playing an 8 Ranger, 8 Sorcerer, and 8 Cleric.  Been having a lot of fun so far and the server definitely seems to work better in at least a small group.  Still generally been fun on my level 13 Weapon Master who I've been playing solo, we'll see how that turns out.


Going to also get another friend involved for another pair of characters when our schedules line up.  No idea what we'll play yet!


 


Happy to play with anyone who's interested in checking the world out (though I live in the middle of the US so difficult to play with people in Europe except on the weekend) -- and despite the initial ease of the intro, there's plenty of challenge in the world that's available if you want to go find it.  Or could play it safer and stick to easier content (rather than continuously pushing to see what new areas/quests you can take on) if you don't want the challenge.  Whatever floats your boat!


 


Pretty server as well.


 


Pretty%20Castle_zpstn7cad2t.jpg


 




I actually hope I don't meet you in game, cos I'm just gonna kill you over and over in hopes that you'll quit and go pester some other server.


 


And furthermore, I accidentally chose a PVP server because that's where my friends were playing. If a person buys nwn on a whim and chooses a PVP server it's due to curiosity or idiocy. If they die and give up, their loss. I didn't lose anything but time playing WoW cos I was on a free trial. You don't get a free trial on NWN, remember? Still not seeing your connection between the two.




 


Continuing the discussion here, feel free to join if you want.  Or don't.  Whatever '<img'>


 




Also, you don't really know what irony is at all.




 


It's a form of situational irony.



               
               

               
            

Legacy_Tarashon

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« Reply #50 on: March 22, 2015, 06:00:56 pm »


               

Howdy folks '<img'>


 


Well the last couple of weeks have seen lots of work on and in "Alangara - New Dawn".


 


Basically lots of encounters have been tweaked to better cater to singleplayer or small Groups ( 2-3 players) and loads of small errors have been fixed. Overall the intire server is undergoing changes towards a more singleplayer friendly inviroment, while at the same time remaining to offer absolute challange at top levels for aswell single individuals as Groups.


 


Mostly been working with player suggestions, so now is an excellent time to join in and get a feel for how things are now and a chance to voice ones opinion on how the new ballance should work and not '<img'>


 


Also alot of dialogs have been spellingchecked or rewritten for a better flow and feeling.


 


All in all alot of work is happening to make us a "fine choice" for new players to this old game or oldtime players who wants to revisit this game and on the same time experience settings taking fully advantage of the amazing CEP2.6 and a graphical quality far surpassing standard NWN.


 


And remember if you have any question we are always happy to answer '<img'>


 


Welcome aboard


 


 


/The "Alangara - New Dawn" staff



               
               

               
            

Legacy_Li'l Rose

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« Reply #51 on: April 09, 2015, 07:13:56 pm »


               Your server sounds like a fun place to play, but I am having problems connecting. I copied the address from here, but when I try to direct connect, I keep getting an error: connection failed, could not translate address.

Any help would be appreciated.
               
               

               
            

Legacy_kalbaern

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« Reply #52 on: April 10, 2015, 12:38:10 am »


               


Your server sounds like a fun place to play, but I am having problems connecting. I copied the address from here, but when I try to direct connect, I keep getting an error: connection failed, could not translate address.


Any help would be appreciated.




I just tried and connected fine. Double check the IP maybe? 5.9.60.55:5122


               
               

               
            

Legacy_icywind1980

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« Reply #53 on: April 10, 2015, 08:26:41 am »


               


Your server sounds like a fun place to play, but I am having problems connecting. I copied the address from here, but when I try to direct connect, I keep getting an error: connection failed, could not translate address.


Any help would be appreciated.




 


I had that problem a few days ago. Try rebooting your router, that usually clears it up.


               
               

               
            

Legacy_Li'l Rose

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« Reply #54 on: April 10, 2015, 01:44:55 pm »


               

I had that problem a few days ago. Try rebooting your router, that usually clears it up.


Ok, I'll try that. Thank you.
               
               

               
            

Legacy_Li'l Rose

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« Reply #55 on: April 10, 2015, 04:03:22 pm »


               Well, it work after I reboot computer. Thank you for help.

From what I've seen so far, it looks very pretty, and great for exploring. I've always loved low camera, behind the back view, so is nice to see a world designed for that. I've only killed one rat, and explored to Castle Balder, but it has been fun so far. I am thinking I will be in the dressing room a lot, so I am glad to see that added. I look forward to seeing more of the world, and hopefully earn some gold, so can buy more dyes, lol.
               
               

               
            

Legacy_Tarashon

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« Reply #56 on: April 12, 2015, 08:51:31 pm »


               

Hehe Li'l Rose, glad you enjoy the dressingroom '<img'>


Sorry for having not been online much but vacation etc have taken its toll on my time these last few weeks...


 


There is a range of starting quests that will fill your coffers way faster than the overall droprate of you current level and at the same time level you up fast and let you explore many areas so I would strongly suggest to use these. Since you have killed the starterquest direrat, i would suggest you get the normal nonemagicalflute from linda in Castle Balder and return to Kar'iana in littleforest ( the starter druid with the rat quest ) which will send you on to a range of quests.....


 


Besides this a warm welcome to Alangara and apreciate your comments about the dravecam angle. The World is indeed very conciously designed for this view and experience '<img'>


 


Kind Regards


 


/Tarashon



               
               

               
            

Legacy_Li'l Rose

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« Reply #57 on: April 13, 2015, 02:22:50 pm »


               Thank you for the welcome.

I have tried a few quests so far, and have enjoyed them. I've only done up to the skeletons with the rings, and the fishing quest. For the fishing quest, I was not sure how many fish I needed to catch. I returned with three, but he not accept them so I tried again with 12 fish, then he accept. I tried the sewer quest, but the boss kill me, lol. I guess level 3 bard not high enough for that quest.

I did spend a lot of time just wandering around the city, doing some shopping, and enjoying the sights. I still have a lot more places to explore, and I'm sure I will enjoy them.
               
               

               
            

Legacy_Tarashon

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« Reply #58 on: April 13, 2015, 09:11:59 pm »


               

A good idea is to take a look at the pamplet you get from Tobias; the one who gave you the skelli-ring quests. The pamplet describes the quests in the order its usually easiest to take them compared to hardiness. For instance after doing the skelliquest it will advice you to do the ancient sewers under Ralphes Botaniqa and not the normal sewers that are advices later on '<img'>


 


And since your a bard have you gone to Evelyns archery and gotten the level 1 bard/ranger summon arrows item ? If not it will definatly make a huge difference, along with using summons that regenerate on the server...


 


/Tarashon



               
               

               
            

Legacy_Li'l Rose

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« Reply #59 on: April 14, 2015, 01:04:52 pm »


               I did find the archery shop, but not had enough gold, lol. Will have to return there. I have been following the pamphlet for the quests. However silly me decided to try the rogue quest. Oh well, lol. Will have to try again later.