Also, we're gonna have to agree to disagree with our definitions of role play and hack n slash (done with that topic now).
Hang on a second. Just to be clear, if you completed a quest in Alangara to find an artifact and then were given three options:
1, keep the artifact to use for yourself
2, gift it to a noble to make the upper class of the city like you
3, sell it and distribute the money amongst the poor
You would say that is not a role-playing choice? I'm trying to convince you of anything, I'm trying to understand how you think.
Regarding SoU, one cannot complete all three end quests (Illithids, The fallen bird people and the slaves). When you finish two of them, you are directed back to camp to fight the war.
I am...really confused here.
There are no Illithids, fallen bird people, or slaves in SoU. But there are in HotU so perhaps you meant that?
But in HotU there aren't three end quests, there's five -- also the beholders and Isle of the Maker.
And not only that, but you can in fact complete all five of them.
Neversummer 4....all of these are fantastic servers.
Say what? I just came from trying NS4 (within the past week) and it was awful.
1, playing as a Lawful Good Aasimar sorcerer I was forced to align myself with evil dragons trying to enslave the world. No other NPC faction would take me and I couldn't leave the initial zone without picking a faction.
2, I literally spent five levels doing nothing but killing rats.
3, of those rats, some would stealth and one shot a level 1 character or nearly one shot a level 2 character. And you couldn't avoid them because, like I said, they were stealthed.
4, after finishing all the rat quests, the only way for me to continue with the main questline was to go kidnap and enslave beings. No other choices.
So I would strongly disagree with your assertion that there are a lot of nice ones, I can only think of a handful that I'd potentially recommend. And the fact we have such different conclusions indicates it's not as simple as you make it out to be.
The game pigeon holes new players into being a fighter and choosing recommend.
My first character ever was a sorcerer. Not all new players are going to pick fighter, I'd even go so far as to say that the majority won't. It'll probably be the most picked class to start overall, though.
Also, so what if he dies and/or makes mistakes?
One of NWN's biggest flaws is how difficult it is to get into initially. And people trying new games don't have unlimited patience or learning desire. If you're a new player and you try this NWN thing and you just keep dying and feel like you're completely lost, well, most people will simply say "Screw this, not worth it, I'm outta here." They'll find another game to play instead.
It's not that they're lazy or something -- it's that the initial hurdle is so steep.
And maybe you're potentially thinking "Good riddance, then" or something (though I hope not) but I want to encourage new people to stick around, we have few enough people playing as it is. And it'll only get harder to get fresh blood involved in the game. If it takes giving them a helping hand to start until they're able to confidently stand on their own two feet, then I'm happy to do it as much as I can.
Lastly, I don't think we'll ever meet up in game. I don't _start_ playing games at midnight. I go to bed at midnight. (like I am now.)
Yes, hence why I mentioned the weekends specifically, because I can be online earlier on Saturday and Sunday.