Author Topic: "Alangara - New Dawn" - Persistent world  (Read 4990 times)

Legacy_MagicalMaster

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« Reply #15 on: February 19, 2015, 11:37:51 am »


               

So to answer your question - No, it is not "that kind" of a server.


 


You may want to take it out, then, so people don't get the wrong first impression.  Just a suggestion.


 




The intire start and city area has allready been "run over" for these isues and while there still might be a few mistakes i have missed, the overall impression should be dramatically improved.




 


I'll try to take another look at today, then.


 




The first quest NPC in Littleforest does indeed ask you to go to town after helping her in the forest which i can see might be a bit boring running all the way back.




 


Well, imagine we have


 


A     B     C     D


 


If you need to go to D to do something, presumably you can stop off and do stuff at B and C on the way.  But when you have to go A -> B -> A -> C -> A -> D -> A it feels like "I literally just traveled twice the distance I needed to," y'know?  Obviously wasn't quite that bad but felt weird to be told "Okay, now do you what just did...but go FURTHER this time."  Suppose we'll see how the teleporting thing works out.


 




The problem with the underground area seemes odd to me. Did you read the quest description and actually enter the city past the gorge, or did you just stay out in the "entrance tunnels" ? In the actual ancient city there should be enough spawns for you to continuesly run around and kill them - atleast that is my experience...




 


I was in the actual ancient city across the gorge and was running around trying to find something to fight.  Granted, I was a fighter using a 2H Heavy Flail, but still.


 




Adressing the sellability to vendors isue, severel "found" items are'nt sellable. This might seem distracting to some ( including you ) but it gives us the opportunity to make certain items easy/free optainable while at the same time not compromising server economy - thus many "drops" are marked as plot, ie unsellable. Others are marked as stolen giving rogues and bards an extra economy boost as they can sell those items in their guild - if they can actually find it and become members that is...




 


I have no qualms with that idea.  My concern is that (if I recall correctly) the quest guy specifically says NOT to equip a ring but just to bring it back to him.  Then when you do, he says to keep the ring and use it.  Well, as a new player, you don't know that he's going to give the ring back!


 


So I tried equipping the first one to see what would happen, decided to farm for a second to also use, then needed a third for the quest, and then got a fourth to see how much it would fetch on the market.  Except, oops, he told me to keep the third one and I can't sell the third or fourth one so I spent double the time I needed to farming for the rings.


 




I found the two rings needed for the quest within 10 mins of playing. I was solo. It wasn't that low.




 


I was farming for four rings as I explain above.  And when you're bored out of your mind due to not even being able to actively kill the skeletons since the respawn is so low...I could probably draw you a very good map from memory of that ancient city : /  Ran like fifty laps around it.



               
               

               
            

Legacy_Tarashon

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« Reply #16 on: February 19, 2015, 03:26:41 pm »


               

Hi Again MagicalMaster '<img'>


 


Well the rings do drop as a random check so chances are you have been extremely unlucky - that is afterall the risk always involved with using randomness as a factor. I shall look forward to your comments after a second run check. Hopefully they will somewhat improved but obviously all settings are not for all, and chances are that our style and such simply does not become you well. We shall see...


 


Also our link,    


 


www.alangara.dk      


 


now takes you to a small homepage with a gallery and a link to our forum. If you have visited the link before you might have to use F5 to update; i know i had to.


 


Enjoy !


 


/ The "Alangara - New Dawn" staff.



               
               

               
            

Legacy_icywind1980

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« Reply #17 on: February 19, 2015, 09:23:18 pm »


               

Yeah I too, wondered what would happen if I had the rings equipped. Like would he get freaked out and kill me? lol the dialog kind of implies that he would be upset. But he wasn't at all.


 


Currently I am going through some of the dialogs and spell checking and grammar checking them. We'll get this place in tip top shape in no time at all.



               
               

               
            

Legacy_MagicalMaster

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« Reply #18 on: February 19, 2015, 11:41:36 pm »


               

I'm feeling a bit lost/confused.  Did the quests to get the level 3, great.  Did the skeletons for the right, great.  But then?...


 


Tried the zombies the crier mentioned but got my face smashed in by zombies clearly meant for like level 10 characters.


 


Tried the goblin scalps but only got one in 50-100 goblin kills.


 


Tried the mage quest from the boy outside the inn but whenever I approach the portal I get teleported away with a message saying that I am not worthy.  I thought maybe I had to be level 4 so I ground out even more beetles/goblins to finally get to 4 but that didn't help either.


 


So what is going on here?


 


The fact that CRs are hidden so I don't know if that zombie is meant for my level or for a level 30 does not help matters.  Why would you hide it?  I get that at higher levels it's not as useful (impossible often doesn't actually mean impossible) but at lower levels it definitely can be helpful.



               
               

               
            

Legacy_Tarashon

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« Reply #19 on: February 20, 2015, 12:16:38 am »


               

I am truly astounished at how wrong Things can go for you MagicalMaster, and at the same time accepting that even though i have heard of noone in the years the server ran that had your bad luck, it does indeed mean the starting phase can be improved, which it will indeed then be. So once Again thanks alot for taking the time to give this constructive critisism.


 


First and foremost you managed to get online just before tobias was changed. This Means that he now, qua your critiqe, tells people the will not take any of the 2 rings and that they cannot be sold. Also he aswell now gives a teleport token so you can return to him directly when done...


 


As for the Zombies mentioned by the cryer, that is a clear "mistake" on my behalf since he is new and i did not think about that actually "lures" new players to the graveyard, clearly to high level for them - i shall ( within an hour ) put a level check on him so that he wont cry out to PCs under level 10... ( *EDIT* changed his dialog instead, making it clear how powerful one should be before taking on the undead )


As for the goblins you must have the worst luck in history. their droprate is 1/5 så basically...


 


The boy/mage will be the same with a level check ( fixed within an hour also )


 


Sigald Stormfist mentions severel quests to do but i will take it upon myself that all of this new information is given in a way that can indeed be confusing and so i shall make sure the dialogs are completely strict in the sense of making 100% certain new players are always informed of their NeXT viable steps atleast up til level 5-6ish.


 


Really the server ran for years back then, but perhaps the standard of information given to new players have accellerated over the course of time and as such i shall make darn certain "Alangara - New Dawn" is every bit as informative as any topnotch module out there...


Thus MagicalMaster, your critisism is taken to note and your dilemmas/problems will be solved so that within hours they will not happen to others or yourself Again.


 


PS. what players will be informed directly hours from now is that after helping Tobias, they should either seek out "jorgen the skinner" inside heroes rest or go to "Ralfe's Botaniqa" in the city district.


 


*EDIT*


 


All above isues mentioned by Magical Master have been taken care of now via improved dialogs, questchanges and new items. Thanks again for your constructive critisism MagicalMaster


 


*EDIT END*


 


Sincerely the "Alangara - New Dawn" staff.



               
               

               
            

Legacy_MagicalMaster

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« Reply #20 on: February 20, 2015, 05:02:54 am »


               


As for the goblins you must have the worst luck in history. their droprate is 1/5 så basically...




 


I just went and cleared a path back to the cave.  This time I tracked both kills and scalps, in 46 goblin kills I received 6 scalps.  Which is 7/92 overall, or 7%.  Not sure what to say.


 




PS. what players will be informed directly hours from now is that after helping Tobias, they should either seek out "jorgen the skinner" inside heroes rest or go to "Ralfe's Botaniqa" in the city district.




 


So earlier I had talked to the skinner guy.  Ran around the city trying to simply find a way into the sewers, which is how I stumbled on the zombie crier.  I went back to check his quest text again and he instantly gave me credit for finishing it despite not even entering the sewers.


 




Really the server ran for years back then, but perhaps the standard of information given to new players have accellerated over the course of time and as such i shall make darn certain "Alangara - New Dawn" is every bit as informative as any topnotch module out there...




 


I didn't really play anything custom in NWN until 2008 so I can't speak for the "earliest" PWs.  I do generally expect/desire a PW to give some direction to new players especially -- this goes doubly so given that you can't see the "level" of the creatures since CR is hidden.  On most PWs/MMMORPGs you could see that something is much higher level and avoid it.


 


If you're interested in the kind of stuff I look for in general, you could take a look at this thread here.  We've tried more PWs since that post but the traits we like still hold true.  And like it says at the top, a PW doesn't have to meet all of those criteria, but if it's failing a lot of them...


 




All above isues mentioned by Magical Master have been taken care of now via improved dialogs, questchanges and new items. Thanks again for your constructive critisism MagicalMaster




 


Not a problem.  Glad to see you're willing to fix/improve things.



               
               

               
            

Legacy_MagicalMaster

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« Reply #21 on: February 20, 2015, 05:29:56 am »


               

I don't understand what you're expecting to happen with the scalp quests.


 


If you clear out all the goblins in the Low Forest you'll get about 6-7.  If you then push into the High Forest you'll get about 6-7 of those scalps (but the goblins are significantly tougher).  Which means you'd need to clear one of those areas, wait for them to respawn, clear it again, wait for it to respawn, and then reclear it *again* in order to get the necessary 20 scalps.  Something seems very wrong here.


 


And then both of the exits from the High Forest (I was hoping it would lead to more High Forest goblins since I was "out" of them) lead to regenerating/sneak attacking Fogbeasts (hell no at level 5 with basic gear, probably reasonable at level 7-8 with better gear) or to another forest with yet tougher goblins (including spawns that have *two* mages and who fire Magic Missiles that deal *49* damage per cast.  And given that I was taking up to 9 damage per hit then the description of


 


"Magic Missile does 1d6 + 1 damage per caster level instead of 1d4 +1 as is standard. Also it gives 1 missile per level up to level 20 where it then caps at 20 missiles."


 


is either wrong or the goblin mage is Empowering the spell.  Either way, having two goblin mages instantly cast Magic Missile at you and deal about 100 damage overall is pretty crazy for two "trash" mobs in a pack.  I get that I'm not supposed to be fighting them at level 5 but even at level 10 that would nearly one shot me as a fighter with 12 HP per level.


 


And to add insult to injury, dying reduced my XP down to 9970 which deleveled me from 5 to 4.


Going to try to find Ralfes, the Inner Glade thing at the Chauntea temple, and the guy at the Roaring Dragon Inn...but yeah, this is still not going very well.



               
               

               
            

Legacy_MagicalMaster

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« Reply #22 on: February 20, 2015, 07:18:04 am »


               

Myconoid stuff was fine.  Wound up doing second level after first without returning to quest giver since I was seeing if anything else was down there (and was hoping I wouldn't instantly die horribly like with the zombies).  Seems like there's a LOT of backtracking intended -- do the first level, then return to the quest giver, then clear the first level again and continue the second level.


Game crashed on me due to a graphics card error -- and when I logged back on the server ported me to the entrance area and I had to return to where I was.  Why?


Golems say they will charge you 100g but actually charge you 300g.  The "warrior" golem has the "cleric" dialogue.


I cannot for the life of me find a sewer entrance and I've checked every city district I can find -- plaza, city, harbor, guild, park, provisions/royal, and possibly another or two that I've forgotten.  I found the sewers in the myconoid quest but those were "abandoned" sewers or something like that.  Need different sewers for the rat guy and roaring dragon quest.


Went to try the Inner Chantea thing -- but can't get over the gorge now.  When I went back to Tobias to see if he might be able to help, he simply yelled at me about how he told me not to wear the accursed ring and that I should "GET OUT!"  (Note: this is the first (and only) character I've made on the server, so this character did his quest prior to anything being changed)  If I take off the rings and talk to him, he just says "thanks for the help."


Tried talking to Mischa Soulseer but she just seemed to indicate that quests existed.


Got to level 6 and decided to try the portal/wizard quest again since that's what the boy said.  Still got ported back to the entrance and told I wasn't worthy.



               
               

               
            

Legacy_Tarashon

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« Reply #23 on: February 20, 2015, 09:03:05 am »


               

Hi Again MagicalMaster '<img'>


 


I shall try to answer your many remarks here as best as possible...


 


1.


As for the goblin scalps those quests are not ment to be completed in one run. This being a RP server some quests take a little longer time to complete.


On the same subject the scalps that drops in the 2 different forests you refere to are different and for individual quests, as described by the quest NPC.


 


2.


Magical Misiles - and most other damage spells - are indeed upgraded. And yes since you moved through 2 seperate level encounter zones and into various "3. ranking" areas you did indeed encounter mobs of levels overpowering for a level 5-6 character.


 


3.


People always restart in the OOC area when logging back into the game. This has to do with the balance of rest restriction, spellreset when loggin into server, and some areas being "none sleep".


 


4.


As for the golem(mercenarie)s i shall look into it asap.


 


5.


In the upgraded dialog of "Jorgen the skinner" - the quest NPC for the normal sewer - he specifically tells you how to get to the sewers. He also warns you of magical missiles - that you will encounter here for the first time if you follow the new and improved player dialog guidelines - and tells you how to counter them...


 


6.


Tobias indeed shout at you now if you are wearing the rings he specifically told you not to Wear when talking to him. Taking them/it off should make him more compliable, and when you did he naturally simply thanked you for the help since you have allready done his quest.


 


7.


Did you throw away the magical robe tobias gave you ? if not you should be quite able to get over the gorge...


( just the same i see you mention a possible dead-end-error and i shall emidiatly see to it that tobias checks players for the robe and gives them the option of a getting a new one if they do not. )


 


8.


The boys dialog, the wizards dialog and the actual placement of the wizard is changed. You now meet the wizard in the Harbor district, where he will tell you to take the boat and also gives you hint about how to activate a teleportring on the new continent for future use from the "Heroes Rest" inn. - The intire cave entrance is now unnessecary and no dialogs hints to it.


 


Overall what you describe as alot of backtracking is quite similar to normal life. We get a "mission" and we return when it is done. Then we either get a new one or we move on. Rarely are we aware of the future and thus the intire A > B > C > D philosphy oftern turns into A > C > D > B or whatever. Bare in mind that while we have spend alot of time trying to insure that players continuously have quests to embarge on this is not a strategic hackNslach module and as such everything is not always streamlined, nor is it intended to be.


 


However it should be noted that the Inner Realms is mainly build up in such a way as whenever you cross over a zone and into the next, the inhabitants will be tougher. Some spots / area transitions, will have a very dramatic raise in difficulty. Most, if not all, of these will have warning signs or NPC dialog, to give players a fair chance of avoiding certain death.


 


This being said, most of your problems and misfortune will not happem to new players as everything you have mentioned so far has been upgraded / improved / fixed. So in that aspect your endavours have not been for nothing and your input has been, and still is, much apreciated '<img'>


 


/ The "Alangara - New Dawn" staff.



               
               

               
            

Legacy_icywind1980

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« Reply #24 on: February 20, 2015, 11:29:37 am »


               

I highly recommend buying a rod of the ghost or two at the magic shop. That will stop those pesky magic missiles dead in their tracks!


 


Last time I was in the gobbo area, I too, found that the scalp drop rate was low. Maybe kick it up a notch, eh? lol.


 


I agree, this server is def more of a RP server than an action server, but there is action to be had for sure. It's just a bit slow, especially if one is alone.


 


Also, when do you play usually Magical Master? I have time usually during the day or afternoon GMT+1 timezone. If you want someone to hunt with, send me a message.



               
               

               
            

Legacy_MagicalMaster

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« Reply #25 on: February 20, 2015, 07:19:37 pm »


               

Also, when do you play usually Magical Master? I have time usually during the day or afternoon GMT+1 timezone. If you want someone to hunt with, send me a message.


 


I can probably play for a bit in the early evening which is about 3-4 more hours for me.


 


(Writing a response to everything else too, just throwing that out there first)



               
               

               
            

Legacy_MagicalMaster

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« Reply #26 on: February 20, 2015, 07:54:34 pm »


               


1. As for the goblin scalps those quests are not ment to be completed in one run. This being a RP server some quests take a little longer time to complete.




 


I suppose my question is this: what are you trying to teach players?


 


You load into the world, go through the intro stuff.  You find a woman who asks you to kill a rat.  You go and kill the rat and complete the quest.  Done.


 


Then the woman asks you get her a flute.  You deliver the flute and complete the quest.  Done.


 


Then you go help a guy with some skeletons.  You go into the cave and kill some skeletons for rings.  Done.


 


Then you go kill a wererat guy for the skinner.  Done.


 


Then you get a fungus for the herb guy.  Done.


 


Then you get another fungus for the herb guy's construct.  Done.


 


Then you go clear out all of the Low Forest goblins for a bounty.  Not done.  Then you clear them out again.  Not done.  Then you clear them out again.  Maybe done at this point.


 


One of these things is not like the others!


 


I mean, you could easily have made a bounty quest that went "Prove you are an excellent bounty hunter by collecting 20 Low Forest goblin scalps, 20 High Forest goblin scalps, 20 Fogbeast eyes, 20 of another thing, and finally 20 more of a final thing" and had each mob drop one quest item each.  That would have taken much longer and spanned a bunch of levels compared to the other quests...but you're still not repeating the same "dungeon" multiple times to do *one* quest.


 



Magical Misiles - and most other damage spells - are indeed upgraded. And yes since you moved through 2 seperate level encounter zones and into various "3. ranking" areas you did indeed encounter mobs of levels overpowering for a level 5-6 character.


 


I'm not sure you understand my concern here.


 


1, the description for MM seems wrong on the site.  I was not getting hit for 1d6 + 1 if I was taking 9 damage on some missiles.


 


2, MM seems awfully powerful in general -- it is literally flat out better than ILMS now.  ILMS is 1d4 + 1 per level, cap of 10 as a level 4 spell.  MM is 1d6 + 1 per level, cap of 20 as a level 1 spell.  Something's not right.


 


3, if I'm a level 12 rogue, I literally have about 96 HP (6 per level plus 2 extra from Con).  I would STILL get one-shot by those goblin mages if both launch Magic Missile at me since I'd take about 100 damage in a second or two.


 



People always restart in the OOC area when logging back into the game. This has to do with the balance of rest restriction, spellreset when loggin into server, and some areas being "none sleep".


 


Is there a way to teleport to party members, then?  I mean, if Icywind and I spend 20 minutes traveling to some far off dungeon and then spend another 45 minutes working our way through it and then my internet flickers...saying that I need to start all over is kind of awful.  If I could teleport back to him would be less of an issue but that would be open to abuse too (port to inn, rest, teleport back).


 




In the upgraded dialog of "Jorgen the skinner" - the quest NPC for the normal sewer - he specifically tells you how to get to the sewers. He also warns you of magical missiles - that you will encounter here for the first time if you follow the new and improved player dialog guidelines - and tells you how to counter them...




 


I suppose I can make a second character to try to find out?  Like I said, when I went to talk to him after the changes he simply immediately gave me credit for finishing the quest that I never did.


 




HDid you throw away the magical robe tobias gave you ? if not you should be quite able to get over the gorge...


( just the same i see you mention a possible dead-end-error and i shall emidiatly see to it that tobias checks players for the robe and gives them the option of a getting a new one if they do not. )




 


I think he took the rope back when I turned in the quest originally?  I haven't thrown away any quest items but I don't believe I have that rope anymore.


 



8.The boys dialog, the wizards dialog and the actual placement of the wizard is changed. You now meet the wizard in the Harbor district, where he will tell you to take the boat and also gives you hint about how to activate a teleportring on the new continent for future use from the "Heroes Rest" inn. - The intire cave entrance is now unnessecary and no dialogs hints to it.


 


You may want to change something about the cave, then, like block off that section or something.  Otherwise someone explore can easily stumble onto it and always wonder what it's for (answer: nothing).


 




Overall what you describe as alot of backtracking is quite similar to normal life. We get a "mission" and we return when it is done. Then we either get a new one or we move on. Rarely are we aware of the future and thus the intire A > B > C > D philosphy oftern turns into A > C > D > B or whatever. Bare in mind that while we have spend alot of time trying to insure that players continuously have quests to embarge on this is not a strategic hackNslach module and as such everything is not always streamlined, nor is it intended to be.




 


I'm not sure I'm expressing myself clearly here.  My problem is not A > B > C > D turning into A > C > D > B.  That's perfectly fine.  Go out of "order," mix things up, etc.


 


My problem is A > B > C > D turning into A > B > A > B > C > B > A > B > C > D > C > B > A.  If A is the town, B is the low forest, C is the high forest, and D is the fog beasts...then at that point I've theoretically had to fight through the Low Forest goblins five different times!  I mean, I feel I might as well just run past stuff, there's literally no point to me actually fighting them if I'm at the point where I'm fighting the fog beasts.  It's just annoying.


 


It just seems that, for example, you could put the entrance to the High Forest closer to the entrance of the Low Forest goblin section so that if you're going to the High Forest you could skip most if not all of the Low Forest goblins (but if you wanted to fight all of the Low Forest goblins then you could still do so).


 




I highly recommend buying a rod of the ghost or two at the magic shop. That will stop those pesky magic missiles dead in their tracks!




 


That's what I thought about trying to find, it just seems a bit off that a level 1 spell is more than three times as dangerous as a Fireball, y'know?  Plus no save or elemental resistance for MM.


 




I agree, this server is def more of a RP server than an action server, but there is action to be had for sure. It's just a bit slow, especially if one is alone.




 


I'm honestly not even sure what that really means, though.  I mean, the idea of "grind the goblins for an hour or two (and clear the entire area multiple times) to complete a quest" seems it would come straight out of an action server where it's mostly just about killing lots of stuff.  I'd expect an RP server to have more focus on story, quests, and exploration rather than just killing lots of stuff again and again and again.


 


I mean, when World of Warcraft has more focus on story/lore than most RP servers in NWN, that's kind of a sad state of affairs.  Hell, most RP servers will literally just give you a list (if you're lucky) of level-relevant zones to go grind mobs at (just like action servers).



               
               

               
            

Legacy_Tarashon

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« Reply #27 on: February 20, 2015, 11:27:08 pm »


               

Hi again MagicalMaster '<img'>


 


Well i guess we keep on working and you keep on objecting to way Things are and hopefully at one point Things will actually reach a level that is bound to be outstanding, hehe '<img'>


 


Let me try to answer your "points of interest".


 


1As for the first comment you are correct in observing that something changes in the way the quests work - and thank the gods for that. What awoke my interest/horror with that lineup was the "sad truth" that so many of the starter quests are indeed the same structurally so when something finally changed i did not see it as a bad thing. To me it merely demonstrates that our questline needs more diversity and refinement. So albeit your point seemed to me to be the opposite your observations have shown me the pressing need for more complex stories - questwise that is. We are infact working on that these days, also at lower levels so there is hope ahead. Many of the storylines back then was either based upon custombooks in the library ( which are still there mind you ) or DM interacted. Your observations only serves to show us that we need more diversity in the questlines and stories voven into them rather than kept in books or for DM interaction.


 


2.


Your concerns with magical missile really is overrated. Spells are tougher around here but there are also Means to protect yourself against them. And magical missile, impowered as it is, is NOT as powerfull as Isacs, or other highlevel spells...


 


I did read up on your "looking for server" thread when i saw you linked to it earlier and i recall you clearly stated you wanted lots of endgame content. Well we have endgame content where to normal mobs have HPs in the thousands and bosses have HPs, regen, immunities and temporary HP boosts you mightl find overwhelming. To this end you will need powerfull magics and weaponry and "Alangara - New Dawn" provides just that.


 


As a level 12 rogue you will have options to create your own magical custom gear via our magical forge system or have bought/found prefabricated customgear that will make sure you have more than 96 HP, and that those same magical missiles could not harm you so much - not to mention items with spell resistance might make some of them not hurt you at all. Furthermore our World holds severel quests granting permanent statbonusses. Some fixed fx +1 to all, and others choseable.


 


3.


Moving through lowlevel mobs you no longer needs can be avoided in severel ways.


 


A: Our buildin teleport system gives you the option to travel to various locations which will also help you join up faster with your friends or recover from a LD.


 


B: Running invisible through the zones is fast and easy in all lowlevel areas.


 


C: Reborns ( endgame special "Alangara - New Dawn" content ) actually have the power to summon friends and Allies ( party ) to themselves amongst other of their special powers.


 


This being said there might be more options worth making available so we will be looking into this to see if we can spice up Things abit and make the server even more enjoyable in this particular field...


 


4.


The cave is purposely left there for future content - 'nuf said on that subject '<img'>


 


It should however be duely noted that there are severel "Loose ends" around the Inner Realms and without going into any details we have purposely hinted at things the players at this time might not be able to figure out. Perhaps a certain item will open up options, perhaps a certain level, perhaps a currently unknown to the player quest needs be done etc etc and finally some thing might indeed just be openings for future content, or waiting for DM interaction. Please keep in mind that this World ran for years and is based upon years of inspiration from PNP campaigns. Many Things are not giving themselves up at first glance and the Inner Realms holds many a mystery.


 


5.


As for the final remark about WoW and RP content i think severel Things should be considered here.


 


A: WoW is a multibilion franchise with written books, and 100s of fulltime professionals working content 24/7. So if and when a private, noneprofit and free World, such as "Alangara - New Dawn" is to be compared with that i find it reasonable to admit that more than likely WoW have more RP stories written Down.


 


B: Most RP PWs are not merely a question of prefabricated content but rather an interaction between players, DMs and the inviroment of the serversetting itself. As such RP is also dependant of the participation and input of the players. In fact I find from years of DMing PNP and NWN1 that players ( often unvolountary admitably ) delievers the material for the roleplay.


 


As such the content of an RP PW is more than its scripted quests and books and other sources of "static information".


 


To finalize my reply this time i would like to emphasize the following.


 


In "Alangara - New Dawn" levelling up will require some "mindless grinding" of monsters and Thus some repitition. The "get 20 drops" is a way to give some final purpose to stay in a given area, and also a "time to move on signal" when that given quest is done.


Sometimes some areas for some reason or another become prefered hunting grounds for severel levels but all in all these "gatherer quests" and the fact that there are many different zones with quests of this type, encourages one to explore the world. Also since its an RP server we dont like people to get to level 40 "in two weeks" - there are other types of servers for that need. In "Alangara - New Dawn" we infact like to see that people have fought hard and won accordingly. Fighting monsters is not only for XP but also to aquire funds for gear improvements, being it custom created by yourself in the magical forge, or bought in shops. Or perhaps to buy yourself a house, land or install magical teleports to make sure you can get to your prefered huntingspots easier...Some things takes lots of work but if one falls in love with the setting its worth it.


 


And as always we are working to improve, renew, diversify and upgrade. So we accept and encourage constructive critisism, agreing on it or not. Thanks for taking the time MagicalMaster '<img'>


 


/ The "Alangara - New Dawn" staff



               
               

               
            

Legacy_icywind1980

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"Alangara - New Dawn" - Persistent world
« Reply #28 on: February 21, 2015, 08:43:28 am »


               

MM: I think I agree with Tarashon about the RP aspect of the game. All the best RP servers I've been on were good because of the players, not because there was some underlying storyline. If I want to follow a line of quests guiding me in one set direction, I will play a single player mod. PW's were designed to create a fantasy-inspired place for people to create the kind of characters they wanted to, and ''live out'' the adventures they would like to, all within the confines of whatever theme the server is of. That's what I mean when I say there is adventure to be had. The world is designed for multiple players, sharing (or fighting over) a world where they can basically be whoever they want to. The solo adventure is slow, because it is basically only ''go here, kill x'' but when you have other people to share the story (who are they? why are they here? what is the conflict?) That is when the world really comes alive. That being said, not many people are trying new worlds these days, so new servers are very empty. So when it's just one player, there are only two options: hack n slash or explore. Both get boring fast alone.


 


Also what time zone are you in? I will try to find you in game, or you can send me a PM here when you plan on playing and I will come online if I can.



               
               

               
            

Legacy_MagicalMaster

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"Alangara - New Dawn" - Persistent world
« Reply #29 on: February 21, 2015, 07:30:30 pm »


               

GMT - 6.  Will probably be on in 4-5 hours.  Respond more later, don't have time at the moment.