Hello there MagicalMaster '>
First and foremost thanks for taking the time to write here and secondly let me answer your questions as best i can.
1.
The "intimate action wand" was merely put in as an option for adult players "because we could". Back in the days when the server ran i have never noticed any players using it. But then again those who would use it would obviously not do it in public but perhaps rather in their homes etc...
So to answer your question - No, it is not "that kind" of a server.
2.
You are correct that English is not my first language ( which is Danish ) but perhaps more so correct in that i simply did not give enough attention to the spelling back then. That was admitably a mistake and we are currently working on running over the conversations to clear them of typos and errors of various sorts. The intire start and city area has allready been "run over" for these isues and while there still might be a few mistakes i have missed, the overall impression should be dramatically improved.
Besides these spelling errors ( we are working on ) i asure you this module ( World ) is highly polished.
3.
The first quest NPC in Littleforest does indeed ask you to go to town after helping her in the forest which i can see might be a bit boring running all the way back. Critisism is taken and as a result i will make a token to take the player back to her after running ones errands in Castle Balder. This will be ingame a couple of hours from when this reply is posted '>
* EDIT - hometoken is now ingame and gametested *
Besides this, shopping in Castle Balder have however been improved with f.x. a poster stand right when you enter Castle Balder, that informs you of the various shops in various districts, to make it easier for newcomers to find their way.
4.
The problem with the underground area seemes odd to me. Did you read the quest description and actually enter the city past the gorge, or did you just stay out in the "entrance tunnels" ? In the actual ancient city there should be enough spawns for you to continuesly run around and kill them - atleast that is my experience...
As for the quest with rings is based only on those in inventory then the generel idea was to make sure that starting players got a few of those rings to keep and aid them...
Adressing the sellability to vendors isue, severel "found" items are'nt sellable. This might seem distracting to some ( including you ) but it gives us the opportunity to make certain items easy/free optainable while at the same time not compromising server economy - thus many "drops" are marked as plot, ie unsellable. Others are marked as stolen giving rogues and bards an extra economy boost as they can sell those items in their guild - if they can actually find it and become members that is...
I hope this answers your questions and once again thanks for taking the time to write here.
If our server could not fullfill your expectations i hope you find another that suits your needs '>
/ The "Alangara - New Dawn" staff