Author Topic: The Moonsea PW - Now in BETA.  (Read 2310 times)

Legacy_Snottling

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The Moonsea PW - Now in BETA.
« on: December 27, 2014, 03:10:52 pm »


               

Greetings adventurers! Today we launch The Moonsea, a new persistent Role Play world set in the Forgotten Realms around the harsh and very dangerous Moonsea. It used to be called The Sea of Dragons, for dragons of all sorts came to mate there and they still do. 


 


It is a war-torn area with some of Faerûn's most dangerous villains and cities - Manshoon and Fzoul Chembryl of Zhentil Keep and Maalthiir of Hillsfar, just to name a few.


 


You need CEP 2.4 and a couple of custom haks, avalable at: http://neverwinterva...sea-nwn-pw-haks


 


The Direct Connet IP is: 213.113.224.131:5121


 


A forum will be coming very soon, so we invite all of you to try the Moonsea and give us feedback. Remember, it's still BETA, so you can have an impact on how the server should be.


 


 


Happy gaming!


 


-Snottling



               
               

               
            

Legacy_Snottling

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« Reply #1 on: December 27, 2014, 09:35:19 pm »


               

A temporary forum has been set up '<img'>


 


http://themoonsea.freeforums.net/


 


Happy gaming!



               
               

               
            

Legacy_Dante2377

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« Reply #2 on: December 28, 2014, 05:48:59 am »


               

I know you're in beta and there's just a new temporary forums, but some basic information listed there might help people choose to play there.  Stuff like:


 


  • whats the general magic level - low, mid high etc.  

  • what's the general level setting - e.g. is it low level and it will take a year or two to make level 10, or can you push out 40 in a couple of weeks.

  • similar to last question, is the server content geared for mostly end game or more of a journey along the way?

  • Are there any modifications to vanilla game mechanics like spells, feats, classes, etc?  Are there rebuilds/rebirths of PCs?  Are spells scaled at all past level 20 caster level?

  • it looks like a RP server, as opposed to action, so what's the DM situation like?


               
               

               
            

Legacy_Snottling

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« Reply #3 on: December 28, 2014, 09:13:21 am »


               

Excellent post, Dante. Thanks!


 


The level of magic is low. Sure, +5 excists but don't expect to find it before level 20. Most people will get their +1 at level 4-5, and most of them will probably stay there some 2-3 levels, while those who mine and forge their own arms and armour probably will get their +2 faster as you can enchant your self-made items, up to +3, for a rather hefty sum. So expect +3 to be the highest you'll ever get. Higher level items do excist (+5 being the best) but only the bravest will ever find them.


 


 


Max level is 30. Enough for introducing epic features, but also enough to wholly not go overboard and become gods. Advancement is probably low-mid.


 


 


Server content is most certainly about the journey, not as much that the game begins at highest level, eventhough there certainly will be really tough opponents endgame. This is true throughout the server - it will be a real challenge to solo, except at the beginning, perhaps.


 


 


Concerning game mechanics, we have several new PnP spells, a few new feats and one new prestige class. There will be more as time advances.


There will be no rebuilds of PCs available, that is more of an action server feature. As far as spell scaling goes, we have no plans to implement this.


 


 


This is a hard core role playing server. Our staff is limited to two individuals currently, both in the EU time zone. We are aware of the limited DM precense In the US timezones, but we might pull a few strings if need be. But frankly, you don't need a DM to RP, you just need another player. A DM can spice things up, for sure, but isn't really a must. 


That's why we need YOU as players, so that we can get this game rolling.


 


-Snottling



               
               

               
            

Legacy_Snottling

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« Reply #4 on: December 29, 2014, 02:53:47 pm »


               

Here are some of our features:


 


There are five levels of cold weather. Generally, the farther north you go, the colder it gets. So, to the south, there is no cold, but up in the Dragonspines is where you feel the bone chilling cold of level five cold. 

 

The cold level will rise one level at night. Thus, a level two area will become cold level three at night. So, as I said, on the southern coast you won't notice any cold, but as soon as you reach the west coast, you will feel the bite at night. That's level one cold. It will give you a small penalty, while level five cold gives the severest penalties. 

 

Wearing a cloak to keep you warm reduces one level of cold, but not while resting. Furthermore, campfires will keep you warm while resting. The best way to keep warm while resting is to have both a campfire and a tent. Resting high up in the mountains at night is not possible, but you can always search for a (monster) cave, which will be warmer.


 


 


Many kinds of ore are waiting to be mined. Iron, silver, gold, dlarun, mithral, arandur and adamantine. 


To mine, you need a mining pickaxe (No proficiencies required). The better othe ore, the better the pickaxe you will need. To mine, simply Bash the ore node with your pickaxe. When you have got ore, you can either smelt it at a smelter, or simply sell it. 

Smelted ore yields ingots, which can be used in smithing. Some ingots need to be enchanted to get the right durability and properties. Some ingots can be purchased as well.

 

 


To craft weapons and armour you will need ingots and be at a forge. Some ingots are enchanted ones, others are not. Rare metals like Mithral and Arandur, among others, have magical properties. On weaponry that mostly translates into elemental damage, while armour  have resistances.

Having skill ranks in Craft Weapon/Armour is a good idea if you want to craft items. The DC's of the differen metals are increases in difficultty, in the following order: Steel, Silver, Dlarun, Gold, Mithral, Arandur and Adamantine.

While Adamantine takes a master smith, Steel smithing is known to the novice smith.

 

 


When you have crafted weaponry or armour, you may want to enchant it. There is an NPC willing to do +1 to +3 enhancements, for a steep price, mind you.  Only non-enhanced weapons and armour can be enchanted.

A +1 enhancement is available at level 5, +2 is available at level 10, and +3 is available at level 15.


 


 


There are several PnP spells that are customly scripted. These are available at level up, or as scrolls. 

Some of them are: Alter Appearance, Tenser's Floating Disc, Chill Touch, Shocking Grasp, Otiluke's Resilient Sphere, Dimension Door, Zajimarn's Ice Claw Prison, Divine (Deific) Vengeance, Corpse Candle and more.

 

 


 Here, we use a customly sripted loot system that works just like a Dungeon Master's Guide in PnP. Table after table with nice loot are available in five different tiers. Each container has been manually customized via variables to allow maximum control over what spawns.

Note: Containers cannot be bashed, as they are set to plot to avoid blowing up the loot with AoE spells, and also because that could crash the server.

 

 

Many shops use a custom script that randomizes what the shopkeeper sells. They do have a set stock of items, but also ramdomly created items that resets with the server. In many aspects these shops work just like a loot container, making shopping that more fun.

 

 

Encounters in a certain area calls creatures from a certain pool of monsters. That way, you can never be certain if and what manner of creature you are facing. Some places, like caves, there is a limited pool of creatures available, but most areas are quite random. These custom encounters makes adventuring more fun.


 


 


 


EXP is based on a certain number of EXP and a d12, plus different modifiers. Furthermore, certain monsters that are extremely dangerous, like beholders and dragons, yeld additional EXP. Also, party play is encouraged, so there will be a 5% bonus EXP for party members.


 


 


Spellcasters get one predifined cantrip/orizon that is unlimited, meaning you can cast it over and over again without having to memorise it. These are found in the Radial Menu under Special Abilities.

Bard: Daze.

Cleric/Druid: Cure Minor Wounds.

Sorcerer/Wizard: Ray of Frost.

 

 

 

When you set up camp and put up your tent, your location is saved. When the server resets, your saved location can be reached through the portal in the Welcome area.


               
               

               
            

Legacy_Dante2377

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« Reply #5 on: December 30, 2014, 10:21:53 pm »


               

a couple more questions/comments/feedback:


 


  • is there any sort of ILR? or is it "you find it, you can use it"?

  • can you buy components for traps and are traps viable (e.g. worth it - will they damage or disable enough to be worth it)? are traps/components found in loot?

  • Do you NEED crafting skills to get enhanced weapons/armor, or does it just make it easier/more customizable?

  • Are haste items available at any point?  I'm considering making a cleric to try out and this would affect my domain choice....

  • Is there any sort of out of combat, from-memory (e.g. non sequencer) buff rod or are casters gonna put those radial dial skills to use?

  • As a comment, I'm not sure a 5% party bonus is a big party-up incentive (e.g. it's not a big incentive to get 105xp for something instead of 100xp).  Now I'm generally always one to party up, but a 20% bump or maybe fixed amounts would be an incentive.  Not to tell you how to run your pace of XP, but just my first thoughts are "that's nice if you get it, but not something you'd go out of your way for".


               
               

               
            

Legacy_Snottling

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« Reply #6 on: December 31, 2014, 12:27:12 am »


               

No Item Level Restriction.


 


Traps are as useful as they have ever been. Right now you can't buy components, but that's something we can change if you feel that should be an option. Furthermore, if you have skill points in traps, you will find traps in the loot. Others won't.


 


Yes, you need crafting skills if you want to be able to craft, say, an arandur sword. More points in crafting allows you to craft more exotic material.


Craft Weapon/Armor skill requirements to smith from different metals:

 

Steel - 0

Silver - 8

Dlarun - 10

Gold- 12

Mithral - 14

Arandur - 16

Adamantine - 18

 

When you have crafted you item, you can visit an enchanter who will enchant your crafted item. +1 is available at level 5 and costs 3000 gold pieces. +2 at level 10 and costs 12000 gold and +3 at level 15 for 26000 gp.

 


No Haste items whatsoever.


 


Nope, no buff rods.


 


5% may not seem like much, but it will add up in the long run. It's not as much an incentive as it it is what it is - a bonus.


 



               
               

               
            

Legacy_Dante2377

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« Reply #7 on: December 31, 2014, 07:12:40 pm »


               

There is also a rest restriction.  '<img'>



               
               

               
            

Legacy_Snottling

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« Reply #8 on: December 31, 2014, 07:44:32 pm »


               

Yes, the resting restriction is 20 minutes real time. You also need food to rest, so be sure to stock up. Also, You don't want to rest in a cave full of monsters. That could be dangerous. '<img'>



               
               

               
            

Legacy_Blatob

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« Reply #9 on: January 03, 2015, 05:54:45 pm »


               

I've been trying to log on the server for a day now. So far I made two characters, one using NWN default connection, and the other via NWNCX. Both times the characters were designated as invalid due to the item in the inventory. I've checked - haks and tlk are in the proper places. Also, both times I got the dialog text instead of the feat descriptions. I used the files provided in the nwn vault page.



               
               

               
            

Legacy_Snottling

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« Reply #10 on: January 03, 2015, 08:26:32 pm »


               

First of all - are you sure you have the .tlk in the tlk folder? If so, I am unsure what you mean, exactly. What item in the inventory? Are you perhaps confusing this with another (older) server?


 


You need the haks from http://neverwinterva...sea-nwn-pw-haks, not nwn vault.


 


Have you been able to log in at all? If so, you should notice that your character is unable to move or perform actions, before you set your password.


 


I hope you can clarify more what's going on.


 


 


Regards,


-Snottling



               
               

               
            

Legacy_Snottling

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« Reply #11 on: January 03, 2015, 08:33:07 pm »


               

OH, also - no Local Characters, and we have Enforce Legal Characters enabled.


               
               

               
            

Legacy_Blatob

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« Reply #12 on: January 03, 2015, 08:40:44 pm »


               

Yes, upon creating the character and trying to get in game, I get the message about invalid character and  the item in the inventory. Weird thing is that I have seen, instead of names of the feats and descriptions, the  snippets of what I assume are dialogues from OC. The same thing happened on another server if the player didn't have proper haks and tlk. I have installed the most recent version, 2.1 from nwnvault.org, not the old vault '<img'>. I tried to empty the override directory and it helped with the feats and all, so I managed to make a proper character, but it was the same.


 


Invalid character - player login refused.


Server disallowed an item.


 


This is the message I get.


 


Again, I use 2.1 and CEP 2.4 and I have made the brand new character - I'm not using localvault and I didn't even know it can be used on any PW.



               
               

               
            

Legacy_Blatob

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« Reply #13 on: January 03, 2015, 08:43:50 pm »


               

Ah, another thing, I just tried to relog and I have noticed the character is gone, despite I didn't delete it as I did with previous attempts.


               
               

               
            

Legacy_Snottling

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« Reply #14 on: January 03, 2015, 08:46:54 pm »


               

I am sorry, but we'll look into if the upload to the vault got corrupted somehow. 


 


Sorry for the inconvenience. '<img'>