Hello everyone! If you're interested in role-playing and adventure, we'd like to invite you to try out our server.
City of Arabel is a low-level, low-magic role-playing PW. The server has been up and running since 2002. We're up 24 hours a day, barring resets.
Low-level, low-magic?
The average level on the server is around 6-7. Few people get above level 10, but it's easy to get past the very low levels (i.e. 1-3). As for low-magic, +2 items are considered rare.
Setting
The setting is the Forgotten Realms. While Arabel exists in canon, our in-game history has deviated considerably from source-book material:
The year was 1393, a decade following the Fall of the Primordial.
Arabel has entered its fifth incarnation. The setting picks up ten years after events that ended v4. Cormyr was devastated when the Stormhorn Mountains turned out to be the corpse of a primordial entity, one that was granted new life by the blood of martyrs to its cause. While devastated, the region survived total destruction due to the actions of Adventurers hailing from Arabel, as well as through the deployment of a lost elven contingency weapon.
Over the years, not only Cormyr has changed. The forest of Cormanthyr have been reclaimed by elven armies, and remain one of Arabels few allies against outside aggression. Sembia has fallen under sway of the Shadovar, and imposes heavy trade restrictions on Cormyr, starving the once prosperous nation when it most needs wealth to rebuild.
Arabel, cut off and isolated from mainland Cormyr, is both a place of considerable danger, and great possibility. Hardcastle associates discovered a new material, Mythalite, one that soon proved to be very valuable, and has caused an influx of brave men and women willing to make their fortunes on the frontier, serving prospectors and delving the ancient Netherese ruins that Arabel was built on. Dangerous, and far from certain to enrich you even if you live, the success of those few prospectors that succeed inspire more to risk their lives and futures for fortune. Rumors have recently started to surface of dark shadows lurking in the ruins, but so far they are discarded as superstition or the odd remaining aberrant monsters...
The year is now 1395...
The Silence
Priestess of Eldath, begging for a sign at the Wyvernstones
In the early days of 1395 Dale Reckoning, the Gods stopped speaking to their followers. This caused considerable consternation among the faithful, leading to severe tensions between rival faiths and even allied faiths, as each suspects the cause has to do with some other Church.
Spells of great power are harder and harder to use, and Cormyr stands at the brink of unrest, though the Monarchy scrambles to show that the Gods have not abandoned their faithful, as evidenced by the fact that divine spells and abilities are still dutifully granted.
In Arabel, Raznor and Vidyahe Caru have independently arrived at certain conclusions and methods to determine the cause of this terrible silence, one they plan to execute in concert with every High Priest of their respective faiths in Faerun. The faiths of Mystra and Oghma have begun to divide for reasons unknown, and both swear that their method will reveal the cause. It remains to be seen which shall gain support enough to enact their way.
See here, for further details.
What's there to do in Arabel?
Several ongoing DM plots, over fifty scripted non-DM quests, inter-faction intrigue and politics, and a vast server to explore for the adventurous soul - but beware, the world is dangerous outside the Citadel's walls.
We've turned our focus away from DM heavy factions. Instead players are encouraged to create their own factions. There are numerous bases to be sought and claimed in game. Players can also seek the patronage of powerful NPC sponsors.
Multiple, custom scripted sub-races such as wood elves and gold dwarves etc. Are also available to players.
All of this is a little overwhelming, can't I just jump in?
Sure you can, and that's the best way to get to know the server. It's easy to come up with a background that requires no knowledge of the in-game history or politics (e.g. a traveler from a distant land, or an adventurer who never bothered himself with politics, and so on), and you can have fun learning about them from an IC perspective.
What do I need to join?
The base game and the two expansions (SoU and HotU). Information about our custom haks can be found here, along with our auto-download application.
Although, thanks to the magic of NWNx, new players are able to log-in and take a look around, before installing any of our haks.
Contact and Login Information
The server IP is 216.155.133.52:5121 or coagame.ender.com:5121
The forum address is coaforum.ender.com
Our IRC channel is #CoA, on the irc.darkmyst.org server.
Here is all of this information in further detail.
Custom Content
As mentioned above, we use hakpacks, for which we provide an auto-download application (manual download is possible as well, of course).
All relevant links and information can be found here.
I have questions!
Go ahead and ask. '>
If you want information from DMs only, we have a special Ask a DM forum for you. If you want to ask the whole community, look in our General Discussion forum. You can also contact us via forum PM, email and in IRC.
See our Announcements forum for server rules, the Player Resources and New Players Handbook for other helpful information.
We also have a presence on the major social networks and Wikia:
Facebook
Google+
Twitter
Wikia
Hope to see you there!
~CoA DM Team