I actually posted my post thinking that this topic was about a server admin having died or something.
Still sorta an important topic I guess - the community does lose out on PW Servers, when their owners die - it would be nice to have a way of passing on the PW Server as part of an estate.
In other things - I would love to see some sort of decentralized server.
However I think such a thing would be nigh impossible (highly difficult) to develop for NWN.
Would need to keep content in sync across all nodes of the server.
Route players to the server which meets X requirement : eg - maybe we want to direct players to the node which has the most players on it.
Eg: 20 Nodes, all of them has 0 players, except for 1 which has one player logged in. A second player comes along, joins the network - and gets directed to the server which has one player on it, making it two.
If that server goes offline, the players get booted they rejoin the IP address or maybe even portal'd to another server, but it routes to the next available server that is up.
This would perpetrate the 'notion' of the players joining the same server, with the same content, etc
The only problem would be around Local vars and state within the module for quests - but nwnx has already provided a pseudo solution.
nwnx already hooks the SetLocal commands.
It could conceivably be possible to have SetLocal commands be replicated across a network of nwservers.
When a quest status is updated on one server, it gets updated across all servers.
Alternatively - the module could just be developed with a decentralized nature in mind, and have this replication process built from scratch in the form of a new nwnx plugin?