Argamath wrote...
Content isn't an issue. I'm going to be modeling it off a world I've been working on/DMing for close to 30 years (ya, I'm old).
I'm not sure you got my point then. What I meant was to figure out what you want things to look like, what creatures you need, what kind of clothing models etc... THEN go after the CC for it.
My prediliction is to go as custom as reasonable with custom content. Thats why I don't use CEP. CEP is for builders that simply want everything and then later figure out what they'll do with the pieces.
The problem I have with this is that I don't like the limitations of CEP's clothing, heads etc.... and then having to accept everything else that comes along with it that doesn't look like anything I would want in game.
If you have a particular vision, particular creatures, particular clothing that you want - I suggest going out and finding it and compiling it. I used Project Q as a base because all of the parts in it were useful to me.
However if you find that the stuff in CEP is perfect for you, then you should by all means use CEP.
Anyway, thats how to make a decision on that.
In my case however looking back on it all. I can see the benefit now of starting to build with no custom content and slowly gathering the pieces you want along the way. Once you start focusing on graphic assets it becomes a consuming obsession and the temptation to make your own, or modify what is out there starts to get in the way of actually building. I've spent a lot of time with all of this and am at the point where I recognize I've got to focus on key content and not making all the animations and placebales and clothing and tilesets and all that work together in some really cool whole. I've done that, and yet I'm still farther from releasing a bunch of quests and NPCs and DM tools and Roleplay enhancers that I'd like to get in game.
Anyway... enough rambling. There is nothing for it but to dive right in. That the best way. Go out select stuff try it make it work for you. These threads are only so useful. I could list one hundred systems fr you to try like NESS, PRR, DMFI, SIM Tools, ShadowM's Hardcore Tools, Krits Dynamic Deities, CNR crafting versus rolling your own, the various things I have produced over the years... but its overwhelming. The best way to approach this is to identify your immediate needs and then go out and look for solutions to those needs. Trying to tackle all of that at once will really bog things down.
Modifié par henesua, 11 février 2014 - 04:45 .