FP - first of all, thank you for sparing some time in your schedule to testdrive our module. Your feedback is also much appreciated, so I will try to respond accordingly:
The module has more than one builder on the team, so areas generally tend to vary due to individual abilities. The suggestion about night being too bright can be finetuned, so thanks for that.
If I recall the feathered enemy type you encountered, then its spawn should be off the main road. I can only conclude that your character explored a side-route or dirt path that caused the encounter to happen. We try to avoid road encounters in and around areas that the PC starts off in, but we won't guarantee that road encounters aren't possible further out in the wilderness where human traffic is a lot more scarce. The resulting penalties were implemented to discourage fast levelling phenomenon, as a means to encourage group exploration, and to motivate characters to stay alive. It is our attempt to make death a little more tangible in the game. Penalties like these can be restored temporarily, for a small fee, by NPC priests. Greater Restoration and Ressurection will restore every single stat point you lost through dying permanently, but let's bear in mind that these are divine magics and do not come cheaply, nor can every village priest perform such work. In retrospect, we don't take gold, XP, or items that you've earned. The stat loss is not guaranteed and when it happens it's ultimately reversible. Say what you will, but we do think we're being quite lenient here already.
'> Finally, you not being able rest in the Ilmatari shrine is really my fault for forgetting to set it as such.
Head changes are indeed available, but they aren't immediately accessible except upon DM request, so we apologize for that.
Regarding safe areas such as towns, villages and cities, we'll be sure to look into tweaking the code to allow for this, so thanks for the suggestion.
We're glad that you enjoyed exploring the cave and seen some of our XP system at work. You came away with a positive experience, enjoyed the journey, that's our goal.
Players should already spawn back in their last logged location after a server reboot. If this is not happening, then please let us know via a bug report and we'll see to it.
As before, if things aren't immediately clear from the get-go, we apologize given our Alpha state. Be assured that things can only get better from here on.
Modifié par Solena_Salafiel, 10 janvier 2014 - 09:34 .