It is mentioned that potions are based off of heal.. If you don't have any heal you will heal a very small amount and no more. Potions also provide a post regeneration effect, based on your heal.
I understand that, I was asking if you could mention the "very small amount" part -- since apparently that's at least 6 HP even on the weakest potion.
Last night I changed around many spells, as they were mostly reflective of the old CoN. The problem these days is people join a new world using a magic users, expect it to be a cakewalk, and when it's not...
Am I missing something here? It...is a cakewalk. Send familiar to attack stuff, use mana ray to one-shot mobs, use both cantrips and level 1 spells to one-shot mobs. In fact, it's the easiest time I've ever had as a level 1 mage on any server.
Hell, even if something goes really wrong...can just run away and cast mana ray without even stopping.
Again, the experience rate seems low. I get it. But the idea is that experience is supposed to come from multiple sources, not just grinding 100000 monsters. If you want to look at it in terms of "have to grind 10000 chakji", instead of "Let's go explore and craft", then that's a perception problem that I can change. If someone is looking for an action server where the first monster does 1 damage, and gives 200 exp, there are plenty of those. This caters to a different audience.
And what sources are those? I've been picking up wheat for 5 XP, one-shotting goblins for 5 XP, one-shotting goblins for 5 XP, and one-shotting boars for 5 XP. Across four areas so far. I've found it to just be...boring. It's not difficult, engaging, or interesting to me.
But that doesn't mean I want a server where you kill 5 harmless monsters and hit level 2 either. Difficulty at lower levels is fine -- I generally enjoyed the first Swordflight module, for example -- and I routinely have to nerf the bosses I build in my modules because while I find them easy, others find them impossible.
I mean, in my free time I lead a WoW guild that has wiped over 300 times trying to kill the hardest bosses in the game (as in, 300+ tries on a single boss) -- and we're one of the best in the world, in the top 0.3% or so. I've felt compelled to spend several hours a day optimizing for a 1-2% combat boost. I've never played a game on the non-hardest difficulty in the last 10+ years.
So, please, cut out the passive-aggressive sniping. You don't know me, and assuming that apparently I hate hard stuff or want things handed to me on a silver platter is, quite frankly, insulting. In fact, what I'm telling you (as a person who IS a "hardcore" gamer, who optimizes the hell out of everything, who throws himself into difficult situations intentionally) is that what you're currently doing is NOT engaging someone like me...who is theoretically supposed to be your ideal audience.
I hope you find the world you're looking for MM, best of luck!
Thanks.