Author Topic: Hill's Edge  (Read 3510 times)

Legacy_YeoldeFog

  • Sr. Member
  • ****
  • Posts: 415
  • Karma: +0/-0
Hill's Edge
« Reply #75 on: December 31, 2015, 01:24:22 pm »


               

A resurrection indeed!


 


Hill's Edge is growing, and Henesua has offered to help me with the major scripts and to implement NWNX on a nwn-dedicated server I will host. I will soon present some of the features we are working on and have changed since I began with this project.


 


I am adding areas each and every second day and I have the fortune to use the latest content from Project Q, Zwerkules among others.


 


Some people have offered to help and more are welcome to contribute if you would like to build, create monsters or write stories for Hill's Edge.


 


'<img'>


 


/Oldfog



               
               

               
            

Legacy_Ssythilac

  • Full Member
  • ***
  • Posts: 239
  • Karma: +0/-0
Hill's Edge
« Reply #76 on: February 02, 2016, 05:31:57 pm »


               

Some really good work here!! '<img'>



               
               

               
            

Legacy_YeoldeFog

  • Sr. Member
  • ****
  • Posts: 415
  • Karma: +0/-0
Hill's Edge
« Reply #77 on: February 02, 2016, 10:01:40 pm »


               

Thank you Ssythilac! Your work and especially the Myth Drannor has inspired me alot! '<img'>



               
               

               
            

Legacy_T0r0

  • Sr. Member
  • ****
  • Posts: 380
  • Karma: +0/-0
Hill's Edge
« Reply #78 on: February 10, 2016, 03:18:37 pm »


               

Don't let this project fall by the wayside again. Was excited about it 3 years ago and happy to see it might see the light of day. So to repeat what I said 3 years ago on page 1..  


 


 Put it up, people will come. !  You'll never be done..... this is a never-ending hobby.



               
               

               
            

Legacy_YeoldeFog

  • Sr. Member
  • ****
  • Posts: 415
  • Karma: +0/-0
Hill's Edge
« Reply #79 on: February 10, 2016, 08:41:28 pm »


               

We are working hard at the moment! I have expanded the module with several areas, and we have cleaned up the module and implemented lots of features already, and we are already working on new features.


 


For Hill's Edge only, I have retextured the Dwarven Halls Tileset along with several placeables to build the Netheril Ruins. 


 


As it stands now, Hill's Edge will offer you total functional and working...


 


• Custom skills including movement skills with animations [Jumping, climbing, swimming]


• Custom familiar and a system for binding new familiars to the PC.


• Doors that can only be harmed by different weapons [Stone door can't be damaged by piercing weapons but with blunt weapons].


• A very light Hunger/Thirst system that won't annoy the player but act more as a small modifier when resting.


• Campfires that allows resting, bedrolls.


• Custom spells such as Waterbreathing, teleport and Comprehend Language


• Custom experience system including experience for exploration and skill-use


• Food, Drinks, Alcohol


 


And some of the work in progress...


 


• Prestige classes; Joydancer of Llira, Strifeleader of Cyric.


• Resources for mining and harvesting.


• Bleed/Death/Respawn


 


We have also included a new and very experienced NWN veteran that will help us!


 


Oh, and if you are a good builder and want to help, don't hesitate!


 


Some screenshots!


 


B7LFz.jpg


 


nhzOd.jpg


 


gzzVO.jpg


 


T3S1J.jpg


 


2iMBW.jpg



               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
Hill's Edge
« Reply #80 on: February 10, 2016, 08:52:49 pm »


               

Wonderfull screenies, showing great promise for players to explore ( and talent of the builders) '<img'>


​/Tarashon


               
               

               
            

Legacy_Tonden_Ockay

  • Hero Member
  • *****
  • Posts: 891
  • Karma: +0/-0
Hill's Edge
« Reply #81 on: February 13, 2016, 01:21:28 am »


               

I love the retextured tileset/area, very nice work.


 


I'm a fan of ruins and a really BIG fan of overgrown ruins


 


I would love to make a NWN world where tribal people are living among overgrown ruins from fallen empires of the past.


 


I just ran across this video today and I was like this is a lot like the kind of world I would love to make using NWN.


 



 


 


 I would be going for a post apocalyptic Forgotten Realms. So ruins tilesets would really be needed for some thing like this.



               
               

               
            

Legacy_yetanothername

  • Newbie
  • *
  • Posts: 6
  • Karma: +0/-0
Hill's Edge
« Reply #82 on: February 14, 2016, 03:36:13 am »


               

Whenever I see the works of good builders, I kind of want to club them over the head and run away with their modules so that I can learn how they do things by taking them apart instead of looking wistfully at screenshots... hehe.



               
               

               
            

Legacy_YeoldeFog

  • Sr. Member
  • ****
  • Posts: 415
  • Karma: +0/-0
Hill's Edge
« Reply #83 on: February 26, 2016, 07:58:51 am »


               

Three new screenshots for you!


 


ML1II.jpg


 


DrygI.jpg


 


a7iqg.jpg



               
               

               
            

Legacy_YeoldeFog

  • Sr. Member
  • ****
  • Posts: 415
  • Karma: +0/-0
Hill's Edge
« Reply #84 on: February 26, 2016, 03:43:32 pm »


               


Whenever I see the works of good builders, I kind of want to club them over the head and run away with their modules so that I can learn how they do things by taking them apart instead of looking wistfully at screenshots... hehe.




 


You can help me build on Hill's Edge if you want? I think the biggest challenge when building is to capture a feeling and to make it appear realistic. I think anyone can be a good builder, but it's important to know that it takes a LOT of time. Only the kitchen area above took me two or three hours effective time. '<img'>


               
               

               
            

Legacy_T0r0

  • Sr. Member
  • ****
  • Posts: 380
  • Karma: +0/-0
Hill's Edge
« Reply #85 on: February 26, 2016, 11:32:08 pm »


               

What is that in the last pic? Looks like a skellie taking a step off the edge..



               
               

               
            

Legacy_yetanothername

  • Newbie
  • *
  • Posts: 6
  • Karma: +0/-0
Hill's Edge
« Reply #86 on: February 27, 2016, 04:23:39 am »


               

Looks like a jump system! And being a sad little apprentice builder would be great experience, I think - I only worry that my schedule would leave me unable to be of good use...



               
               

               
            

Legacy_YeoldeFog

  • Sr. Member
  • ****
  • Posts: 415
  • Karma: +0/-0
Hill's Edge
« Reply #87 on: February 27, 2016, 06:35:49 am »


               

It's a jump system, but I fear the gap is too large for poor Rebecka Stormcast! '<img'>



               
               

               
            

Legacy_CaveGnome

  • Sr. Member
  • ****
  • Posts: 432
  • Karma: +0/-0
Hill's Edge
« Reply #88 on: February 27, 2016, 10:30:32 am »


               


You can help me build on Hill's Edge if you want? I think the biggest challenge when building is to capture a feeling and to make it appear realistic. I think anyone can be a good builder, but it's important to know that it takes a LOT of time. Only the kitchen area above took me two or three hours effective time. '<img'>



Your kitchen is wonderful ! I wish I could use 2 or 3 hours building with such a result... Luckily, the mere building act is satisfying in itself whatever the result :-) Agree with your build philosophy. Capture a feeling and make it coherent / realistic is key.
               
               

               
            

Legacy_Dzaidor

  • Newbie
  • *
  • Posts: 5
  • Karma: +0/-0
Hill's Edge
« Reply #89 on: March 07, 2016, 12:39:18 am »


               

I'd like to get involved.


I am just returning to NWN. I was on a couple of development teams years ago. I am moderately good with the toolset.


I have good programming skills as well & could probably figure out most of the NWN scripting features.


The project looks great!


 


'<img'>