Author Topic: Hill's Edge  (Read 3505 times)

Legacy_Fester Pot

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Hill's Edge
« Reply #30 on: January 15, 2014, 10:10:13 pm »


               The new additions are looking very nice, good to see you still plugging away.

FP!
               
               

               
            

Legacy_QlippothVI

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« Reply #31 on: January 16, 2014, 06:56:33 pm »


               It all looks beautiful, I can't wait to see more!
               
               

               
            

Legacy_Artos13

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« Reply #32 on: January 17, 2014, 04:52:06 pm »


               My advice is to also look for dedicated DMs and Web people too. You'll want to focus on the toolset, and you can't be in all three places at the same time! A dedicated DM will keep your core initial players active/informed while you roll out new content, and the web person should be able to get a good website up and running with all the needed info at hand. It takes a whole team to get a project like a PW to run!

Good luck on your project though, and I like what I've seen of it so far!
               
               

               
            

Legacy_YeoldeFog

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« Reply #33 on: January 17, 2014, 07:18:34 pm »


               Thank you for the advice Artos13, but I need to make sure I get my areas and scrips before I can look for DMs. And so far, I am still alone.
               
               

               


                     Modifié par YeoldeFog, 18 janvier 2014 - 06:56 .
                     
                  


            

Legacy__Invictus_

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« Reply #34 on: January 18, 2014, 02:39:48 pm »


               Fog,

Poked around on the Social board on an idle whim.

I'm fairly free from obligations at the moment, so if you're still looking for a scripter, I might be able to help on-and-off. Whether to integrate the SoT stuff or work on new stuff.

PMing you my Skype contact. I don't use MSN anymore.
               
               

               
            

Legacy_YeoldeFog

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Hill's Edge
« Reply #35 on: January 18, 2014, 03:13:59 pm »


               I'll contact you here
               
               

               


                     Modifié par YeoldeFog, 19 janvier 2014 - 10:19 .
                     
                  


            

Legacy_Fester Pot

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« Reply #36 on: February 15, 2014, 10:08:09 pm »


               How is this coming along, YeoldeFog?

FP!
               
               

               
            

Legacy_YeoldeFog

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« Reply #37 on: February 15, 2014, 11:17:21 pm »


               Oh it's progress. I build almost every day, and I got myself a scripter (not invictus). We have had some rewarding discussions about the mechanics. The experience and the death system is completed, and we are working on various scripts, major and minor ones.

Been working alot with the haks, adding even more content. Fixing robes, cloaks and heads, importing VFX and implement them with simtools  [That was a pain since it was around 500 vfx!]

Here are four screenshots! [Drag and drop to adress field for full size]

I am STILL in need of a builder that can match my style of building.

Here is some information about Hill's Edge! I would say it's a perfect spot for adventure!

Volo's Guide
Page 186!

'Posted
The Fist of the Future (Temple of Cyric)

'Posted
What monsters lurk here? Oh yes, hungry spiders!

'Posted
Old Edge is under Hill's Edge. Old flooded mines and tunnels with monsters in the depht!

'Posted
Corm Orp. North of Corm Orp is a big halfling community, constantly attacked by the Zhentarim. But the brave hins put up a good fight!
               
               

               


                     Modifié par YeoldeFog, 15 février 2014 - 11:25 .
                     
                  


            

Legacy_Fester Pot

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« Reply #38 on: February 16, 2014, 12:34:12 am »


               Very nice, great work on Corm Orp too.

It's difficult to find someone who has the same style, so at this point, I think it's good you're pumping out the areas that are inspiring you to continue building, because it creates a consistency that many PWs lack with multiple builders.

Such as ambient/diffuse use of color, shadows on/off in an area, fog distance and color. Personally, I use a blue normally for the Moon - Diffuse Color to simulate moonlight, which illuminates placeables (if they're designed for it), as well as the tile diffuse (if the individual tile has no diffuse preset) on edging and sides of buildings/placeables. Moon - Ambient Color is an off black (20,20,20).

It really comes down to creating the right feel you're going for. PWs that have night areas just as easy to see in as their day, bother me, because there is no need for torches, casting light or some other light source. With the right ambient/diffuse on individual tiles, plus a good combination of area ambient/diffuse, nights can look stunning, and also give more POP during the day.

Also, I made sunlight versions of your moonlight if you're interested. I think it was a moonlight placeable from a tileset someone around here made that I came across on NWVault. I've scripts to create them based on day/night cycles if that interests you.

Another neat trick for Corm Orp or places players can enter, is to create that knowledge as a visual reference by using the default Bioware Window Placeable. Removing the static check, make it plot and activate it, will give the window a warm orange glow.

Carefully align it infront of tile windows on buildings players can enter. So not only will a player be able to use their mini-map and reference map-pins, but also signs you put outside and now warm glowing windows. Other buildings a player cannot enter, leave them without glowing windows.

Of course, for a true splash of color once the sun has set, do this for all the buildings.

FP!
               
               

               


                     Modifié par Fester Pot, 16 février 2014 - 12:44 .
                     
                  


            

Legacy_YeoldeFog

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« Reply #39 on: February 16, 2014, 07:04:01 am »


               Those are some good advice Fester, I thank you. I would like to see the sunlight version aswell. I got the moonlight lightshafts from City & Castle Interior Windows by Gaoneng. First it was multicolored to simulate a colored window, but I retextured it. I will try the trick with the windows.

Lighting is important for me, and it's often something most people doesn't bother with. We're working on a script to recolor all the Main Light and Diffuse lights during dusk/dawn to simulate dawn, dusk and night.

Thank you for the feedback Fester!
               
               

               
            

Legacy_SuperFly_2000

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« Reply #40 on: February 20, 2014, 06:53:54 pm »


               Interesting what you said about lighting. Actually haven't thought about it enough when building myself probably. It all sounds very interesting. Attention to detail is really what makes a good PW module I think. I mean there are just so many aspects. Lighting, sound, music, text, it just goes on...

A shame you're not hired by a company and have a dozen of employed people working on this...
               
               

               
            

Legacy__six

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« Reply #41 on: February 20, 2014, 07:17:56 pm »


               Stumbling upon this, those screenshots are awesome. Really love the big cage room, that's some clever use of assets.
               
               

               
            

Legacy_Vivienne L

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« Reply #42 on: February 23, 2014, 08:10:08 am »


               I agree with everyone about how beautiful your screenshots are!  They're really amazing!
               
               

               


                     Modifié par vivienne.l, 23 février 2014 - 08:12 .
                     
                  


            

Legacy_YeoldeFog

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« Reply #43 on: February 23, 2014, 05:01:25 pm »


               Thank you everyone! Hopefully it will go online in the future. Where do you suggest I can search for a builder? Do anyone know anyone that could be interested?
               
               

               
            

Legacy_YeoldeFog

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« Reply #44 on: February 26, 2014, 10:07:21 pm »


               

Here are some new screenshots for you!


 


he_19.jpg


A strange cave with strange fungus!


 


he_20.jpg


East of Corm Orp, the halflings live in their burrows.


 


he_21.jpg


This is a small bookstore in the Reaching Gate district


 


he_22.jpg


The Ladyhouse, a temple to Sheela Peryroyl, the halfling goddess of nature, growing things, and agriculture.


 


ANNOUNCEMENT!


Hill's Edge is looking for a talented builder. You will be part of a small team with the possibility to shape your own areas, interiors, caves, dungeons or whatever you like as long as it fits in the setting. Alternatively you can make items, weapons or populate dungeons with monsters. There is much left to do and there is still room for your creativity!


 


• You know how to build, have done it before and/or think you can match the style of the current areas (see the screenshots above). We require details and carefully constructed areas that feels logical and atmospheric.


• You should be willing to follow the official material (Volo's Guide to the Sword Coast), but are of course free to use your own creativity with this.


• If you are interested, I would like a sample of something you have done before.


 


At the moment we are closing in on 70 areas. Most of the major heavy areas are already made. We work organized and methodically, are friendly and chatty and look forward to welcome you to our team! '<img'>