Author Topic: Looking For a Server  (Read 3082 times)

Legacy_MagicalMaster

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« Reply #15 on: May 07, 2013, 09:10:57 pm »


               

Gruftlord wrote...


not sure if these meet any of your requirement, but these 3 seem to be the strongest NWN action servers listed on the two sites. must be telling something. might be worth a shot.


All right, thanks for the information.  Checking out some other stuff at the moment.

Dante2377 wrote...

The two that I would recommend and play at are Sword Coast Adventures (legion of darkstar) and Kharlindale. As it seems you've already tried SCA, I'd give Kharlindale a try. I always found players on at various levels and very friendly to new players (both new to nwn and to the world). The classes are as balanced as I've seen in NWN and single-class PCs get some enhanced items to help make those builds compete with multi-class builds in terms of power. The changes are detailed here http://z6.invisionfr...hp?showtopic=31


Thanks.  Giving SCA another chance based on comments I've gotten, will keep Karlindale in mind.

qaerinju wrote...

Which of your criteria did you fail TA on? Seems to me it passes all 10.


7 and 9.  Prior to level 40, we were enjoying it, but things sort of ground to a halt past Blackwell.  Can go into more detail in private if you want.
               
               

               
            

Legacy_Sadira of Tyr

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« Reply #16 on: May 08, 2013, 11:55:55 pm »


               We're glad you're giving Legion of Darkstar another try. Until you have played your way through our main quest, you haven't really experienced our server at its best. Our main quest starts at level 1, but it is mainly for high level questing. Later areas of the quest are designed to encourage party play. Most of our players keep playing their level 40 characters for a long time. We have our unique quest boss reward system, where everyone who takes part in the quest, gets a quest item, and a random reward item.

Currrently under developement is our drow houses quest, which will be similiar to our main quest. Also under developement is our new magic system, where magic class characters can purchase items to improve their spells, and for pure classes, master their spells. This is still a work in progress though, and not all spells are included yet. 
               
               

               
            

Legacy_Solus1290

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« Reply #17 on: July 16, 2013, 07:52:59 pm »


               

MagicalMaster wrote...

Given The Amethyst Dragon's suggestion here, I figured I'd try it.  Essentially, a friend and I are looking for a PW we can play on occasionally.  We don't object to haks or rule changes (if anything we'd prefer them).  The following are criteria which interest us - though a PW wouldn't necessarily have to meet all of them:

1. Generally action focused.  We're fine with some RP but we want the focus of the world to generally being adventuring, exploring, and defeating formidable opponents (preferably in groups).


Shadows of Tilverton is RP-focused, but we believe that good mechanics and quality RP are not exclusive - you can play the role of a dungeon crawling adventurer who explores and defeats formidable opponents.

2. Level cap of at least 20.  We're fine with a level 20 world, level 80 world, or anything between.  We do want an "end-point" to the leveling so it is easier to find other characters to do max level content.


The level cap on Shadows of Tilverton is 30. It should be noted that every base class, especially those underpowered in neverwinter nights default, has a range of new options and powers, so a level 30 Shadows of Tilverton character has a much richer repertoire of powers and abilities than a level 30 character on most servers.

3. We want max level content, not "hit max level and start a new character."

4. Leveling should not be incredibly slow - we don't mind potentially a few hours per level on average, but we don't want to spend 20 hours trying to get from level 3 to 4.


These two are closely related. We recently relaunched Shadows of Tilverton, and the leveling speed has been increased - most people can get to level 9 in a day or two if they put their minds to it. Leveling does slow down after that - it will probably be a few more weeks before anyone reaches level 30. Right now there's no need for endgame content since no one is level 30 yet, but as people approach level 30 we'll unlock more endgame content: the intent is absolutely for there to be fun things to do and challenging dungeons at every level including 30. We also have other things to do that add a bit of variety - DM events, player housing, minigames, and so forth.

5. Dying should not have severe penalties.  We're fine with a penalty but not to the point where we're afraid to explore.  Losing items permanently (or for long enough to make progress extremely difficult/impossible due to not being able to replace the items) or hours worth of experience is not acceptable.


The death penalties on Shadows of Tilverton are fairly small - just some experience and gold that can be re-earned quite quickly. It is cheaper to take the caravan back to town than to intentionally die so you can respawn as your means of traveling back though =p.

6. We should not ever feel like we might as well AFK during a fight.  A mage being more effective versus a particular enemy than a fighter is fine and vice versa.  The mage going AFK because none of his spells can scratch the enemy (or the fighter going AFK because his attacks can't scratch the enemy) is not enjoyable.


Many enemies on Shadows of Tilverton have different strengths and weaknesses, but most classes also get a broader range of abilities to choose from, so it's generally the case that everyone can contribute to a fight in one way or another. For example, higher level rogues can select an ability they can use to briefly remove sneak attack immunity from an enemy, allowing them to use their primary class feature even in undead-filled dungeons.

7. There should be some direction.  We'd prefer quests to experience the world or at least some directions to level relevant zones.


In general, the dungeons tend to get harder the further you go away from the server hub in Shadows of Tilverton. Some dungeons are more 'on the beaten path', while others may require a bit of exploration to find, but there's usually several options for characters of any given level.

8. Fights should not solely be about stacking a particular damage immunity/resistance.  Fire immunity/resistance helping versus a red dragon is fine.  Pretty much instantly dying if you don't have sufficient resistance/immunity is not, especially if there's no clear way to obtain the items needed.


Most dungeons support multiple approaches. For example, it's viable for an assassin to cut down a necromancer before the necromancer casts its deadly spells, a cleric or wizard to ward against death magic, or an exemplar could use an ability that allows rerolls of failed saving throws. Having a decent armor class tends to be quite important overall, though there tend to be many different ways to get decent armor class, and there are a few build options that can work even without high armor class.

9. There should not be incredible difficulty spikes.  We should not be adventuring and slaughtering orcs with 5 AB and 10 HP and then get slaughtered by the orc chief with 25 AB and 200 HP.  Challenge is fine, we like challenge.  But that's not challenge.


Most, but not all, dungeons have a fairly steady progression of difficulty on Shadows of Tilverton. The sharpest difficulty spike I can think of is one of the low to mid-level vermin dungeons that has a 'bonus' area with golem spawns, but that's the exception rather than the rule.

10. As said earlier, rule changes are fine (even preferred) - but we do want documentation on exactly how things were changed.


We've made a huge number of mechanical changes on Shadows of Tilverton, and you can find them in the documentation on our forums. We also have a 'build test' area where you can try out leveling a character up to level 30 to see how the build looks and how its abilities work, though you can't enter the game itself with characters leveled up in this fashion.

- People just sitting in town all day talking about their feelings


We do have people who enjoy in character banter as an end in itself, but they're also perfectly willing to run a dungeon or two if anyone asks. As I alluded to in the beginning, I don't think that quality roleplay needs to detract from quality mechanics or vice versa.

Shadows of Tilverton meets some but not all of the things you are looking for, and has a very active development team (check the rate of updates in the module changelog!). If you want to learn more just check out our forums.

www.shadowsoftilverton.com

Edit: I just saw the date of your post. So maybe you're not looking anymore. Still, maybe other people are wondering similar sorts of things.
               
               

               


                     Modifié par Solus1290, 16 juillet 2013 - 09:01 .
                     
                  


            

Legacy_MagicalMaster

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« Reply #18 on: July 18, 2013, 03:51:34 am »


               We're sort of still looking.  Decided we weren't thrilled with Legion of Darkstar for a few reasons and left there a month and a half ago, roughly.  Potentially going to check out Kharindale, Three Towns, Neversummer 4, and Heart of Winter.  Haven't looked at any of those but they were mentioned - and we've simply been short enough on time lately that we didn't want to start anywhere new.

We'll probably check back on Shadows of Tilverton when we have more free time and see how things are looking - maybe a monthish.
               
               

               
            

Legacy_Artos13

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« Reply #19 on: July 31, 2013, 06:24:06 pm »


               You can always try the Arelith Fixed Level mod.

Forums here: http://arelith.com/forum/1660
Direct Connect here: game.arelith.com:5126

It's setting is Arelith's pre-history, has a small community of 6-20 folks on, has many of Arelith's features, and the same DevTeam (we built the mod as a place that us DevGuys could play on, as we don't have much time to dedicate to play). It's a 100% RP server, just like regular Arelith. You will not see any ooc talking here outside of private tells.

It requires no haks at all.

You are level 9. There is no XP in our Fixed Level environment, but you can buy feats for increasing amounts of gold, forever. So while your level is fixed, you will get better by acquiring feats and gear. This is great for the casual player, as you'll be able to party up with anyone and get out there right away without having to grind out rats or whatnot. Exploration is great, there's lots to see and with the Fixed Level, you aren't restricted to "That level 7 hunting area" that everyone will be in until... well, level 8.

I could go on and on about features and specifics, but the most important aspect is that we have a vibrant community of very friendly players who have been with us for years and years. If you own NWN, and like RPGs, you should come check us out.

Regular ol' Arelith is also alive and kicking, doing pretty well with anywhere between 40-80 players on at any moment, if its more important that there is a crowd with you playing. It's been one of the most active servers for NWN for the last 10 years and has layers and layers of player-made history (and more being made all the time). 

Both servers are based on the idea of player-made impact, without the need of DevGuys or DMs to do it for you. We do our best to give the players the tools with which to impact the world, with a deep crafting system to support it all. Plant bushes, build furniture or shrines and all sorts of other placeables (with the ability to change it's name and description to whatever you can imagine) and they remain persistent through resets. We give you a sandbox environment in a stable and populated world. Ok, I'm starting to go on and on about features and specifics, and I promised I wouldn't do that '<img'>

I invite you to check out either one of these places!

Pleasant gaming,

Artos
               
               

               


                     Modifié par Artos13, 01 août 2013 - 01:39 .
                     
                  


            

Legacy_Sixstringer

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« Reply #20 on: August 05, 2013, 05:49:57 pm »


               Hey guys. I am not sure that this would interest you, but I am trying to get a group together on my server (actually an old PW server) for an actual DMed campaign. I am hoping to get a handful of people able to commit to a scheduled day/time to play on my quest-based world. To keep things as close to PnP DnD as possible, I have a TeamSpeak server that will also be utilized during the games.

I have been DMing for almost 30 years and would really like to get back into DMing in NWN once again on my server.

You can find some info about it here:

http://www.lucidgrooves.com

If anyone else is interested, please let me know. I am looking to round out a party with a couple more people.
               
               

               
            

Legacy_Kellendor

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« Reply #21 on: August 21, 2013, 09:40:04 am »


               I suggested isle clostridia to a person I played another server with recently. I'm still waiting for a reply from him (I sent him the email last night) but why don't you check it out? It's under PW story, the IP address is 69.194.201.19:5121 and the web address is http://www.isleclostridia.net. It has a lot of low level quests to do and I'm looking for people to complete these quests with as I prefer group play. Maybe we all can hook up? Reply to this post or msg me or I'll msg you if you don't get back to me in a few days. So long...
               
               

               
            

Legacy_MagicalMaster

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« Reply #22 on: August 25, 2013, 04:58:22 am »


               Artos, we might check it out at some point, thanks for the information.

Six, we're trying to avoid committing to a scheduled day/time since we're rather busy and already have some other game commitments to boot.

Kellendor, there's no information about the server to any significant degree on that website.  Not particularly inclined to try it as a result.
               
               

               
            

Legacy_Kellendor

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« Reply #23 on: August 27, 2013, 01:07:37 pm »


                I understand what you wrote about the forum, and I'm not the administrator, but as a player that bought NWN when it first came out and someone who knows a really good server (And also someone who wants to see more people in the place and prefers group play), I'll write a few things about the server (Isle Clostridia).
1.) The server has RP in it, but mostly it's action oriented, with exploring, and mostly needs group play to attain higher levels. Very quest oriented as well with the level of the quest given just before it's stored in your journal and you take the quest.
2.) Level cap 25
3.) Slow leveling, but can be quick in groups lower to mid levels. I'm only level 4 in there so I don't know the higher level quests but so far they are very interesting.
4.) No severe penalties for dying. If you die and don't get raised by a raise scroll, you go to fugue and can respawn with a small portion of xp's to return you to the harbor, the beginning of the dungeon you were in (I think), or to the party leader at a higher cost of xp loss and you can go to your grave marker and get some of your experience back.
5.) Bosses give special items, xp and gold when you defeat them and there is a perfect balance between the "Boss" and his surrounding "Lackeys". That said..... I know the forum is a little empty, but the server is really a fun place to play. Someone I used to play another server with and myself are having a lot of fun in there, and I recently ran into a player I remember from World of Greyhawk. Trust me, it's a place worth trying.
               
               

               
            

Legacy_Kellendor

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« Reply #24 on: August 27, 2013, 01:15:43 pm »


               Also, look into World of Amia. The place is filled with people most of the day, RP and action. (2 servers combined). Huge world, really good website. Some Haks. Mid level advancement...good balance of that..not too fast, not too slow. Heres the IP and Website address:
IP: 185.29.203.11:5122
Website: http://www.amiaworld.net
               
               

               
            

Legacy_MagicalMaster

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« Reply #25 on: August 27, 2013, 10:32:15 pm »


               

Kellendor wrote...

 I'll write a few things about the server (Isle Clostridia).


Right, but none of that covers mechanical changes or rules about multiclassing or anything.  Or the general power level of items.  Basic documenation : /

Kellendor wrote...

Someone I used to play another server with and myself are having a lot of fun in there, and I recently ran into a player I remember from World of Greyhawk. Trust me, it's a place worth trying.


The DM Raine World of Greyhawk?  Good times there - raised 3 characters to 40 and some others halfway or so.

Oh, and how RP heavy is Amia?  Glanced at it and it claimed to be an RP realm.
               
               

               


                     Modifié par MagicalMaster, 27 août 2013 - 09:34 .
                     
                  


            

Legacy_Dante2377

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« Reply #26 on: August 28, 2013, 06:12:45 am »


                MM - as a mostly action player, I had tried out Amia a few months back and played quite happily for 3-4 weeks until RL took over.  There are a lot of players who are there primarily for in-character RP (doesn't mean not adventuring though), but there are also plenty of people who go out "hunting" (adventuring) and since there generally seem to be ~30 or so people on between the 2 servers, a good mix was usually there.  I generally never had a problem finding someone in party range, whether it was level 3 or 23 and there's a "looking for party" tool that helps out.

I never felt pressured to RP at all, although you do need to stay in character in regular talk chat, and I had a few fun encounters with some drow PCs in underground areas.
               
               

               
            

Legacy_Kellendor

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« Reply #27 on: August 30, 2013, 12:03:09 pm »


               I sent the administrator an email about working on the forum for Isle Clostridia, and I guess he's a busy person because there's not many posts on the forum and most of them are older. He hasn't gotten back to me yet. Amia is heavy RP but you can play for action and no one will give you any grief, as long as you stay in character most of the time. That place is really good.
               
               

               
            

Legacy_urban561

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« Reply #28 on: October 03, 2013, 12:59:35 am »


               Not sure if this thread is still going but Argentum Regio is probably the most player friendly server i have ever been to. Its also an English server despite the Latin name.
               
               

               
            

Legacy_MagicalMaster

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« Reply #29 on: October 05, 2013, 07:01:32 pm »


               It's sort of still going.  I tried Amia but grew unhappy due to a lot of issues with the core way the world is set up and the apathy of some of the admins.  Meaning I'm still curious what else is out there.

I had tried Argentum Regio briefly a few months ago.  Was given a "tour" of the tutorial area and then wandered around for like 30 minutes on my own.  Basically couldn't find anything to do during those 30 minutes besides a quest that didn't seem to work properly so I simply gave up.  Maybe the server drastically improves but it didn't seem worth continuing to search for a quest or even something to kill.