Author Topic: Looking For a Server  (Read 3079 times)

Legacy_MagicalMaster

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« on: May 04, 2013, 06:02:41 am »


               Given The Amethyst Dragon's suggestion here, I figured I'd try it.  Essentially, a friend and I are looking for a PW we can play on occasionally.  We don't object to haks or rule changes (if anything we'd prefer them).  The following are criteria which interest us - though a PW wouldn't necessarily have to meet all of them:

1. Generally action focused.  We're fine with some RP but we want the focus of the world to generally being adventuring, exploring, and defeating formidable opponents (preferably in groups).

2. Level cap of at least 20.  We're fine with a level 20 world, level 80 world, or anything between.  We do want an "end-point" to the leveling so it is easier to find other characters to do max level content.

3. We want max level content, not "hit max level and start a new character."

4. Leveling should not be incredibly slow - we don't mind potentially a few hours per level on average, but we don't want to spend 20 hours trying to get from level 3 to 4.

5. Dying should not have severe penalties.  We're fine with a penalty but not to the point where we're afraid to explore.  Losing items permanently (or for long enough to make progress extremely difficult/impossible due to not being able to replace the items) or hours worth of experience is not acceptable.

6. We should not ever feel like we might as well AFK during a fight.  A mage being more effective versus a particular enemy than a fighter is fine and vice versa.  The mage going AFK because none of his spells can scratch the enemy (or the fighter going AFK because his attacks can't scratch the enemy) is not enjoyable.

7. There should be some direction.  We'd prefer quests to experience the world or at least some directions to level relevant zones.

8. Fights should not solely be about stacking a particular damage immunity/resistance.  Fire immunity/resistance helping versus a red dragon is fine.  Pretty much instantly dying if you don't have sufficient resistance/immunity is not, especially if there's no clear way to obtain the items needed.

9. There should not be incredible difficulty spikes.  We should not be adventuring and slaughtering orcs with 5 AB and 10 HP and then get slaughtered by the orc chief with 25 AB and 200 HP.  Challenge is fine, we like challenge.  But that's not challenge.

10. As said earlier, rule changes are fine (even preferred) - but we do want documentation on exactly how things were changed.

Those are the big things.  The following are worlds we've played on (not bashing anyone, just mentioning what we've tried):

- Higher Ground
- Isle of Thain
- Legion of Darkstar
- The Awakening
- World of Aenea
- World of Caenyr
- World of Greyhawk
- World Serpent Inn
               
               

               


                     Modifié par MagicalMaster, 04 mai 2013 - 05:04 .
                     
                  


            

Legacy_Gruftlord

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« Reply #1 on: May 04, 2013, 10:58:40 am »


               oh my.. you tried all the big names already.
i know that feeling (though in my case in the RP section).

i don't have a specific suggestion for you, but a few vague ideas/further questions:

any other language possible, aside from english?
do you think you could play on an RP server, with not so strict rules regarding RP? (there are a few left, that don't mind the occasional OOC joke, though all prefer you stay IC of course. doesn't mean there may not be a few left, with folks who prefer their RP to happen in dungeons)
NWN Connections, and play on a DMed campaign? get a few extra buddies and a DM. at this time and age, this seems like a good alternative for people who have specific needs not fulfilled by any of the remaining (crowded) PWs.
or find an empty PW and take it over :-D
otherwise if you want company, try those where there are people online... a few pop up, that you didn't mention
               
               

               


                     Modifié par Gruftlord, 04 mai 2013 - 10:13 .
                     
                  


            

Legacy_kalbaern

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« Reply #2 on: May 04, 2013, 03:05:07 pm »


               I'll toss my own PW out there for you to try then. Just follow the link in my signature for more info,
               
               

               
            

Legacy_MagicalMaster

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« Reply #3 on: May 04, 2013, 08:13:36 pm »


               Read over some stuff, Kalbaern, PMed you regarding some concerns.

Gruftlord wrote...

any other language possible, aside from english?


Not really.  Our Spanish isn't good enough to be even close to fluent so we'd probably prefer to avoid that.

Gruftlord wrote...

do you think you could play on an RP server, with not so strict rules regarding RP? (there are a few left, that don't mind the occasional OOC joke, though all prefer you stay IC of course. doesn't mean there may not be a few left, with folks who prefer their RP to happen in dungeons)


Yes, like I said, some RP is fine.  What we don't want is the following:

- People just sitting in town all day talking about their feelings
- People taking 8 hours for a dungeon which should take 30 minutes
- People saying "My fighter is smart, wise, and charismatic so I'll give him 8 Str/Dex/Con so he can have 16 Int/Wis/Cha!"

Gruftlord wrote...

NWN Connections, and play on a DMed campaign? get a few extra buddies and a DM. at this time and age, this seems like a good alternative for people who have specific needs not fulfilled by any of the remaining (crowded) PWs.


Not really comfortable trying to set aside specific times, we're already doing that in other games at the moment.

Gruftlord wrote...

or find an empty PW and take it over :-D


I've been testing some concepts as I've been considering building a PW - but that would obviously take months regardless.  And we're curious if there's a place we can play at the moment.
               
               

               
            

Legacy_FunkySwerve

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« Reply #4 on: May 05, 2013, 03:47:37 am »


               I suspect you're setting the bar a bit high. HG actively aims to do all the things you mention, but competing concerns inevitably interfere with some of them. We are, for example, in the middle of trying to push out 61+ level content, and some low-level content has necessarily fallen by the wayside. Some of our low-level set loot has taken a hit, and this causes problems with both power gaps and incentives to play certain areas. We do have specific plans laid to address these issues, but we, like most servers, are a work in progress.

If you do decide to build your own, you'll find this out the hard way. '<img'> That said, we always love to have more developers. Given that what you want to see in a server generally matches what we aim to do, you could always come aboard as a dev and help us achieve it. Just food for thought - pm me if you're interested.

And, if not, good luck in your search. '<img'>

Best,
Funky
               
               

               
            

Legacy_Terrorble

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« Reply #5 on: May 05, 2013, 06:04:16 am »


               The server I played, then worked on for quite some time was LotR: Gondor vs Mordor.  To varying degrees, it fits a lot of what you are looking for: action, level40 cap with level40 content, numerous spell/feat/class changes to make things generally useful and to expand build options - in-game documentation for spell/class/feat changes, leveling to 20 is doable in a couple days for new players, some quests, custom gear to farm for, etc.  It isn't a perfect fit to be sure, but a lot of people had a great time there for years.
24.57.207.95:5121 - this IP should be the most current
Your criteria are interesting to me.  My PW mod I am working on has all 10 of your requirements in some shape or form included in my list of goals.  Though, I often wonder, if what my mod has become is living up to the vision I have for it.  If I can learn to say no to extra shifts at work, maybe I'll finish it and host it, or put it on the vault.
               
               

               
            

Legacy_MagicalMaster

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« Reply #6 on: May 05, 2013, 06:19:28 am »


               

FunkySwerve wrote...

I suspect you're setting the bar a bit high.


Possibly, yes.

FunkySwerve wrote...

HG actively aims to do all the things you mention, but competing concerns inevitably interfere with some of them...We do have specific plans laid to address these issues, but we, like most servers, are a work in progress.


While I can't comment on the current state, when I was playing there it seemed to violate several of those goals.

FunkySwerve wrote...

If you do decide to build your own, you'll find this out the hard way. '<img'>


I would imagine, so, yes.
               
               

               


                     Modifié par MagicalMaster, 05 mai 2013 - 05:19 .
                     
                  


            

Legacy_MagicalMaster

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« Reply #7 on: May 05, 2013, 06:21:41 am »


               

Terrorble wrote...

The server I played, then worked on for quite some time was LotR: Gondor vs Mordor...24.57.207.95:5121 - this IP should be the most current


Is there no website whatsoever?  Or are there no haks at all (since obviously you'd need to be able to log in in order to read in-game documentation)?

Terrorble wrote...

Though, I often wonder, if what my mod has become is living up to the vision I have for it.  If I can learn to say no to extra shifts at work, maybe I'll finish it and host it, or put it on the vault.


Would be interesting to see, at least.
               
               

               
            

Legacy_ehye_khandee

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« Reply #8 on: May 05, 2013, 02:18:42 pm »


               Argentum Regio is built and billed as a RP-encouraged server. RP enhances the experience (literally gaining XP by RP, but this is not the ONLY way to gain XP on Argentum Regio - read on for more.

1. Generally action focused.  We're fine with some RP but we want the focus of the world to generally being adventuring, exploring, and defeating formidable opponents (preferably in groups).

The server offers a good deal of action in addition to many RP opportunities, the PLAYER is free to take advantage of any that appeal to them. We ask that like-minded PLAYERS band together as PARTIES, and all PCs should RP at least nominally if (for example) a DM'd event rolls through an Area where your PC is (as DMs frown on OOC interruptions to events). PCs gain XP by exploring new Areas, and by many other IC actions (such as mages collecting books, rogues fencing loot, etc.), all of this in addition to combat XP. We like to think that these features encourage adventuring and exploration. While soloing is possible for a PC played VERY smartly, PARTY adventuring is best.

The most easy-accessed ACTION oriented zones would include the Troll Lair (these regen exactly like in D&D), the Lizardman Lair, and the Giant Ant Colonies, though there are many places to have a good dust-up fight.


2. Level cap of at least 20.  We're fine with a level 20 world, level 80 world, or anything between.  We do want an "end-point" to the leveling so it is easier to find other characters to do max level content.

Level max is 40 here.

3. We want max level content, not "hit max level and start a new character."

While there are high level adventures to be had with or without DMs, it
should be emphasized that this is a work in progress and we are still
rolling out new content every week.


4. Leveling should not be incredibly slow - we don't mind potentially a few hours per level on average, but we don't want to spend 20 hours trying to get from level 3 to 4.

YMMV and leveling progress is a subjective judgement but I think our server might be to your liking here - upper levels take more than a few hours for sure, but lower ones can be had reasonably fast if you go adventuring.

5. Dying should not have severe penalties.  We're fine with a penalty but not to the point where we're afraid to explore.  Losing items permanently (or for long enough to make progress extremely difficult/impossible due to not being able to replace the items) or hours worth of experience is not acceptable.

Join now and have a bit of a look around. We are in late BETA TEST and during beta, we are awarding PCs a full set of 'life tokens' with each reset - this is a reward to our PLAYTESTERS and a compensation for any 'ugly beta deaths' (these are rare btw). POST BETA there will NOT be a vault wipe, so you'll be able to carry these extra tokens forward, and they can even be traded in game (so they will be worth vast loot post beta test).

Post beta test, we will continue to have death 'nerfed' for PCs up to level 6.

Beyond level 5, PC death costs one or more 'life tokens' (depending on how well your deity likes you), lack of such tokens results in perma-death. Life tokens can be earned in game (rarely) by exceptional RP or by completing 'Temple Quests' (epics mostly).

6. We should not ever feel like we might as well AFK during a fight.  A mage being more effective versus a particular enemy than a fighter is fine and vice versa.  The mage going AFK because none of his spells can scratch the enemy (or the fighter going AFK because his attacks can't scratch the enemy) is not enjoyable.

Our server offers a great deal of options not found elsewhere. I hope you will never feel you should AFK in combat - if you are up against something you cannot defeat you can flee (you are not required to kill your spawns here, our scripts clean up behind you). This allows many options - and if a creature is somehow 'invincable' it may be some indication that a PC should try some non-combat method rather than 'toe-to-toe' an opponent. I can't guarantee you will never encounter a thing you cannot defeat, but we do offer options as an alternative to such encounters including flee (smokebombs and caltrops are FUN!).

7. There should be some direction.  We'd prefer quests to experience the world or at least some directions to level relevant zones.

The clues to advenure are generally found by conversing with NPCs, some of the rumors are true - sort them out and you'll find many adventures here (1337+ areas). Some clues can be found in books, some just by common sense and observing the environment (sensory input, tracking, wilderness sense, etc.). Not all adventure locations are obvious, you MUST do some sleuthing here to find some things, but you can just 'stumble into adventure' too (I encourage exploration). Even if a DM is not online, this can be good, as some Areas have spawns that only trigger if no DM is on.

8. Fights should not solely be about stacking a particular damage immunity/resistance.  Fire immunity/resistance helping versus a red dragon is fine.  Pretty much instantly dying if you don't have sufficient resistance/immunity is not, especially if there's no clear way to obtain the items needed.

We try to offer good fights, we observe results and modify things as we go. Come help us fine-tune some of our encounters, there's enough fight for everyone. '<img'>

9. There should not be incredible difficulty spikes.  We should not be adventuring and slaughtering orcs with 5 AB and 10 HP and then get slaughtered by the orc chief with 25 AB and 200 HP.  Challenge is fine, we like challenge.  But that's not challenge.

Agreed and we try to avoid such things, but this is a 'no rails' server, so you CAN get in over your PC's ability to cope, hence we do allow fleeing and other alternative means of dealing with opponents/encounters. Join in and help us fine-tune the encounters.

10. As said earlier, rule changes are fine (even preferred) - but we do want documentation on exactly how things were changed.

This is a very PNP D&D style server. We obviously have rule changes for that reason. We offer a PLAYER GUIDE pdf file (version 1.0 due for review and refinement)

social.bioware.com/project/3271/#files

found as a link in our PROJECT page on this site.

social.bioware.com/project/3271/#details

We also have a solid web site found at

playnwn.com

an active forum at

aldohral.forumotion.com

and an on-going wiki effort (thanks to dedicated PLAYERS)

argentumregio.wikia.com/wiki/Main_Page

In addition to all this online material, your PC has an item at start that is essentially the whole tutorial area as a 'conversation' - so you can refresh your memory on any detail of how to play just by consulting this in game guide. The Tutorial Areas are a must see, demonstrating things like fly, swim, climb, jump, hidden trail use, window use, Wild/Dead Magic and more.

We encourage RP here in many ways but do not boot PLAYERS for lack of it generally - we understand that all PLAYERS start somewhere. We welcome new PLAYERS and just ask like minded PLAYERS to PARTY up. We ask all to respect DM'd events in progress with nominal RP while in their perview.

That all said - contact me for a tour of the tutorial area and I'll slip you some free smokebombs (craftable item btw).

Hope to see you online.

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_Terrorble

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« Reply #9 on: May 05, 2013, 10:23:33 pm »


               LotR: Gondor vs Mordor requires no haks beyond CEP2.4.  The website www.gondorvsmordor.com is still operational, but in-game info is the most current.  You will likely run into a couple other players, but I wouldn't expect to find any DMs present these days.
               
               

               


                     Modifié par Terrorble, 05 mai 2013 - 09:23 .
                     
                  


            

Legacy_Gruftlord

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« Reply #10 on: May 06, 2013, 01:33:41 pm »


               

MagicalMaster wrote...

Gruftlord wrote...

or find an empty PW and take it over :-D


I've been testing some concepts as I've been considering building a PW - but that would obviously take months regardless.  And we're curious if there's a place we can play at the moment.


Well, if you're open to such things, Realms of Annakolia and Arbor Falls looked like nice and easy (in terms of fun) places, but are currently empty. I guess people wouldn't mind you having a bit of fun there. I didn't play long enough on either of there to tell you anything about end game content or difficulty spikes though. I went there when player numbers were allready dwindling (2-3 year ago) and never found much action at europen time. servers and Dms are US centered.
But they did have a forum, that outlined some changes, and the rules weren't that strict as to limit going out on adventures.

on the action servers, there should be a few around, that are still populated, that you didn't mention. what about those? 3 towns and neversummer 4.
               
               

               
            

Legacy_MagicalMaster

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« Reply #11 on: May 06, 2013, 11:44:30 pm »


               

Terrorble wrote...

LotR: Gondor vs Mordor requires no haks beyond CEP2.4. The website www.gondorvsmordor.com is still operational, but in-game info is the most current. You will likely run into a couple other players, but I wouldn't expect to find any DMs present these days.


All right, thanks.  Probably going to pass for now, but thanks for mentioning it.

Gruftlord wrote...

on the action servers, there should be a few around, that are still populated, that you didn't mention. what about those? 3 towns and neversummer 4.


Never heard of either.
               
               

               
            

Legacy_Gruftlord

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« Reply #12 on: May 07, 2013, 01:46:02 pm »


               take a look here:
http://www.nwnlist.com/

under PW Action, sort by player count and they should be quite at the top. still ~ 10 players online

also Heart of Winter under Action (only listed here: http://nwnserverlist...art=action&ord=) has good player counts still.

not sure if these meet any of your requirement, but these 3 seem to be the strongest NWN action servers listed on the two sites. must be telling something. might be worth a shot.
               
               

               
            

Legacy_Dante2377

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« Reply #13 on: May 07, 2013, 04:35:34 pm »


               The two that I would recommend and play at are Sword Coast Adventures (legion of darkstar) and Kharlindale.  As it seems you've already tried SCA, I'd give Kharlindale a try.  I always found players on at various levels and very friendly to new players (both new to nwn and to the world).  The classes are as balanced as I've seen in NWN and single-class PCs get some enhanced items to help make those builds compete with multi-class builds in terms of power.  The changes are detailed here  http://z6.invisionfr...hp?showtopic=31
               
               

               
            

Legacy_qaerinju

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« Reply #14 on: May 07, 2013, 06:47:10 pm »


               Which of your criteria did you fail TA on? Seems to me it passes all 10.