Hey Tarot. as I told you earlier I am using your
puddles in Arnheim's custom content compilation.
With regards to
Q versus
CEP:
when I upgraded the old PW
Vives* in an attempt to save it after the original team retired, I took all of the old content for the server (much of which predated CEP 1) and reorganized it, then included Project Q as well. I considered CEP first. But quickly realized that its sheer size would be a problem to make work with Vives legacy content. So Project Q was the winner in that case due to how easy it was to work with.
This whole project was a great crash course in how NWN uses custom content. I wish Vives had regatehred its old community, but that didn't work out. So I moved on to other projects, and have been using Project Q as the backbone ever since. I prefer to pick and choose the content I want for my module, and adding stuff from the Community Content Challenges on top of Q has been a breeze.
Lately however I've gotten out of control. I need to go back through Arnheim's HAKs and prune. I think I've got twice as many tree placeables as I'm ever going to use. They are all high quality though...
'> Its tough to decide. For example, I imported all of Babayaga's
tree placeables because I planned to use his
forest tileset in Arnheim. That forest however isn't quite ready (even with
Helvene's edge tiles added in) so I learned my lesson. Its better to add content right when you need it rather than gather a huge collection that you plan to use in the future....
Anyway this has been more of my blather and likely more than you wanted.
'>
______
* - some NWN community trivia, the key member of the team that created Vives was Vaei - the creator of those
cool additional animations that we all love today, and are in Project Q.
Modifié par henesua, 19 décembre 2012 - 02:39 .