Author Topic: Looking for an action server... Power gamer here, RP and Sex servers need not apply  (Read 1719 times)

Legacy_Dark star 1

  • Newbie
  • *
  • Posts: 10
  • Karma: +0/-0


               So let me start out by saying I am a bit of a power gamer. I have been looking for a pw for a while that can accommodate my play style.
 
All the worlds I have encountered so far all have an end point. You can keep on playing them, but at some point your character maxes out, it is as good as it is going to get, and although they offer re-playability by building a new character, once you max out on your main, you can retire it, or use it to stomp the hell out of the mod, but that’s about it.
 
Is there anything out there that can offer true incentive to a power gamer such as myself?
               
               

               


                     Modifié par Dark star 1, 27 décembre 2012 - 04:52 .
                     
                  


            

Legacy_Lazarus Magni

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0


               There are a number of very good action servers. I can tell you from experience PoA (HGLL), neversummer, badlands, legends of chance, are all excellent. And servers like HoW, and underworld come highly recommended. And then there are quite a few hidden gems, like Aventia 3 Merged- Unlimited Levels.

Even on Av3, we have a finite number of areas (1300 ish maps), and a hardcoded level cap of 2000. Although no player has, at this time, ever exceeded level 650. Subsequently we only have areas for players up to level 700 currently. The unending nature of nwn 1 PWs comes from servers that continue to be active in development. For example if we start getting more high level players on Av3, we can certainly add more content for them.

Development takes a lot of time however, so the only true way to experience an unending adventure in the realm of NWN 1 is to play on multiple servers. That way you experience new things quite often, and it may seem to be infinite. Additionally getting involved in development, can only further expand the worlds you are interested in, and contribute toward the unending adventure which is NWN 1.
               
               

               


                     Modifié par Lazarus Magni, 01 novembre 2012 - 06:54 .
                     
                  


            

Legacy_Fatal Assassin

  • Newbie
  • *
  • Posts: 26
  • Karma: +0/-0


               I have to say I find this kind of funny... I have checked Aventia 3 out a bit. Played it over 40 hours and my highest lvl is 30. I can't imagine what it takes to get to 600 or even 300. Iduno about the other servers you mentioned Lazarus, but you certainly can't get to end game on Aventia in short order.
               
               

               


                     Modifié par Fatal Assassin, 02 novembre 2012 - 05:21 .
                     
                  


            

Legacy_Lazarus Magni

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0


               LOL Fatal… that is kinda the point. Aventia is over 9 years old. Subsequently so is our player base. If you could get to “end game” content in a week it wouldn’t be very unlimited…

That being said, on Av1 the xp cap was 150, on Av2 250, and on Av3 it is currently 1000 (although previously was 300, and then 500.) In about 6 months, prior to the cap being boosted to 1000, we had a player reach 400+ (actually I think it was less than 6 months.)

So no you can’t reach end game in a week. You can certainly get to the highest lvl areas though if you are committed.

But that doesn’t take away from my previous point about the NWN 1 universe being unlimited. Av3 is just one of many “action” mods, with all the other combined genera’s the universe is essentially without limit.

It’s a beautiful thing if you ask me…

P.S. BTW I have seen folks get up past lvl 40 in less than one day on Av3...
               
               

               


                     Modifié par Lazarus Magni, 02 novembre 2012 - 07:20 .
                     
                  


            

Legacy_Aelis Eine

  • Full Member
  • ***
  • Posts: 212
  • Karma: +0/-0


               

Dark star 1 wrote...

So let me start out by saying I am a bit of a power gamer. I have been looking for a pw for a while that can accommodate my play style.
 
All the worlds I have encountered so far all have an end point. You can keep on playing them, but at some point your character maxes out, it is as good as it is going to get, and although they offer re-playability by building a new character, once you max out on your main, you can retire it, or use it to stomp the hell out of the mod, but that’s about it.
 
Is there anything out there that can offer true incentive to a power gamer such as myself?


Honestly you shouldn't be playing NWN for that =p

All RPG-type games have an end point - you hit max level then you grind for top end gear and you're pretty much done until the developer can churn out the next content expansion/update. Some games offer PvP so that players with endgame gear have a new and potentially limitless challenge to overcome, since they'll be fighting other players that think and learn as they do (for the most part).

NWN servers are run with limited resources, so if content is what you're looking for, there is definitely going to be less content than a commercial MMO. I don't think the PvE-focused PWs offer much PvP either.

If the PvP servers like Antiworld and Bastions of War are still alive, you might want to try that, but the NWN metagame has been played out and there hasn't been many new PvP build developments there. In the end you'll find yourself sticking to the same few builds and classes and fighting others with something similar.

If you're not into PvP, try looking at Dungeons and Dragons Online. I didn't like it much but the classes are similar to NWN and offers a reincarnation system so you can keep replaying your capped old character from level 1 with small bonuses every time you do it. Not to mention a very time consuming raiding/gearing game that I didn't want to bother with.
               
               

               


                     Modifié par Aelis Eine, 03 novembre 2012 - 01:17 .
                     
                  


            

Legacy_icywind1980

  • Hero Member
  • *****
  • Posts: 546
  • Karma: +0/-0


               @Aelis Eine: Don't you think it a little presumptuous and down right rude to have the nerve to tell someone how they should play a game, or not to play it at all? I sure do.

Now for the OP: As for Powergamer servers- some of the best ones I ever played on are sadly gone with the wind. Neversummer North was by far the best. While it's true, the game limits you to 40 levels on that server, there was always something to do at level 40. Most of the best things couldn't even be done until level 28. I haven't tried Neversummer East in quite some time as I remember after the admin's computer died, they lost all our characters and we all had to start over again with nothing to show for it. It wasn't quite the same- people became greedy and no one ever wanted to party, out of fear that someone would steal their gear or drops. That was about two years ago, so maybe people have restocked their hoards and might be more party friendly and newbie friendly, or might not be.

Regarding Aventia, you can read over my comments in the appropriate thread there. These are my opinions and may or may not be the opinions of any other players there.

If you can stand public sex, being hit on all the time and constantly feeling a little gross, you could try Sinfar (if you are 18+). I played there briefly and found the leveling fun and easy for the most part. Too easy in some places, challenging in others. If you put in your description something like "not interested in sex" people will for the most part, leave you alone. The downsides of course are that the world is huge- over 1GB mandatory downloads and more than 2GB others but to experience it, you'll want all of them. Also the server admin kind of makes changes on the fly and doesn't give one crap about how much he hurts the players of the mod. So there's that. But if you're into customizations and building your own weapons and epic leveling, you might like it.

Deathlands was fun at first but became very tedious.

12 Dark Secrets was also fun, but if you don't get an experienced player to run you around in the beginning, you won't be able to figure it out. Also, you stop earning normal experience at level 18 or 20, I believe and you will need a party to continue on. Which is about impossible with the 1-2 players on at max.

Soul Forge is back up again. This was originally intended as a RP server but with the new admins, they decided to put it up under PW action. It has a low player base at the moment and the original forums are gone, but there is a facebook group and a temp forum. It's not at all what I'd call end game friendly, but many of the players I've talked to have solo'd to 40 and stomp around places looking for gear to twink out new characters.

Hmm I'd recommend also not bothering with anything Nordock related. It's difficult to figure out quests as they do not use journal entries and quest items generally do not have instructions on them. Also exp is very low and it's super easy to stumble into a high level area like right outside of town.

There used to be an awesome server called Demonrealms but that has sadly gone with the wind. I heard talk of the admins bringing it back once or twice, but it's all been talk.

I think Tornado of Souls is still around. This place was genuinely fun. It's a lot more fun with more players, obviously so if it's still around, end game might be difficult. Otherwise I'd suggest giving it a go.

I'll post back if I can find any other good ones for you. It seems like we're more or less in the same boat, but I've resigned myself to single player mods and/or lan parties with two other players. I think PW's are going out of style.
               
               

               
            

Legacy_leo_x

  • Sr. Member
  • ****
  • Posts: 403
  • Karma: +0/-0


               

Dark star 1 wrote...

So let me start out by saying I am a bit of a power gamer. I have been looking for a pw for a while that can accommodate my play style.
 
All the worlds I have encountered so far all have an end point. You can keep on playing them, but at some point your character maxes out, it is as good as it is going to get, and although they offer re-playability by building a new character, once you max out on your main, you can retire it, or use it to stomp the hell out of the mod, but that’s about it.
 
Is there anything out there that can offer true incentive to a power gamer such as myself?


I'm curious if you have in mind a concrete idea of what the true incentive would entail?  I'm inclined to agree with Aelis Eine.  NWN PWs don't lend themselves very well to the skinner box MMO style, for lack of better terms.

Perhaps, you're hearing the clarion call??  "Become a builder...(you know you want to)...!"
               
               

               


                     Modifié par pope_leo, 03 novembre 2012 - 07:12 .
                     
                  


            

Legacy_Aelis Eine

  • Full Member
  • ***
  • Posts: 212
  • Karma: +0/-0


               

icywind1980 wrote...

@Aelis Eine: Don't you think it a little presumptuous and down right rude to have the nerve to tell someone how they should play a game, or not to play it at all? I sure do.


I'm not telling them how they should play a game, I'm telling them how they can't play a game because what they're looking for doesn't exist. Even by your own admission:

icywind1980 wrote...

I've resigned myself to single player mods and/or lan parties with two other players. I think PW's are going out of style.


You haven't quantified a good endgame on any NWN server, other than a very vague statement about Neversummer, that "there was always something to do at level 40" - like what and for how long? Instead you list a few grouses about high level play, like having grind that gets tedious or having difficulty finding parties, and that only proves my point.

From my personal experience as a builder, 10 hours of work = 1 hour of gameplay that's fun enough to repeat a few times. In context, 3 years ago I'd estimate I played on Leo's Awakening server for about 50 hours, split across 2 characters roughly 35-15. Assuming an average development time investment of 3 hours/week, which is pretty normal to avoid burnout and balance the work, family and playing time etc, that's another 156 hours of development for 15.6 hours of gameplay. Suppose that's repeated 2 times on average (most content run once, some run 2-5 times) and added to my original 35 hours, that's around 66 hours that I can expect from a server.

In Aventia's case, they have more than one builder and 9 years of history, so 100+ hours isn't farfetched, maybe even 200+, but that's still under the hundreds of thousands of hours some MMOs expect players to put in.

Side note here: If you add up the number of hours per server and multiply by the average number of alts you play, you can probably get thousands of hours of gameplay, and NWN is very very good value for money because of that. But If you're looking to spend that thousands of hours on a single server with a single character, I don't think that's possible unless you have a very high tolerance for tedium and repetition.

I will freely admit some servers like Aventia and Chance offer some form of endgame character advancement, but they're usually based on power creep - you fight more or less the same templates, just that maybe their appearances are different and you get bigger numbers coming out of both you and the mob, and maybe you stack this resist instead of that resist but ultimately you get the feeling of sameness.

Bottom line is NWN just plain doesn't work as a single character timesink, and rightfully so. Even commercial MMOs have trouble doing that and some resort to methods like low exp/droprates, instance cooldowns to extend artifically gameplay and squeeze out that extra month of subscription or pay to win shortcut purchase.
               
               

               
            

Legacy_Aelis Eine

  • Full Member
  • ***
  • Posts: 212
  • Karma: +0/-0


               Edit: double post
               
               

               


                     Modifié par Aelis Eine, 04 novembre 2012 - 02:11 .
                     
                  


            

Legacy_Dark star 1

  • Newbie
  • *
  • Posts: 10
  • Karma: +0/-0


               Well for me it is a matter of, once you reach 40, or exceed 40 (or whatever the “endgame” lvl is), what does the server have to offer to maintain the interest of it’s players?

As far as Aventia 3 is concerned, me and my roommates have been checking it out some. So far it seems pretty decent, although based off the guide book describing level areas, and the levels of other players we see logging in, we have barely scratched the surface. So I can’t really speak to what “endgame” content is like there.

Basically I just want a PW that can continue to maintain my interest for the long haul. From what I hear here that is not possible with NWN 1, yet at the same time, I see the community is still strong despite it being over 10 years old. Kind of an oxymoron don’t you think?
               
               

               
            

Legacy_Aelis Eine

  • Full Member
  • ***
  • Posts: 212
  • Karma: +0/-0


               

Dark star 1 wrote...

Well for me it is a matter of, once you reach 40, or exceed 40 (or whatever the “endgame” lvl is), what does the server have to offer to maintain the interest of it’s players?


This question is much easier to answer =p The usual suspects have all been named. I don't think there's been mention of The Awakening so I'll add that to the list. It offers a similar legendary level system to Higher Ground, but with more focus on character build than gear grind, and more traditional NWN gameplay.

There was also mention of Legends of Chance, but it has some special circumstances. The server is UK-hosted and Gamespy doesn't pick up UK servers for some reason. You'll need to go to its forums at www.legendsofchance.net to get its IP. The current IP is 86.19.133.119. It features god levels post-40, which are kind of like Aventia's, but with more perks like immunities and auto-rezzes, although it comes with more grinding per level too.

Basically I just want a PW that can continue to maintain my interest for the long haul. From what I hear here that is not possible with NWN 1, yet at the same time, I see the community is still strong despite it being over 10 years old. Kind of an oxymoron don’t you think?


It's not really strong. I would call the community active and passionate, but numerically it's not strong. According to Gamespy, there's 608 players currently online, but 144 are fake players from Sinfar - They tally their player count across 3 servers, and reflect that as their player count per server, so the real number is 464. Compared to other games released in the 2002-2003 period, that's 14.9% of the 3,118 concurrent players on Ragnarok Online, according to Ragial, and 1.21% of the 38,266 concurrent players on EVE Online, according to EVE-Offline.

I'd consider NWN's main demographics to be altoholics, casual gamers, RPers, and cybersexers. The first 2 groups are the ones you'd typically see in an Action server, and they add up to 116 out of that 464.

Out of that 116 you'll be hard pressed to find hardcore powergamer types who aren't altoholics. If you're not an altoholic you'll probably have a lot of trouble maintaining interest in a single server for say, more than 2 weeks of hardcore playing (4+ hours/day). Some players get around this by server hopping, and it looks like that's what you're experiencing.

Still, if you're looking for a NWN server, I think there's a pretty comprehensive list in this thread. Whether any of them work for the long haul probably depends on the person, but from my experience both running a server, talking to players and being a player myself, if you're a hardcore powergamer 4+ hours/day bust-out-excel-sheets blaze-through-content type, I don't think they can give you what you want =p
               
               

               


                     Modifié par Aelis Eine, 05 novembre 2012 - 09:12 .
                     
                  


            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0


               

Dark star 1 wrote...

Well for me it is a matter of, once you reach 40, or exceed 40 (or whatever the “endgame” lvl is), what does the server have to offer to maintain the interest of it’s players?

As far as Aventia 3 is concerned, me and my roommates have been checking it out some. So far it seems pretty decent, although based off the guide book describing level areas, and the levels of other players we see logging in, we have barely scratched the surface. So I can’t really speak to what “endgame” content is like there.

Basically I just want a PW that can continue to maintain my interest for the long haul. From what I hear here that is not possible with NWN 1, yet at the same time, I see the community is still strong despite it being over 10 years old. Kind of an oxymoron don’t you think?

you can try PW of mine, Arkhalia, its lvl 40based loot action PW server. Dungeons there always end with boss and treasure and there is overwhelming ammount of possibilities you can improve your character:
0) easy to level up 40, its possible to do it in 24hours if you know how and have equip already
1) extreme ammount of various items
- there are gems you can put into your weapon to add damage, there are non-slotted weapons (also called uniques) you can fold up together (4same = 1higher) up to +10, slotted weapons can be fold up up to +8/3slots
- there are class-specific items, such as armor for ranger lvl 30 that grants very nice bonuses incomparable with any other armor
- there are shadowy amulets and other items that you can put into any item you wear and get bonus item properties from them on this item; example: shadowy amulet of +1 strenght, rezist 5/element, rezist 10/element, keen, vampiric regen, on-hot vorpal, +1skill
- there is really enourmous support and equip variety for ranged characters, special shadowy amulets like "mighty +20", possibility to add keen, onhit vorpal, vampire regeneration into ranged weapon as well and even throwing weapons have great support here - you can find so called throwing weapon generator which generates unlimited stack of throwing weapon, again all shadowy amulets apply and you can even add special one that increases stack sizer by 50 (double ammunition)
- there are very powerfull items divided into three pieces, you have to find two pieces, buy the third and only then you can complete it and get the final product (most shadowy amulets are divided)
- there are even powerfull items that except competing requires "exping", after you complete it you get +1versions and you must feed the item with XPs to get +7version
2) legendary levels
- differs from Aventia in way they are much much harder to get and gives less bonuses, but its a way to improve your character further; example: 1. legendary level is at 5milion XP, second at 10milion, bonuses are based on class, casters gets +1caster level, warriors +1ab/dmg, etc. what class you can choose depends on builds, there are some rules:
3) great challenges for solo players
- there are dungeons intented for solo players, if you arent "party player" then you can find this very enjoyable, often is said these dungeons are tough (by newcomers), yet the best skillers out there are finishing them blindfolded - from this reason I created hardcore dungeon versions which are challenge even for the very powerfull characters with awesome items on them
4) party only dungeons
- some dungeons we have are party only, to finish dungeon one have to bring char A, one must take char B, there are four dungeons for 2players, 8 dungeons for 3ppls and 2hardest for 4+, and new dungeons are being added
5) kill statistics (LINK)
- killing of the boss is written into database and 5 best killers is written on the page
6) friendly players
- PK is nonexistant here because all players cooperates with each other in order to complete party for various dungeons and are always kind to help newcomers, current ppl count is 10same players playing each day, almost always is someone in

unfortunately it has one big disadvantage, the server language isnt english... but is definitely possible to play there if you want to, in conversations, pressing 1 will mostly get you where you need and there are only few quest and all optionals, players all speaks also english so that should be problem also, still the informations on forum are all in czech language. If you would want to try it, you need to register your account name with your cdkey here, and dowload haks here. and here.
               
               

               
            

Legacy_leo_x

  • Sr. Member
  • ****
  • Posts: 403
  • Karma: +0/-0


               Since Aelis Eine mentioned my server, The Awakening, (I recognize the name Dark Star so I am assuming you already tried it), I would add a few notes about how I think it relates to what you're looking for.

After I replaced the Higher Ground Legendary Level system with my own, so that levels 40-60 are real levels as far as the game is concerned (gaining AB, saves, etc, per the 2da files, fully multi-classable and respecable), characters gained a ton of (currently unanswered) power.  On account of that, I think that your main would face very little endgame challenge.

That said we're back developing after a long hiatus.  So there are some things coming down the pike that may be of interest to you, even if the server is not currently your cup of tea.

- Guild Wars 2 inspired PvE level scaling.  Areas will have an effective level, so when a character goes into an area that's lower level then they are they get scaled back.  I won't go into the details of how it works, but as it relates to your main: you would be able to go into areas that your gear and level far out match and not totally decimate everything.  Or to put it another way, your main could find at least some challenge outside things that are strictly endgame or it could help lower level characters without completely dominating.

- Diablo inspired (if you're really squinting) style itemization system.  I.e. Item drops will have properties determined by die rolls.  In your case your main might have an incentive to rerun endgame areas to perfect the rolls.  

I'm also working on a major custom content update, that will hopefully inspire the team to build new areas.

In any case, good luck on your server search!

- leo
               
               

               


                     Modifié par pope_leo, 05 novembre 2012 - 11:14 .
                     
                  


            

Legacy_Lazarus Magni

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0


               

Aelis Eine wrote...

Dark star 1 wrote...

So let me start out by saying I am a bit of a power gamer. I have been looking for a pw for a while that can accommodate my play style.

All the worlds I have encountered so far all have an end point. You can keep on playing them, but at some point your character maxes out, it is as good as it is going to get, and although they offer re-playability by building a new character, once you max out on your main, you can retire it, or use it to stomp the hell out of the mod, but that’s about it.

Is there anything out there that can offer true incentive to a power gamer such as myself?


Honestly you shouldn't be playing NWN for that =p

All RPG-type games have an end point - you hit max level then you grind for top end gear and you're pretty much done until the developer can churn out the next content expansion/update. Some games offer PvP so that players with endgame gear have a new and potentially limitless challenge to overcome, since they'll be fighting other players that think and learn as they do (for the most part).

NWN servers are run with limited resources, so if content is what you're looking for, there is definitely going to be less content than a commercial MMO. I don't think the PvE-focused PWs offer much PvP either.

If the PvP servers like Antiworld and Bastions of War are still alive, you might want to try that, but the NWN metagame has been played out and there hasn't been many new PvP build developments there. In the end you'll find yourself sticking to the same few builds and classes and fighting others with something similar.

If you're not into PvP, try looking at Dungeons and Dragons Online. I didn't like it much but the classes are similar to NWN and offers a reincarnation system so you can keep replaying your capped old character from level 1 with small bonuses every time you do it. Not to mention a very time consuming raiding/gearing game that I didn't want to bother with.


Wow… ok… I beg to differ.

No doubt every game has an end point, however with NWN, and specifically in my own experience with Aventia 3 Merged- Unlimited Levels, the end point thus far is exclusively defined by what we as Av3 community members contribute to the mod. Currently we have 1300+ areas from level 5-600+ and if we get more high lvl players we could easily add more content, if people were interested in doing so. Hence… It is unlimited (even with a 2000 cap, given no one has even reached half this, it is essentially unlimited for the time being.)

“Less Content than a commercial MMO”??? Your joking right? Or maybe disillusioned… With community contributed content (not just for Av3, but NWN 1 in general) we, the players, can churn out way more content than a team of 20ish paid programmers (sorry WOW, but it’s true, there is strength in numbers, and in this case the numbers come from us, the players.)

No doubt PVP adds an additional element for the NWN 1 dynamic. I miss DeX. However for action, you don’t need this. Sadly pvp did not receive a category of it’s own for nwn 1 PWs and got lumped into action.


icywind1980 wrote...

@Aelis Eine: Don't you think it a little presumptuous and down right rude to have the nerve to tell someone how they should play a game, or not to play it at all? I sure do.

Now for the OP: As for Powergamer servers- some of the best ones I ever played on are sadly gone with the wind. Neversummer North was by far the best. While it's true, the game limits you to 40 levels on that server, there was always something to do at level 40. Most of the best things couldn't even be done until level 28. I haven't tried Neversummer East in quite some time as I remember after the admin's computer died, they lost all our characters and we all had to start over again with nothing to show for it. It wasn't quite the same- people became greedy and no one ever wanted to party, out of fear that someone would steal their gear or drops. That was about two years ago, so maybe people have restocked their hoards and might be more party friendly and newbie friendly, or might not be.

Regarding Aventia, you can read over my comments in the appropriate thread there. These are my opinions and may or may not be the opinions of any other players there.

If you can stand public sex, being hit on all the time and constantly feeling a little gross, you could try Sinfar (if you are 18+). I played there briefly and found the leveling fun and easy for the most part. Too easy in some places, challenging in others. If you put in your description something like "not interested in sex" people will for the most part, leave you alone. The downsides of course are that the world is huge- over 1GB mandatory downloads and more than 2GB others but to experience it, you'll want all of them. Also the server admin kind of makes changes on the fly and doesn't give one crap about how much he hurts the players of the mod. So there's that. But if you're into customizations and building your own weapons and epic leveling, you might like it.

Deathlands was fun at first but became very tedious.

12 Dark Secrets was also fun, but if you don't get an experienced player to run you around in the beginning, you won't be able to figure it out. Also, you stop earning normal experience at level 18 or 20, I believe and you will need a party to continue on. Which is about impossible with the 1-2 players on at max.

Soul Forge is back up again. This was originally intended as a RP server but with the new admins, they decided to put it up under PW action. It has a low player base at the moment and the original forums are gone, but there is a facebook group and a temp forum. It's not at all what I'd call end game friendly, but many of the players I've talked to have solo'd to 40 and stomp around places looking for gear to twink out new characters.

Hmm I'd recommend also not bothering with anything Nordock related. It's difficult to figure out quests as they do not use journal entries and quest items generally do not have instructions on them. Also exp is very low and it's super easy to stumble into a high level area like right outside of town.

There used to be an awesome server called Demonrealms but that has sadly gone with the wind. I heard talk of the admins bringing it back once or twice, but it's all been talk.

I think Tornado of Souls is still around. This place was genuinely fun. It's a lot more fun with more players, obviously so if it's still around, end game might be difficult. Otherwise I'd suggest giving it a go.

I'll post back if I can find any other good ones for you. It seems like we're more or less in the same boat, but I've resigned myself to single player mods and/or lan parties with two other players. I think PW's are going out of style.


Wow again… ok…

Regarding Aventia 3… You played what 5 hrs? And didn’t heed the advice from me and other players? (e.g. read the guide book)… Umm ok your criticism was duly noted.

Public sex? Sorry… that shiznit is lame as hell. If your not playing something specifically designated toward it, it should not be masquerading as an action server (not looking for that kind of “action” personally from my online video gaming.)

Your other server reviews… I have no idea about, but given your general stance I would not put much worth in them. I know for a fact neversummer is fun as hell.


Aelis Eine wrote...

In Aventia's case, they have more than one builder and 9 years of history, so 100+ hours isn't farfetched, maybe even 200+, but that's still under the hundreds of thousands of hours some MMOs expect players to put in.

...

I will freely admit some servers like Aventia and Chance offer some form of endgame character advancement, but they're usually based on power creep - you fight more or less the same templates, just that maybe their appearances are different and you get bigger numbers coming out of both you and the mob, and maybe you stack this resist instead of that resist but ultimately you get the feeling of sameness.

Bottom line is NWN just plain doesn't work as a single character timesink, and rightfully so. Even commercial MMOs have trouble doing that and some resort to methods like low exp/droprates, instance cooldowns to extend artifically gameplay and squeeze out that extra month of subscription or pay to win shortcut purchase.


Absolutely, on Aventia 3 (specifically since there is more than one), we have had 100+ people work on the mod over the last almost 10 years. 200+ game hrs? Please… it’s more like 1000+ if not 2000+ or more. Ask some of the people who have actually reached level 400+…

Compared to “MMOs”… ok this is getting laughable. No doubt your statistics you threw up are valid. But if Bioware/Arari/EA hadn’t nearly abandoned NWN 1, things might be quite different, and those of us who still play recognize this game is still way better than those released at the same time, and considering the online customizability is still top end (in fact unsurpassed)... yeah this game still rocks!

The feeling of sameness? Are you referring to video games in general, or have something real to offer for criticism? There is a general framework we all work off of. It starts with the base, and builds… if you have an idea for a more dynamic base, you could prolly make the most dynamic video game that has ever existed. Until then… we are all going to be working off static bases… And NWN is one of the most dynamic bases I have seen.



Aelis Eine wrote...

I'd consider NWN's main demographics to be altoholics, casual gamers, RPers, and cybersexers. The first 2 groups are the ones you'd typically see in an Action server, and they add up to 116 out of that 464.


Is that your general assessment of video gamers or just NWNers? Or maybe players on action servers? I personally take some offense to this.

What type of server do you play on (or host)? Let me guess… RP? The only reason RP servers are the most popular (other than the sex servers, which I guess are also RP in a sense) is because, a) it’s a lot easer to directly tap into your player’s creative minds and work off them, rather than get them to do work in the toolset to provide lasting content, and 'B)' developing a story around a player is “unlimited”. You can perpetuate that story as long as you want (if you play within the confines of the world). Actually this I believe is the main reason RP servers are the most popular in NWN. You don’t need hours in the toolset to create areas, or incredibly complex and sophisticated scripting to get a player to use their imagination. It is intrinsic to most of us. And we happily express it (which RP PWs can tap into.)

The thing is, you can pretty much apply RP to any concept (e.g. the sex servers or better yet action servers.) Apply it to an action server and you could make it unlimited in that aspect alone. The hard thing is to apply it in a static nature. (e.g. from building and scripting.)

Av3 is actually not opposed to RP. I have tried to get such quests going in the past. But sadly they never got the interest they prolly deserved. It’s kinda the opposite edge of the RP dynamic. Although it allows unlimited potential due to our imaginations…. It requires DM’s to facilitate it. Which is no less an investment of time than scripting or building, and yet less lasting.

I guess the ease of facilitating RP explains the current RP popularity, and the difficulty of facilitating action explains the current action un-popularity comparatively.


P.S. Glad to see Av3 made some of you all's radar, and inspired (or prompted at least) some other post 40 content (similar or otherwise...) As a player for over 8 years there was quite a lack of that, and as a player I am happy to see it evolve on Av3 or other servers. Before you all speak on Av3 though you might want to get to know it . Or I will not hesitate to check you on that.
               
               

               


                     Modifié par Lazarus Magni, 07 novembre 2012 - 02:53 .
                     
                  


            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0


               

Lazarus Magni wrote...

“Less Content than a commercial MMO”??? Your joking right? Or maybe disillusioned… With community contributed content (not just for Av3, but NWN 1 in general) we, the players, can churn out way more content than a team of 20ish paid programmers (sorry WOW, but it’s true, there is strength in numbers, and in this case the numbers come from us, the players.)


If you claiming there's only "20ish paid programmers" working on WoW, I'm hoping it's *you* who is joking.

And there is far more content in WoW than in any single NWN server, which is what his point was.

But there are a ton of NWN servers which add up to more raw content than WoW.  Most of it is far inferior in quality, though.