Aelis Eine wrote...
Dark star 1 wrote...
So let me start out by saying I am a bit of a power gamer. I have been looking for a pw for a while that can accommodate my play style.
All the worlds I have encountered so far all have an end point. You can keep on playing them, but at some point your character maxes out, it is as good as it is going to get, and although they offer re-playability by building a new character, once you max out on your main, you can retire it, or use it to stomp the hell out of the mod, but that’s about it.
Is there anything out there that can offer true incentive to a power gamer such as myself?
Honestly you shouldn't be playing NWN for that =p
All RPG-type games have an end point - you hit max level then you grind for top end gear and you're pretty much done until the developer can churn out the next content expansion/update. Some games offer PvP so that players with endgame gear have a new and potentially limitless challenge to overcome, since they'll be fighting other players that think and learn as they do (for the most part).
NWN servers are run with limited resources, so if content is what you're looking for, there is definitely going to be less content than a commercial MMO. I don't think the PvE-focused PWs offer much PvP either.
If the PvP servers like Antiworld and Bastions of War are still alive, you might want to try that, but the NWN metagame has been played out and there hasn't been many new PvP build developments there. In the end you'll find yourself sticking to the same few builds and classes and fighting others with something similar.
If you're not into PvP, try looking at Dungeons and Dragons Online. I didn't like it much but the classes are similar to NWN and offers a reincarnation system so you can keep replaying your capped old character from level 1 with small bonuses every time you do it. Not to mention a very time consuming raiding/gearing game that I didn't want to bother with.
Wow… ok… I beg to differ.
No doubt every game has an end point, however with NWN, and specifically in my own experience with Aventia 3 Merged- Unlimited Levels, the end point thus far is exclusively defined by what we as Av3 community members contribute to the mod. Currently we have 1300+ areas from level 5-600+ and if we get more high lvl players we could easily add more content, if people were interested in doing so. Hence… It is unlimited (even with a 2000 cap, given no one has even reached half this, it is essentially unlimited for the time being.)
“Less Content than a commercial MMO�?? Your joking right? Or maybe disillusioned… With community contributed content (not just for Av3, but NWN 1 in general) we, the players, can churn out way more content than a team of 20ish paid programmers (sorry WOW, but it’s true, there is strength in numbers, and in this case the numbers come from us, the players.)
No doubt PVP adds an additional element for the NWN 1 dynamic. I miss DeX. However for action, you don’t need this. Sadly pvp did not receive a category of it’s own for nwn 1 PWs and got lumped into action.
icywind1980 wrote...
@Aelis Eine: Don't you think it a little presumptuous and down right rude to have the nerve to tell someone how they should play a game, or not to play it at all? I sure do.
Now for the OP: As for Powergamer servers- some of the best ones I ever played on are sadly gone with the wind. Neversummer North was by far the best. While it's true, the game limits you to 40 levels on that server, there was always something to do at level 40. Most of the best things couldn't even be done until level 28. I haven't tried Neversummer East in quite some time as I remember after the admin's computer died, they lost all our characters and we all had to start over again with nothing to show for it. It wasn't quite the same- people became greedy and no one ever wanted to party, out of fear that someone would steal their gear or drops. That was about two years ago, so maybe people have restocked their hoards and might be more party friendly and newbie friendly, or might not be.
Regarding Aventia, you can read over my comments in the appropriate thread there. These are my opinions and may or may not be the opinions of any other players there.
If you can stand public sex, being hit on all the time and constantly feeling a little gross, you could try Sinfar (if you are 18+). I played there briefly and found the leveling fun and easy for the most part. Too easy in some places, challenging in others. If you put in your description something like "not interested in sex" people will for the most part, leave you alone. The downsides of course are that the world is huge- over 1GB mandatory downloads and more than 2GB others but to experience it, you'll want all of them. Also the server admin kind of makes changes on the fly and doesn't give one crap about how much he hurts the players of the mod. So there's that. But if you're into customizations and building your own weapons and epic leveling, you might like it.
Deathlands was fun at first but became very tedious.
12 Dark Secrets was also fun, but if you don't get an experienced player to run you around in the beginning, you won't be able to figure it out. Also, you stop earning normal experience at level 18 or 20, I believe and you will need a party to continue on. Which is about impossible with the 1-2 players on at max.
Soul Forge is back up again. This was originally intended as a RP server but with the new admins, they decided to put it up under PW action. It has a low player base at the moment and the original forums are gone, but there is a facebook group and a temp forum. It's not at all what I'd call end game friendly, but many of the players I've talked to have solo'd to 40 and stomp around places looking for gear to twink out new characters.
Hmm I'd recommend also not bothering with anything Nordock related. It's difficult to figure out quests as they do not use journal entries and quest items generally do not have instructions on them. Also exp is very low and it's super easy to stumble into a high level area like right outside of town.
There used to be an awesome server called Demonrealms but that has sadly gone with the wind. I heard talk of the admins bringing it back once or twice, but it's all been talk.
I think Tornado of Souls is still around. This place was genuinely fun. It's a lot more fun with more players, obviously so if it's still around, end game might be difficult. Otherwise I'd suggest giving it a go.
I'll post back if I can find any other good ones for you. It seems like we're more or less in the same boat, but I've resigned myself to single player mods and/or lan parties with two other players. I think PW's are going out of style.
Wow again… ok…
Regarding Aventia 3… You played what 5 hrs? And didn’t heed the advice from me and other players? (e.g. read the guide book)… Umm ok your criticism was duly noted.
Public sex? Sorry… that shiznit is lame as hell. If your not playing something specifically designated toward it, it should not be masquerading as an action server (not looking for that kind of “action†personally from my online video gaming.)
Your other server reviews… I have no idea about, but given your general stance I would not put much worth in them. I know for a fact neversummer is fun as hell.
Aelis Eine wrote...
In Aventia's case, they have more than one builder and 9 years of history, so 100+ hours isn't farfetched, maybe even 200+, but that's still under the hundreds of thousands of hours some MMOs expect players to put in.
...
I will freely admit some servers like Aventia and Chance offer some form of endgame character advancement, but they're usually based on power creep - you fight more or less the same templates, just that maybe their appearances are different and you get bigger numbers coming out of both you and the mob, and maybe you stack this resist instead of that resist but ultimately you get the feeling of sameness.
Bottom line is NWN just plain doesn't work as a single character timesink, and rightfully so. Even commercial MMOs have trouble doing that and some resort to methods like low exp/droprates, instance cooldowns to extend artifically gameplay and squeeze out that extra month of subscription or pay to win shortcut purchase.
Absolutely, on Aventia 3 (specifically since there is more than one), we have had 100+ people work on the mod over the last almost 10 years. 200+ game hrs? Please… it’s more like 1000+ if not 2000+ or more. Ask some of the people who have actually reached level 400+…
Compared to “MMOsâ€â€¦ ok this is getting laughable. No doubt your statistics you threw up are valid. But if Bioware/Arari/EA hadn’t nearly abandoned NWN 1, things might be quite different, and those of us who still play recognize this game is still way better than those released at the same time, and considering the online customizability is still top end (in fact unsurpassed)... yeah this game still rocks!
The feeling of sameness? Are you referring to video games in general, or have something real to offer for criticism? There is a general framework we all work off of. It starts with the base, and builds… if you have an idea for a more dynamic base, you could prolly make the most dynamic video game that has ever existed. Until then… we are all going to be working off static bases… And NWN is one of the most dynamic bases I have seen.
Aelis Eine wrote...
I'd consider NWN's main demographics to be altoholics, casual gamers, RPers, and cybersexers. The first 2 groups are the ones you'd typically see in an Action server, and they add up to 116 out of that 464.
Is that your general assessment of video gamers or just NWNers? Or maybe players on action servers? I personally take some offense to this.
What type of server do you play on (or host)? Let me guess… RP? The only reason RP servers are the most popular (other than the sex servers, which I guess are also RP in a sense) is because, a) it’s a lot easer to directly tap into your player’s creative minds and work off them, rather than get them to do work in the toolset to provide lasting content, and
developing a story around a player is “unlimitedâ€. You can perpetuate that story as long as you want (if you play within the confines of the world). Actually this I believe is the main reason RP servers are the most popular in NWN. You don’t need hours in the toolset to create areas, or incredibly complex and sophisticated scripting to get a player to use their imagination. It is intrinsic to most of us. And we happily express it (which RP PWs can tap into.)
The thing is, you can pretty much apply RP to any concept (e.g. the sex servers or better yet action servers.) Apply it to an action server and you could make it unlimited in that aspect alone. The hard thing is to apply it in a static nature. (e.g. from building and scripting.)
Av3 is actually not opposed to RP. I have tried to get such quests going in the past. But sadly they never got the interest they prolly deserved. It’s kinda the opposite edge of the RP dynamic. Although it allows unlimited potential due to our imaginations…. It requires DM’s to facilitate it. Which is no less an investment of time than scripting or building, and yet less lasting.
I guess the ease of facilitating RP explains the current RP popularity, and the difficulty of facilitating action explains the current action un-popularity comparatively.
P.S. Glad to see Av3 made some of you all's radar, and inspired (or prompted at least) some other post 40 content (similar or otherwise...) As a player for over 8 years there was quite a lack of that, and as a player I am happy to see it evolve on Av3 or other servers. Before you all speak on Av3 though you might want to get to know it . Or I will not hesitate to check you on that.
Modifié par Lazarus Magni, 07 novembre 2012 - 02:53 .