Author Topic: ANNOUNCING: The Return of NeverwinterConnections.com  (Read 989 times)

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
ANNOUNCING: The Return of NeverwinterConnections.com
« Reply #15 on: June 21, 2012, 07:51:40 pm »


               Weird... when creating a game it tells me to enter time as in my own time zone.
Yet my scheduled game page says time is listed in GMT and yet the time is identical to what I entered for my own timezone. My time zone is GMT-8.

My preferences are correctly set to GMT-8.

Example from edit game page:

Please enter your local time, not GMT.
Unless our systems misread your location,
your current time is:
YYYY MM DD MM YYYY
2012:Jun:21:18:51 UTC   
I.P Address of Server

My local time is 11:51am.
               
               

               
            

Legacy_ehye_khandee

  • Hero Member
  • *****
  • Posts: 1415
  • Karma: +0/-0
ANNOUNCING: The Return of NeverwinterConnections.com
« Reply #16 on: June 22, 2012, 02:43:12 am »


               WE NEED YOUR HELP!!!

If you are a regular on a NWN server, WE NEED YOUR HELP. We are in need of a few screen captures from NWN 2 to be featured on NeverwinterConnections.com - what we need:

Group PC images that include
A dwarf
An elf
A gnome
A human
A half-orc

The screenie should be staged to have all PCs facing generally toward the "4th wall" (e.g. looking out at the viewer)... no helmets so we can see the face and thereby KNOW the race better.

The need is rather urgent so the sooner you can make and send us the screen captures the better. MANY THANKS IN ADVANCE!!!

PM me to let me know you have images for me and I'll PM you my email addy to send them.

Be well. Game on!
GM_ODA
               
               

               
            

Legacy_Karvon

  • Sr. Member
  • ****
  • Posts: 430
  • Karma: +0/-0
ANNOUNCING: The Return of NeverwinterConnections.com
« Reply #17 on: June 23, 2012, 02:23:15 am »


               

ehye_khandee wrote...

Karvon, after setting the time zone, did you log out and log back? What results were shown when you log back in the time zone?

Many thanks.

Be well. Game on.
GM_ODA


Yeah, I tried that.  The last report was after doing that.

Karvon
               
               

               
            

Legacy_ehye_khandee

  • Hero Member
  • *****
  • Posts: 1415
  • Karma: +0/-0
ANNOUNCING: The Return of NeverwinterConnections.com
« Reply #18 on: June 25, 2012, 05:56:59 pm »


               Thank you all again for your observations and input. We are troubleshooting the time zone script at this time and you may see a debug message on login. Please continue to provide us details of your experiences with your combination of browser and OS - this is very helpful and we appreciate your efforts too!

Be well. Game ON!
GM_ODA
               
               

               
            

Legacy_Urk

  • Sr. Member
  • ****
  • Posts: 253
  • Karma: +0/-0
ANNOUNCING: The Return of NeverwinterConnections.com
« Reply #19 on: June 27, 2012, 04:09:18 pm »


               I've given the NWC Facebook page a facelift. Don't forget to add "Like" "tweet" and "G+" buttons to the index page. '<img'>
http://www.facebook....165446900171025
               
               

               


                     Modifié par Urk, 27 juin 2012 - 03:09 .
                     
                  


            

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
ANNOUNCING: The Return of NeverwinterConnections.com
« Reply #20 on: June 27, 2012, 05:01:53 pm »


               Can I suggest something for the site?

On the
http://neverwinterco...de=find_server#

Find a Server page, it lists 130 pages of servers
130??

I suspect alot of those are years old.
Perhaps some automatic pruning is in order?

You can use a php script to send a server status request to the connection details for each server.
If it is offline - either hide it from the search results, or remove from database.

It might be the most efficient way of pruning all the old servers, while retaining ones that have genuinely not changed IP Address.

Too much information 'can' be a bad thing - especially if it is out of date.


Note - I dont recommend doing the server status query as part of your website, instead have a cronjob running in the background, that will work its way through the database, one server at a time, maybe once a minute etc
That way, its not taxxing on your website, and you still end up with a clean up to date server list.
               
               

               


                     Modifié par Baaleos, 27 juin 2012 - 04:03 .
                     
                  


            

Legacy_ehye_khandee

  • Hero Member
  • *****
  • Posts: 1415
  • Karma: +0/-0
ANNOUNCING: The Return of NeverwinterConnections.com
« Reply #21 on: June 27, 2012, 07:21:14 pm »


               Baaleos, This is very akin to what we plan on doing (using custom scripts to poll server by IP and offer a version then that is 'filtered for inactive servers') - tho this will likely not get added for a few weeks yet.

Urk, we will be adding an OPTION in member preferences section to opt-in to our 'social networking' version - activating this will insert facebook, google and other link/icons on the pages offered, but by default we will not be offering these on anyone's pages. The reason we will make it opt-in is that just having those links on your page means that the related site is TRACKING EVERYONE WHO LOADS YOUR PAGES. I'm a big fan of privacy so we make being tracked (and seeing the facebook, google, etc links) a choice the member must make for themselves. Maybe you'd be kind enough to gather the code snippets for those on our behalf URK? I don't visit any of those sites so don't have access to it atm.

Be well. Game on!
GM_ODA
               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
ANNOUNCING: The Return of NeverwinterConnections.com
« Reply #22 on: June 30, 2012, 05:08:37 pm »


                A couple things I noticed:
When you go to My Scheduled Games. At the bottom of the calendar is a synopsis of your games. The number of players is bugged.
   

Your Events For 30th June 2012, Times in GMT
EventStart TimeEnd TimeDM'ing or Playing?# of players
 In Pursuit of the Frogmen18:0021:00HOST DM10 of 6deleteInvite Another

I have three players and myself  "signed up" on NWC. It looks like that number was added to my max number of players to get the 10of6 figure.


"Preferences" is misspelled throughout the site as "My Preferances"

I'm not sure if the messages work. I've got a new player I am trying to communicate with and have sent a message, but got nothing back. I suspect that messages are not being forwarded to your email address.

Also, when I log in for the first time, it always tells me that I entered the wrong information, but then I enter the same name and password a second time, and it lets me in. For awhile I thought I was making a mistake, but the consistency of the error suggests to me that something else is going on.

Time is still changing when I edit a game. After readjusting my time zone in Preferences a week back, I haven't had to change that again. My time preference reads correctly. But everytime I edit my game, the time changes, so I have to consciously reset the time. The way this happens is that when I enter "edit" mode on the scheduled game it changes the time in the game time fields. Then if I forget to readjust these, the time in these fields is recorded as the new game time.
               
               

               


                     Modifié par henesua, 30 juin 2012 - 04:09 .
                     
                  


            

Legacy_ehye_khandee

  • Hero Member
  • *****
  • Posts: 1415
  • Karma: +0/-0
ANNOUNCING: The Return of NeverwinterConnections.com
« Reply #23 on: June 30, 2012, 05:33:26 pm »


               Many thanks for the feedback, I'm filing the report in our system now. Will attend these issues post haste.

Be well. Game on!
GM_ODA