BelowTheBelt wrote...
There will be only 1 Grand prize winner (i.e. the Grand World Walker). Depending on the distribution of the data for participants, we will create other levels of prizes (e.g. World Walker, World Seer, World Visitor, World Tourist, etc..).
I was thinking to only use 1 prize code per world per login/cd key, because to do a raw total count of visits would unfairly advantage worlds with frequent players, rather than support the objective of the challenge, which is to encourage visits to all the participating worlds. However, if we do 1/day/world/login max, it's essentially the same thing, so I'm good with that. It still limits the number of points that visiting a single server can get you, thus preventing a high-frequency visitor of a single world from winning. Participants would still need to frequent other worlds in order to stand a chance of winning. (So, with 9 worlds participating with 15 days of events, that is a maximum point score of 135 if a player visited each world 1x per day - hard, but doable).
i always thought that 1 entry per PW was going to be too low to be able to clearly decide a winner, but i wanted to see if enough worlds would sign up to make it a non-issue.
i also felt that 1 checkin per day would be more appropriate, but if it takes 30-60 min to find the chest per world (not even including the time invested in learning the world), then it could be 4-10 hours per day to find all the signs. that's quite a commitment. on the other hand, that player will truly deserve to win first place. i'm going to predict, however, that the winning player will get 83 entries (assuming the participating worlds stays at 9). hah, maybe we should set up a pool
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there will be some extra logistics to syncronize what "per day" is. adjusting logs to UTC will be difficult, because my server will place the chests based on its own local restart schedule, which doesn't coincide with UTC. i guess we'll just have to ask for submissions to be categorized into "days" before they're sent in.
the PW admins should also let potential world walkers know their restart/placement schedule so people don't accidentally miss a day. players would also have the chance to plan their adventures around that.