acomputerdood wrote...
i would suggest to BtB that a slight modification to the official rules should be made along the lines of:
"OR an alternate system that records at the very least the public CD key of the player who checks-in is acceptable in lieu of acomputerdood's chest."
Agreed and I updated the Official rules. I also made a locked sticky on the
project board that has the official rules.
Rolo Kipp wrote...
You might also recognise the world that attracted the most world-walkers ;-)
While I cannot figure a way to reliably divide a world's challenge participants into those who are 'new' from those participations of its existing playerbase, I like the idea in concept. My concern is that this would almost automatically go to the world with the largest existing playerbase (rather than being driven by those visitors who joined as part of the world-walking event, which I believe is your intent). However, I'm all for rewarding the worlds that participate and would love to figure something out.
Heck, I'm all for making every player who participates a winner. For example, once we get the distribution of participations after the event, determine (forced % or some other method) the distribution breaks.
All theoretical here, but something along the lines of:
25 worlds visited: 1 player = Level "Grand World Walker"
20 - 24 worlds visited: 25 players = Level "World Walker"
15 - 19 worlds visited: 75 players = Level "World Seer"
8 -14 worlds visited: 230 players = Level "World Visitor"
2 - 7 worlds visited: 560 players = Level "World Tourist"
1 world visited: 850 players = Level "World Xenophobe"
Accordingly, even those players who only went to 1 participating world could be eligible for some prize that is significantly less valuable (maybe just a hundred XP or gold. That's significant on Arenthyor, but something you can achieve within 20-30 minutes of hunting). Successively higher levels achieve more valuable cash or prizes.
What do you think?
Modifié par BelowTheBelt, 17 mai 2012 - 12:47 .