"Some two hundred years have passed since the elven ones granted our people the Gift. We used their secrets of the Arcane to raise our people from the dusts of frightened villages to the glories of Empire. With the blade and the spell we drove back the orcan clans and the goblin tribes. Carved our lands from the virgin wilderness and raised our people to their rightful place. Now we stand upon the border of our Empire, the newest edge of our Civilization. Hadrian. We will make it our own."
- Author Unknown, Attributed to An Imperial Officer At the Founding of HadrianWelcome to Netheril Rising, a Neverwinter Nights 1 persistent roleplaying server set in the Forgotten Realms. The setting is focused on the ancient past of the Forgotten Realms, specifically the early history of the Netheril Empire. The main settlement of the server is the town of Hadrian; a border town recently settled by the Netherese on the very edge of the expanding Netheril Empire. Though the Netheril Empire is powerful, it is still in it's infancy and far from the Arcane power of Forgotten Realm lore.
The lands around Hadrian are harsh and the town faces many challenges as it attempts to establish itself in virgin wilderness. These virgin lands are said to be filled with vicious animals, bands of goblins, orcs, and even savage humanoids that refuse to accept a civilized life style. There are also rumors of a great tribe of goblins that still survives just beyond the border of the lands' claimed by the Empire with the establishment of Hadrian.
The town of Hadrian is not without resource, however. It has an established Militia, headed by officers of the Imperial Army. Representatives from each of the three most influential Imperial Houses. A member of the Enclave, the Arcanists Guild of the Netheril Empire. Even an Oracle of Janath is said to call the lands around Hadrian home.
While Hadrian may prosper for the moment, it's future is in the hands of the colonists whom are arriving daily. Drawn from throughout the Empire, they come for many reasons. A new start, a chance to prove themselves, or fortune and glory perhaps. Regardless of their reason, without their support it is doubtful Hadrian will survive in this wild and savage land."
[Features]
Netheril Rising offers a large amount of scripted quests to do, both for those that like playing in groups, and flying solo. These quests run off of Netherils custom Instanced Quest System, which makes it so that any number of people can do the same quest, in different instances at the same time.
We offer a full service of DM factions for everyones fancy. From a group of people that want to stop the Netheril Empire from being built, to people who are trying to push it along, to lawmakers, and mage guilds!
Netheril Rising has an area exploration system in place, that rewards PCs for venturing to the vast dangers of the world, and seizing the oppurtunities to explore.
Custom summoning themes are implemented, with the intention to allow you to create your own summoning themes, as well as capture your own bonded creature. (Animal Companion/Familiar)
These are just a couple of the amazing things that we offer, and we want to invite you to come see the rest. Below, we've provided some screensohts to wet your whistle.
So, now that you know a little about us... Come show us a lot about you. Join the ranks at
www.netherilrising.com
Modifié par Peepsy, 09 mai 2012 - 03:13 .