Author Topic: What features for DM's  (Read 492 times)

Legacy_OffGraphic

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What features for DM's
« on: February 10, 2012, 11:26:02 pm »


               Since it is a persistent module, and I'm aiming to give DM's a lot of things to do.
You do not necessarily need to login in -dmc (Dungeon Master Client), seeing
that you can do most DM stuff via chat (but not spawning creatures).

I were planning on allowing DM's to create events for places, in a way such as
using a item widget to target on the object, select the event type and choose 1-99
effects on it. onwield, onuse, onpick, ondrop, ondestroy, onopen, onclose and other
events would be available for every object type. That would be usefull for placing
"curses" on items, a player picks it up and something bad happens. If you got other
ideas of what I could let DM's be able to do, feel free to list them.