Azador wrote...
Tons of PWs use Project Q parts. It's just
very difficult as a builder to exclusively use Project Q, or use it
alongside CEP.
I'd dispute the first statement quite vehemently - Project Q is no harder to use than any other hak (or set of haks). I think the biggest issue people have with it is the misconception that its absolutely will not work with CEP. Many Builders - Andarian comes to mind - have gotten Project Q to work with CEP; albeit, not all Project Q components - shields and q_!armoury specifically - are incompatibile with CEP. In these cases, its up to the Builder to choose.
Project Q is about providing the NWN Community art resources that look and feel like they share a common environement. To this end we tend to focus on a more limited palette than CEP does - the "leaness" you see in Project Q.
wyldhunt1 wrote...
I'd love to use Project Q in Adelan, but I'm struggling with the idea because of the difficulties in making it play nice with CEP/PRC.
Project Q was specifically designed to integrate easily with PRC. AFAIK, the only 2da files that require integration are baseitems.2da, phenotypes.2da, and traps.2da, and visualeffects.2da - and that is just a simple 2da merge. As a side note, Project Q is also padded for easy integration with the CTP.
Modifié par Pstemarie, 17 décembre 2011 - 11:55 .