Author Topic: Aventia 3, Merged- Unlimited Levels, CEP 2.3, 2.4, 2.6, 2.61 compatible.  (Read 3802 times)

Legacy_mallyh

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Aventia 3, Merged- Unlimited Levels, CEP 2.3, 2.4, 2.6, 2.61 compatible.
« Reply #75 on: January 02, 2014, 09:34:17 pm »


               just 2 say been away 4 a while glad 2 be back....by the way server is offline any probs?
               
               

               
            

Legacy_Lazarus Magni

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Aventia 3, Merged- Unlimited Levels, CEP 2.3, 2.4, 2.6, 2.61 compatible.
« Reply #76 on: January 19, 2014, 05:15:37 pm »


               The server is up 99% of the time. Occasionally we take it offline for maintenance and whatnot.
               
               

               
            

Legacy_mallyh

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Aventia 3, Merged- Unlimited Levels, CEP 2.3, 2.4, 2.6, 2.61 compatible.
« Reply #77 on: February 18, 2014, 01:33:10 am »


               hi all just a few things..............cash 4 xp wonderful (although everybody complaining they r broke now).Arnold the chicken in zoohoo still doesn't drop,there is a floating in midair chest near the bridge in hidden paths mistywood and on the bards bliss armour it is stated on description sheet it is a 12qp item when in fact it is a 24qp item.May I say this mod gets better and better.TTFN
               
               

               
            

Legacy_Fatal Assassin

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« Reply #78 on: February 18, 2014, 05:13:34 am »


               LOL I have to ask... Lazarus, you do realize you spelled Magi wrong in your name right?
               
               

               
            

Legacy_Lazarus Magni

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« Reply #79 on: February 18, 2014, 08:19:49 pm »


               Hi Mallyh,
Thanks for the feedback. Best place to post bug report info is on our boards though. But I will make a note of these.

FA, yes I am aware of what a magi is. Magni was a figure from Norse mythology.
               
               

               
            

Legacy_Fatal Assassin

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« Reply #80 on: February 21, 2014, 05:30:47 am »


               Sorry Laz, may I call you that? I see you finally fixed Assassins being able to use their intelligence for their AB and AC. Kudos on that.
               
               

               
            

Legacy_Lazarus Magni

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« Reply #81 on: February 21, 2014, 08:15:07 pm »


               Well actually Assassins have been able to use their Int for their AB for quite a while, similar our other customizations allowing monks to be able to use their wisdom for their AB, or paladins/bg/cot/bards being able to use their Cha for their AB, thanks to a wonderful nwnx plugin by terra, and a fantastic scripted contribution Kato made for us. But yes, more recently Shadooow updated it such that they can also use Int for AC and have it respect MDB on armors.

Just goes to show the continuing legacy Av has for community contributed content and the ability to completely remake NWN to however all of us, the players would like. The malleability of NWN1 never ceases to amaze me.
               
               

               
            

Legacy_Fatal Assassin

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« Reply #82 on: March 12, 2014, 03:47:25 am »


               

Well that breaks a bunch of the rules of D&D, I can see wisdom for monk ab, and intelligence for assassin ab/ac, but how to you talk your self into better AB as a paladin for example? 



               
               

               
            

Legacy_Dark star 1

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« Reply #83 on: March 12, 2014, 05:48:53 am »


               

As far as I know, Aventia has never subscribed to trivial rules.



               
               

               
            

Legacy_Lazarus Magni

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« Reply #84 on: March 12, 2014, 06:05:41 pm »


               

Well these changes were made simply to allow folks to be able to use the class abilities without sacrificing their AB which is needed in our world with the high level play we have. Monks DC for stunning fist, and quivering palm are based of Wisdom. Assassin death attack DC is based off intelligence. Paladin/CoT/BG smite uses charisma not to mention divine shield. Bards spell DCs are based of Cha but they still need to be able to hit stuff too in our world.


 


If you need a rationalization beyond the game mechanics for charisma being used for AB, think of how a professional athlete smack talks to their opponents and why they might do that.



               
               

               
            

Legacy_Lazarus Magni

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« Reply #85 on: October 23, 2014, 06:16:00 am »


               

No rationalization necessary, we have updated to CEP 2.6. It was the natural outcome of CEP development.


               
               

               
            

Legacy_Lazarus Magni

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« Reply #86 on: October 23, 2014, 04:07:35 pm »


               

Thanks very much to the CEP team, looking forward to exploring the wealth of new content.



               
               

               
            

Legacy_Lazarus Magni

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« Reply #87 on: October 24, 2014, 05:58:37 pm »


               

Unfortunately had to revert this until if/when 2.61 comes out since it broke some of our systems.



               
               

               
            

Legacy_Lazarus Magni

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« Reply #88 on: October 30, 2014, 02:53:07 am »


               

Updated for our new IP.


216.198.198.111:5121


 


Peace and I am out. Love you all.


Laz


               
               

               
            

Legacy_Lazarus Magni

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« Reply #89 on: November 06, 2014, 04:25:25 am »


               

Well... I posted this on our forums, but seeing as how this is also a major source of information about our world I figured I would post it here is well.


 


I don’t know how to say this really, but here goes nothing. The time has come for me to pass the torch. I think I have done everything I could as the “owner” of Aventia. I am quite proud of what we have achieved, and yet I still think there is so much more potential with this little project. But three years is enough for me, and it’s time for me to re-direct my energies, and let some new engery emerge.


 


I got a very good friend of mine (Vicar) interested in this project a while ago. He helped us when I was out of the country (with no access to the server), by looking in on the server. He doesn't play that much, but has a sustained interest in the world, and the project over all.


 


Vic, has agreed to transition over as the owner. Actually I think of it more as administrator, since I feel all of us who have been involved in this world have some ownership of it. Being that he is not a long time NWN player, it may take a bit to get him accustomed to the duties associated with being the administrator of this world, but one at a time I will be passing things off to him, and I am confident in his abilities (he has some experience in this regard.)


 


I am very grateful to him for taking this on. I will still be involved, as my time permits, and I am sure quite extensively at first. I hope this will enable me to also be able to get back to my first love of NWN, being a player, and being able to enjoy the fruits of my (and many other’s) labor.


 


And I want to say to everyone who has been involved in this project, it’s been an amazing experience. Filled with trials and tribulations, hope and despair, triumph and epic failures, hard work, an amazing (yet volatile) spirit of community, despair and joy. And I thank you all who have been a part of it from serious players, to those (internal and external) who have contributed to the development, and donators.


 


I am sorry if I have been a far from perfect administrator (or community member as more specific to this post on this site), but I think that’s an impossible task. I am also truly sorry for being such a bi-polar manic. It is what it is, and I hope you all can forgive me for the times I have been on the bad end of that reality.


 


I am hoping Aventia can live on, through yet another transition to a new generation, and continue to be the amazing player driven community art/gaming project I have known for over 11 years.


 


Cheers to you all,


 


Lazarus Magni


 


P.S. Vic... perhaps you want to rename the project Av4?