Author Topic: Aventia 3, Merged- Unlimited Levels, CEP 2.3, 2.4, 2.6, 2.61 compatible.  (Read 3799 times)

Legacy_Lazarus Magni

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Aventia 3, Merged- Unlimited Levels, CEP 2.3, 2.4, 2.6, 2.61 compatible.
« Reply #30 on: May 21, 2012, 03:16:57 am »


               So as usual there have been a lot of new things around Av3’s parts. But one of them is that I have taken on a “new player initiative” to make it easier for new players to get started and orientated. I, and other DMs, used to offer new players advice, and some extra starter gold. Well now the advice is offered by an NPC in the entrance area. I had a lot of players tell me they would rather earn their gold than have it gifted by a DM, so we have discontinued that, but made it easier for new players to do so on their own. I have also changed some low level areas to be more friendly to new players (players who haven’t farmed high lvl loot to pass on to their new toons), in addition to continually updating the Book of Aventia which is a document in everyone’s inventory which has a guide to level appropriate areas, as well as a ton of info on the customizations in Av3 to help players plan an effective build for the Av3 environment. Not to mention the ave xp increase and xp cap increase to help players level faster to get to some of the higher level content faster. I have also lowered the cost on the low level forge, and made it accessable via the main portals in Naria city.

And for old returning players, any of our current players old (from Av1 or Av2) and new (from Av3 only) alike can tell you, I have added a ton of new content, from areas, challenges, rewards, to features. I have been continually striving to enhance Aventia to make it fun, interesting, challenging yet not impossible, and rewarding to old and new players alike. Think you have been there, done that, seen it all in Av? Come bring your old Av1 or Av2 toon in to try one of our new 300+, 400+, or 500+ zones '<img'>. But fear not, if you take the time to optimize your build for all the new changes, and put some effort in to getting some of the updated gear, you’ll be right back there in uber standing (although I am pretty sure you’ll still find places to challenge you, and if not? Submit one. You know how we roll.)
               
               

               


                     Modifié par Lazarus Magni, 21 mai 2012 - 09:41 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #31 on: June 01, 2012, 06:15:26 am »


               So I have heard a fair amount of discussion about this, and I would like to address it. Some people have said, unlimited levels, but you don’t actually get “real” levels (in terms of gaining additional feats, and skill points). How can you call it unlimited when the standard levels are capped at 40? Isn’t that false advertising?

Others have said, compared to systems like HGLL, or it’s derivates, how is this in any way comparable to that, when you don’t get “real” levels after 40?

Well so, this is my take on it. We are essentially unlimited. Actually we have a cap around 2000, however given our highest player lvl ever achieved is 600, for all intensive purposes it is unlimited. As far as not getting “real” levels post 40, well all builds pretty much get build specific bonuses (both class, and feat choice related) in addition to just standard Av bonuses which all builds get (like HP, and dmg). Bards for example, have their song at a base line at lvl 40, but as they progress post 40, their songs continue to increase in power. Same with clerics TU. Turnable HD at 40 is the base line, but this continues to increase post 40. Likewise with spell/melee dmg, hp, and a ton of other things (i.e. Toughness feats and Con modifiers result in additionall HP post 40 on top of the Av standard HP gained post 40). It’s pretty much applied across the board. Most builds/classes and many feats have components which increase post 40, in addition to the general bonuses (HP, Dmg, ect…). Pretty much the only class (including PDK) which hasn't been altered is HS (although they have been compensated in other ways, and I am open to modifying their custom abilities if anyone is actually interested.)

I could (and have considered) add(ing) HGLL, or something similar, and was interested in this for a while, but have intentionally chosen not to. Why? Because to me, capping standard levels at 40 forces build choices. And with choices comes diversity. Players have to make sacrifices, choose between one cool option or another. And not have everything all in one build. But due to those choices they are rewarded in different and unique ways post 40.

The one aspect of “real” levels we have incorporated is ability points. This is due primarily to the fact that the ab cap is +20 (AB increases are a part of the post 40 system on Av3). With out this, players would reach the AB cap (not to mention DCs on things like spells, and our custom Dev Crit, or AC), and never be able to exceed it. Hence this has been uncapped via Post Epic Level (PEL) ability bonuses.
               
               

               


                     Modifié par Lazarus Magni, 04 juin 2012 - 03:27 .
                     
                  


            

Legacy_Fatal Assassin

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« Reply #32 on: June 02, 2012, 06:53:57 am »


               I have played on servers like badlands, path of ascension, and underworld. The concept of leveling to 60 or 80 is fun. But it’s true, there is a convergence of builds with that approach. And I agree the concept of unlimited levels, while maintaining build integrity is intriguing.

What do you mean by you don’t get real levels though? And how on earth do you provide challenges, for lvl 100+ toons if they are legitimately 100+?
               
               

               
            

Legacy_Lazarus Magni

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« Reply #33 on: June 02, 2012, 08:31:13 am »


               Hi Fatal,
What I meant about “real” levels is levels where by you interact with the interface to choose feats, skills, ability points, and familiars/animal companions. Actually I don’t think any post 40 system out there has “real” levels by that definition, although a few emulate it. But again I feel this results in as you said “a convergence of builds” hence, Av3’s post 40 system is quite unique and different. The post 40 levels on Av3 are very much real. They are based off xp, just like standard levels, and give very real benefits (e.g. lvl 400 mage doing 360% more dmg [amongst other things, depending on the build] with their spells compared to a lvl 40 mage with the same class/feat makeup.)

As far as providing challenge for high lvl players, there is no doubt it’s not easy. However it is possible, and has been done on Aventia quite a bit. We have a number of 100+, 200+, 300+, 400+ and even 500+ zones. Currently we have areas for players 5-500. One person has reached 600ish, however no one else has reached 500+. If we start to get more 500+ players we will certainly add more content to challenge and reward them.
Laz
               
               

               


                     Modifié par Lazarus Magni, 19 juin 2012 - 05:22 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #34 on: June 18, 2012, 06:11:51 am »


               Well it's hard for me to believe but today is Av3's 1 year anniversary of being live. Coincidentially it lines up with NWN 1's anniversary. Go figure. Anyways I would just like to say ty to everyone who has been involved in Av3. It has been quite an experience for me being the owner, and you all have been a big part of that.
Cheers,
Lazarus Magni
               
               

               
            

Legacy_Lazarus Magni

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« Reply #35 on: July 22, 2012, 05:05:24 am »


               Well what can I say?

-Do you all like a mod that is unlimited? Yes… truly unlimited. You don’t max out at lvl 40, or 60, or 80, or even 100… the level cap is around 2000 and no one has ever gotten close, so yes it is essentially unlimited.

-Do you all like a mod where build choices matter? No at lvl 80+, every melee build is not the same, nor is every caster, or any other… your pre-40 choices matter and significantly impact your build at lvl 100, 200, 300, and beyond..

-Do you all like a mod that is balanced? I doubt any nwn 1 mod is perfect, but dexers vs str… pretty right on in Av3, mele vs casters? Same thing. You can pretty much build anything, and with a viable build, some decent gear, you can be just as good as the next guy or gal.

-Do you all like a mod where you, as the player, have some say in it’s development, and the ability to contribute to the content in the mod? I as the mod owner am totally open to community input. I might not always agree, and as the mod owner have the final say, but I am far more open than most if not all other PWs I have encountered when in terms of reasonable requests within the framework of Av3. And ability to contribute? Av was founded on player contributed content, and I proudly carry on that tradition. There have been 100+ player contributors to Av content, and I suspect the number if far higher. If you got the skillz, and can follow the builder rules, you are more than welcome to contribute areas. And scripters… we have a fantastic foundation that continues to exceed even my expectations on a regular basis.

-Do you all like a mod, that doesn’t accept donations, is not influenced by said donations in terms of player favoritism, pay to play, pay to win, or development? Donations are not accepted on Av3. I alone pay for the hosting, and no donations influence the development, nor favoritism towards specific individuals. No this is not some WoW knockoff, pay to pay, or worse pay to win B.S. This is the real deal. And if this is what you respect as a player, builder, scripter, or DM, than you might want to give Av3 a look.

-Like a mod where defensive stance actually does something if you are already maxed out on stats from gear (+12), and the same with barb rage? Or ki critical does something better (under certain circumstances like situations where you don’t have the ab to hit something except on a nat 20), or how bout bard song increasing basically unlimited, or spell dmg being unlimited, how bout melee dmg boosts given to the toon based off melee build and that increasing essentially unlimited, or hp scaling well beyond your standard 40, 60, or 80 build? (umm yep your guessed it... unlimited) How bout quivering palm splatting foes beyond HD 40, or TU doing the same? How bout SF with some post 40 or smite? How bout PDK actually being useful, or sneak attacks continuing to increase in dmg up to lvl 2000? Or a custom hak free subrace system, xp/gp banks and item vault, character editor (re-leveler), appearance crafting, custom items, massive world, post epic level (PEL) ability points, class and player guilds, arenas, highly customized feats/abilities/spells like dev crit, ect…? And I could go on and on… Av3 truly is an incredibly unlimited project.

I have seen numerous players log in and check out the mod in over a year of hosting, and be like, wow, I didn’t achieve these things in a day or week of playing… Well… the uber status of some of our high lvl players is earned not given to them. It actually takes effort, and is quite rewarding for such efforts. You are not going to be handed the keys to the castle for simply waltzing through the door, but if you earn it they are yours as is the fame, fortune, and respect you earned. Not to mention the prowess.

-So do you all like the same ole, same ole? Or something truly unique, and unlimited?

Av3 is an amazing project, which is the culmination of over 9 years of development from an increasingly growing number of individuals. Get interested, get involved, and have fun.
               
               

               


                     Modifié par Lazarus Magni, 26 juillet 2012 - 02:08 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #36 on: July 27, 2012, 07:53:57 am »


               
               
               

               


                     Modifié par Lazarus Magni, 29 juillet 2012 - 01:43 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #37 on: July 27, 2012, 08:44:45 am »


               
               
               

               


                     Modifié par Lazarus Magni, 29 juillet 2012 - 01:44 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #38 on: July 27, 2012, 07:34:50 pm »


               I am very happy to report, I have made a big effort toward reducing the load on the server from static NPCs, and a few other lag inducers, in addition to all the other continuing development.
               
               

               


                     Modifié par Lazarus Magni, 29 juillet 2012 - 01:44 .
                     
                  


            

Legacy_Lazarus Magni

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« Reply #39 on: August 03, 2012, 05:00:12 am »


               
               
               

               


                     Modifié par Lazarus Magni, 09 novembre 2012 - 09:51 .
                     
                  


            

Legacy_Fatal Assassin

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« Reply #40 on: August 03, 2012, 06:57:37 am »


               Oh hell no, you did not just do that?
               
               

               
            

Legacy_Lazarus Magni

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« Reply #41 on: August 03, 2012, 07:47:19 am »


               Do what?
               
               

               


                     Modifié par Lazarus Magni, 09 novembre 2012 - 09:53 .
                     
                  


            

Legacy_Fatal Assassin

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« Reply #42 on: August 03, 2012, 08:12:43 am »


               1)   Call all the other donation based servers out on their B.S.
2)   Accept donations to charities for in game rewards…
               
               

               
            

Legacy_Lazarus Magni

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« Reply #43 on: August 03, 2012, 09:13:43 am »


               Umm… yes I think I did. Don’t get me wrong, as a host I am well aware of the financial burden hosting incurs. In fact I fully support donations being able to maintain a server. However from the bulk of my experience as a player of over 9 years on NWN 1 (and other games), I have seen the majority of the time that is not what happens. It is pay to play, pay to win, or pay to influence (the development.) I am not a fan of any of those things, and hence have retained Av3’s autonomy in such capacities, and opened it’s “donations” up to actually doing something good for this world (and I mean earth, not Av3) proletarian.
               
               

               


                     Modifié par Lazarus Magni, 09 novembre 2012 - 09:52 .
                     
                  


            

Legacy_SKIPPNUTTZ

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« Reply #44 on: August 21, 2012, 12:03:43 am »


               Gameplay video of my lvl 630 Wizard Palemaster on Aventia clearing an endgame area solo: