RangerSG wrote...
Well, not to be a killjoy. But having seen a few attempts to do that sort of thing in the NWN engine, I would say doing it for ONE character in a SP mod is hard enough. But to make a script and system that could allow for dozens of potential objects and taking into account all their potential actions? The game's graphics just aren't up to that. The closest you'd ever see is something like in The Aielund Saga. Which was a neat scene, but not real ship-to-ship combat like in Age of Sail.
Then the alternative is to handle it like the spaceships on the Star Wars: Rise of the Rebellion server, where one player takes the helm as the commander and handles the entire vessel, and it's assumed that the vessel has a full crew of NPCs to keep it working. It's really the only explanation for how a high-ranking Imperial or Alliance player can commandeer a Star Destroyer or a Mon Calamari Cruiser on that server and take part in space combat. Other Friendly players can dock with that commandeered capital ship and board it, but they just hang out on a separate map with the ship's interior until they can leave or get booted out (ie. the capital ship lands on a planet or attempts to board an enemy capital ship; in the former, the characters go to the planet's surface, while in the latter, the characters go to another map with the
enemy ship's interior and duke it out with the defending player-characters and NPCs in mixed PvP/PvE. Think "the opening scene from Star Wars IV: A New Hope." It's kind of like that.).
The spaceships on that server have various functions like Divert Power to Engines (for faster speed at the cost of lower shields and Armor class), Divert Power to Shields (vice-versa), Fire Primary Weapon, Fire Secondary Weapon and a rotary option for opening a communication channel with nearby planets or other vessels. I imagine that a seaborne battle between sailships would have similar functions (like Full Sails, Half Sails, Strike Sails and Man the Oars, Drop Anchor, Weigh Anchor, Man the Ballistas and, if the battle takes a turn for the hopeless, you call it quits and Abandon Ship) or would gain speed when sailing with the wind, lose speed and eventually stop and drift backwards when sailing against the wind, and so on.
Modifié par Wids, 17 septembre 2011 - 06:47 .