Author Topic: PW's for PW Builders  (Read 805 times)

Legacy_lordofworms

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PW's for PW Builders
« on: July 18, 2011, 08:08:26 pm »


               Ok, I know we all have plugs here and there for our own PW's...but lets face it, in this day and age of NWN many of us (builders mind you not players) are on the lookout for things to freshen up our own creations...not happily go parading through others hard works as players...thus my question (rude as it may seem it isn't I hope taken that way)

so I ask all of you great builders out there, if I were to skulk around on a PW for inspiration what would you suggest as the top 3 to check out in terms of content-design.

I dont want/needs lists of RP servers, or who has the most logins per day, or who has the longest running PW... I am looking for inspiration into my OWN works/ideas (just keeping it honest) and as such, want the cool little extras some of these PW's have that aren't apparent on the surface...things like Scrying, Mailboxes, Housing systems,etc..

so for me, I love "Aenea" by Amethyst Dragon...I get *alot* of inspiration seeing how they build/design/script and not to mention the content that they use (that I could potentially use as well - Thanks for those spell cloud VFX's and Wall of Fire VFX Amethyst!!)
so is there any others out there that you can think of that could help aspiring builders like myself?

remember I am not looking for the most popular servers per se, I am looking for the content that makes it unique and maybe different from the others.


Hopefully as builders we can all start sharing some of our guarded secrets!
               
               

               
            

Legacy_Failed.Bard

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« Reply #1 on: July 18, 2011, 09:00:17 pm »


               I'd popped into your server a bit back basically doing the same thing, just to take a look around and see how you did some of the things in it.
 As for recommendations, it would really depend what you were interested in.  Even my little test mod has a few things I haven't seen in any others, though since much of that is in the scripting it's not really that easy to "show", as such.
               
               

               
            

Legacy_Knight_Shield

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« Reply #2 on: July 18, 2011, 10:19:40 pm »


               I look around other mods.The thing is ,I have seen basically the same script be used in different scenarios.This can have a really big effect on the feel of a mod.I have made my mod to have a feel to it as I continue building.I only have a handful of players but they have all said they like the way it feels.I am still making it and much needs done but I would say make it how you want it to feel.Yes you need scripts but like I said the same one can have different effects to player when applied differently.

Players are all different though. Some have to have Level 40 with all the CEP etc.
Some are in it for rp and will play on lvl 20.
So do you want players and what players do you want  or do you want to build it exactly how you want it?
               
               

               
            

Legacy_TSMDude

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« Reply #3 on: July 18, 2011, 10:33:53 pm »


               I honestly do not look through the other PWs anymore and pretty much do the whole inspiration from the Vault trying to find new and unusual ways to do things.

Like your old mod LoW I did indeed look through. Sometimes I type in the haks we use and look through a single player module to see what they did with the area.

Or prefabs.

I have seen some genius stuff. I have also seen some things that make me go wow...that sucks. So it is always a win if I see inspiration on how to do something or desperation to know I am not as bad as I thought, lol....
               
               

               
            

Legacy_FunkySwerve

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« Reply #4 on: July 19, 2011, 04:00:38 am »


               

lordofworms wrote...

Ok, I know we all have plugs here and there for our own PW's...but lets face it, in this day and age of NWN many of us (builders mind you not players) are on the lookout for things to freshen up our own creations...not happily go parading through others hard works as players...thus my question (rude as it may seem it isn't I hope taken that way)

so I ask all of you great builders out there, if I were to skulk around on a PW for inspiration what would you suggest as the top 3 to check out in terms of content-design.


We use a lot of your stuff, and we do a lot of things both in design and code I haven't seen done elsewhere. I'll be happy to give you a guided tour, if you like, as well as to share code. Even a lot of our players make custom utilities - one just made a vfx previewer utility for our players designing our new paragon spell vfx.

Funky
               
               

               
            

Legacy_lordofworms

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« Reply #5 on: July 19, 2011, 01:50:39 pm »


               That would be great Funky! I hope I didnt sound too rude, I just know there are some really really great 'systems' out there that I might never see or understand if i didnt ask here.

like for instance, I have a persistent digging/burial system. I vastly improved it from the time I uploaded it as a small prefab package. anyways, not many people in game even know about it let alone use it, but the ones that do love it for its quirkyness, I have a player that buries the loot of people she has killed and sells the maps to other players.
so maybe I can try to re-phrase my question without creating another topic.

I am asking builders/PW admins/Players here...
whats maybe even one of your favorite  custom systems that you have lovingly created?
               
               

               
            

Legacy_Failed.Bard

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« Reply #6 on: July 19, 2011, 02:14:14 pm »


               Ah, that's a different thing entirely.  I'm quite fond of the way the hungry dead, and certain other creatures in my mod will stop fighting in order to eat anything they see die.  Even moreso that they'll start eating a player while they're laying there bleeding, without bothering to finish them off first.
 One of the more recent things I added, still incomplete but I'm fond of it, was a skill based henchman command system.  Handle Animals for beasts/magical beasts, intimidate for the humanoid races, and diplomacy for everything else.  It adds some varied uses for skills that aren't normally taken.
               
               

               
            

Legacy_DM_Vecna

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« Reply #7 on: July 20, 2011, 07:26:29 am »


               I am really happy with my randomized commoners. I have also created a custom ai system based off ffbj's system that I am happy with. Anyone that ever wants to look at my wip PW can have a copy. I have included many broken systems from the vault that I have got working. I am also very happy with my player owned shops. LOW really sets the bar for sharing of content and I hope to follow suit and therefor anyone that wants can dig through anything that I make. Just PM me.
               
               

               
            

Legacy_ffbj

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« Reply #8 on: July 22, 2011, 01:02:56 am »


               The favorites of the ones I made are my bounty system, the combat ai, and the taking out a contract on another PC.  I also like Blasco's random npc's, their random back-stories are really hillarious.  I also like some of the things they did in Higher Ground, as it reminded me of my general approach of creating something different and seemingly intelligent.  Monster that flee if badly wounded for instance.  I also like my King Weaver spider which spins webs.  Ok not really just pertaining to persistence but just some of the things that seems to make the world seem to be
real, which to me is one of the basic ideas of persistence.
Thanks for the mention DM_Vecna, glad you got some use out of that.  Send me a Pm with your e-mail so I can send you my module, and you can send me yours.
Cheers!
               
               

               
            

Legacy_Builder_Anthony

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« Reply #9 on: July 22, 2011, 04:05:46 am »


                a placeable you can hit with something and it causes damage to nearby creatures.Its good for a number of things.




 script where you can dip a weapon into hot oil and get flameweapon effect.



 my heartbeat for my mod every 12 seconds it heals 1 hit point.I have alot of fights in my mod so it helps instead of constantly resting


Made this.It uses cep cliff placeable i combined it with one of your tilesets.

'Posted
               
               

               


                     Modifié par Builder_Anthony, 22 juillet 2011 - 03:08 .
                     
                  


            

Legacy_lordofworms

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« Reply #10 on: July 22, 2011, 06:16:23 am »


               very nice all of you, and I use your contract hits and bounty's in my own PW ffbj its funny that you mention that. I was going to..
Builder_anthony, thats a great great shot, I never did suceed in making usefull walls for scorched earth, that gives it a whole other feel.

and damnit i DO like my traveling wagon, where you get to ride in the interior safely, even if it takes a few lifetimes to complete a circuit..!!
               
               

               
            

Legacy_TSMDude

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« Reply #11 on: July 22, 2011, 05:03:20 pm »


               

lordofworms wrote...

very nice all of you, and I use your contract hits and bounty's in my own PW ffbj its funny that you mention that. I was going to..
Builder_anthony, thats a great great shot, I never did suceed in making usefull walls for scorched earth, that gives it a whole other feel.

and damnit i DO like my traveling wagon, where you get to ride in the interior safely, even if it takes a few lifetimes to complete a circuit..!!


I love the travelling wagon....

We did do a cool script with actual boat travel that takes real time with a ferry but after a bit of discussion with players who do have real life time we decided to allow the instant travelling of other PWs so players could get around the huge damn world...

If I had one complaint about PWs is that all of us have these real lives that contuine to cut into the playing time, lol.


I think in all honesty our best thing we offer is the building of the areas itself. We do very intresting things with making our maps and without massive use of tilesets. I hear that people dig our forest and things as we will take an hour to lay out just one small section of a map and line things up.
 
Very little is absolute our own as we borrowed from so many places and merged so many things it is quite strange at times.

Those players who are not running by looking for shinys will often walk around in first person a bit amazed that we took the time to put say...weeds here or actual muddy footprints when a player walks through mud. Silly details like that is what we are good at....
               
               

               


                     Modifié par TSMDude, 22 juillet 2011 - 08:02 .
                     
                  


            

Legacy_ffbj

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« Reply #12 on: July 22, 2011, 08:46:55 pm »


               Hey lordofworms thanks. I wonder what reaction you have from players regarding contract hits and bounties? I think it adds a bit of spice which can change the flavor of a world. Also in mine you get notoriety for bounties which gives the PC some feed-back and interest in pursuing them. Plus it's cool when you get the bounty update message that so and so collected a bounty. Oh and great work on the tilesets, et al.  Really fabulous stuff.
               
               

               


                     Modifié par ffbj, 22 juillet 2011 - 07:48 .
                     
                  


            

Legacy_lordofworms

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« Reply #13 on: July 22, 2011, 10:20:32 pm »


               My players personally love the contract hits more than anything, I have edited yours slightly to allow a contract 'kill' or a contract 'kidnapp' , the kidnap carries tha added bonus of stripping the contracted PC of all items, placing them in some abandoned cellar naked, and its up to them to find their way out and to find their stuff as well.

I am currently editing it some more so instead of just a NPC doing the 'hits' anyone (PC) of the assassin class can opt to cash in on it and choose to kill the mark themselves (ala pvp)

so yeah, we have gotten alot of enjoyment out of your system.
one question (I had some issues with the bounties getting angry at locals(npcs), and saw that you fixed it in a re-release. is this true? I had to sublimate my bounties for a while because of that and would love to get them going again.
               
               

               
            

Legacy_ffbj

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« Reply #14 on: July 23, 2011, 03:23:41 am »


               Yes that was fixed in the update, though I have refined it still further in my own module, but that part just deals with alignment changes, and a few more subtlties like if they see a PC too tough for them they will try to get away. I wanted something a bit more flexible to represent more randomness in how they act and in the results to the PC for killing them . Instead of just plus 1 lawful you get more variation, while Paladins and Monks are immune to any change away from lawful.  One suggestion is to put them in more out of the way areas wildlands etc...But the changes in the next post should alleviate most of the problems.

That's cool on contract hits getting some real world feed-back.  I think that's interesting to have assassins able to go for bounties, and your kidnap idea, that's really cool. PM if you want and I will send you the whole thing.  My module. Bounties spawn in my world for players 13th level and above with bumps at 20th and 30th.  You get a different group of bounties at those levels.  Thanks.
               
               

               


                     Modifié par ffbj, 23 juillet 2011 - 02:44 .