Author Topic: The Border Kingdoms: Team Expansion and recruitment  (Read 646 times)

Legacy_Azador

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The Border Kingdoms: Team Expansion and recruitment
« on: July 11, 2011, 05:34:03 am »


               

'Posted

http://borderkingdoms.hyperboards.com/



The Border Kingdoms project is looking to expand its development team in aiding the construction and release of the most unique persistent world server to date.


So, why join the Border Kingdoms team, and what makes this project so unique?


'Posted

• Philosophy towards player dynamics and interaction with the world, a system that allows player groups to form real kingdoms with subservient NPCs to act as 'extras' rather than overshadowing PCs, which are the real focus. Political roleplay will be a large part of the server, and various player-created factions and player-ruled factions will interact to create a living, organic world.

• Large, sweeping areas to give a sense of scale, and more than enough land to go around.

• Play as anything you like - From an ambitious warlord, to a daring settler, or a glory-seeking adventurer. You choose your own ambitions, and shape the world around you.

• Build into the land itself! You can cut down forests, build towers and castles, dig into the side of cliffs, make secret hideouts. Found a town and construct buildings to create a thriving settlement. With the proper effort, anything can be done.

'Posted

• Dynamic in-character consequence system. Great deeds of bravery or nefarious evil will be rewarded. But remember, you must pay for the consequences of your actions.

• Our philosophy towards DMing: Favoritism is anathema, DMs exist to serve player arcs and support player storylines. Rather than being rule-enforcers, they are 99% focused on interactive narrative. Player factions will be a key source of roleplay and gameplay, and DMs will do their utmost to support their growth and existence.

• Influences from real-world history, high fantasy, and various low-fantasy settings such as 'Warhammer' and 'A song of Ice and Fire.'

• A unique adaptation of the Forgotten Realms campaign setting: Magic is considered the stuff of myth and legend, the gods are mysterious, and the world is gritty and organic. A significant 'darkening' of the setting.

• 'Spellcaster' classes will be a very rare sight through the application cap (a la 'Jedi from S.W.G.), as will 'magical' items and 'consumables'. With this in mind, the server will be balanced to support the martial classes such as Archers, Rogues, Fighters, Barbarians, Monks, et cetera, with a strong focus on these classes. The majority of spells require expensive components to cast, and significant changes have been made to spellcasters to keep them in-line with the martial classes.

•Crafted equipment is a large part of the economy. Smiths can specialize in armor or weapons (Or both, should they spend the time and money.) All crafted equipment is, in general, superior to drops in dungeons, but takes time to make. There are a number of exceptions to this rule, but we wanted to avoid rewarding 'dungeon farming' over a crafting economy.

High-quality sets of armor, for example, specialize in different types of damage immunities. For example, a 'Reinforced'-style Full-plate will give a % immunity against piercing weapons, whereas a 'Mail-backed'-style plate will give protection against slashing. Other styles will protect against bludgeoning, et cetera. As each damage type on our weapons have been balanced to be powerful, this adds another layer of strategy to weapon and armor choice.

•A number of martial and exotic weapons have been balanced to be viable in combat. A summary of this system is here: http://borderkingdom..._id=37&latest=1 

'Posted

• A large, carefully chosen soundtrack, entirely sourced from renaissance and medieval music from a variety of cultures around the world.

• A focus on regional culture. While traveling across our many vast, carefully-crafted areas, players will experience significant cultural changes and really feel that they are in a different part of the realm.

• State-of-the-art Hakpaks and the freshest, newest content from the vault, making for a visually enticing server, paired with an extremely high standard for area design and overall consistency with regards to geography.

If you are interested, do not hesitate to send me a PM, or sign up at our forums!

Visit our forums at:

http://borderkingdoms.hyperboards.com/


               
               

               


                     Modifié par Azador, 17 décembre 2011 - 02:49 .
                     
                  


            

Legacy_Eoghan UiNial

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The Border Kingdoms: Team Expansion and recruitment
« Reply #1 on: August 17, 2011, 12:49:20 pm »


               As a future player of this persistent world, I'd like to bump this. I'm very exited to see this persistent world come online preferably yesterday, please help make that a reality.
               
               

               
            

Legacy_SuperFly_2000

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The Border Kingdoms: Team Expansion and recruitment
« Reply #2 on: December 05, 2011, 09:01:24 am »


               This sounds interesting.

Although I personally don't believe in a PW as a full out sandbox but I trust the sandbox part will be a smaller part of the whole....I just don't believe in all players full out-editing the world....so I trust it will be limited somehow...(?).

What HAK's will you be using. To what I can make out it looks like the Worms tilesets are in (as many PW's). Other than that...project Q maybe? That would be refreshing instead of using CEP as most other PW's....

Saying that DM's are "there to server the player" is harsh...but I am personally also inclined towards DM's having a lot more periferal role than is normal on most roleplay-servers. I think many draw PnP parallells here but I don't think that is appropriate in a computer game like this...

I am also a builder but I currently am on a break from building my PW (which constitutes of a less than half-made starting city so far...).

Anyway I also play a lot from time to time and constantly on the lookout for new PW's...

Oh...one last question...as I am not a fan of political roleplay I hope there will also be pretty much possible to just team up with some other players and "go adventuring" right?
               
               

               


                     Modifié par SuperFly_2000, 05 décembre 2011 - 09:13 .
                     
                  


            

Legacy_Doodmons

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The Border Kingdoms: Team Expansion and recruitment
« Reply #3 on: December 23, 2011, 02:32:31 pm »


               Hi, I was linked here from over at SA and saw the recruitment post. I would be very interested in joining the team as it has been quite some time since I have been involved in the NWN modding scene and would love to get back into it. I have minor experience with the scripting language and programming in general (high school computing at least '<img'>) although I do have a friend IRL who is very skilled at it and used to help me script the modules I used to make. I suspect he would be too busy to be a full-time dedicated scripter but I could ask him.
I used to use the toolset quite a lot and can use the majority of it fine, but I don't have a lot of experience with the more "crunchy" aspects of modules, like preparing hakpaks and things.

Either way, if you're still recruiting for module builders, I'd be happy to lend a hand. I'm a student and so have tonnes of free time '<img'>
               
               

               
            

Legacy_Azador

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The Border Kingdoms: Team Expansion and recruitment
« Reply #4 on: December 23, 2011, 08:19:08 pm »


               

Doodmons wrote...

Hi, I was linked here from over at SA and saw the recruitment post. I would be very interested in joining the team as it has been quite some time since I have been involved in the NWN modding scene and would love to get back into it. I have minor experience with the scripting language and programming in general (high school computing at least '<img'>) although I do have a friend IRL who is very skilled at it and used to help me script the modules I used to make. I suspect he would be too busy to be a full-time dedicated scripter but I could ask him.
I used to use the toolset quite a lot and can use the majority of it fine, but I don't have a lot of experience with the more "crunchy" aspects of modules, like preparing hakpaks and things.

Either way, if you're still recruiting for module builders, I'd be happy to lend a hand. I'm a student and so have tonnes of free time '<img'>


Excellent, glad to see you are interested and have skills in the toolset. I've sent you a PM.
               
               

               
            

Legacy_henesua

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The Border Kingdoms: Team Expansion and recruitment
« Reply #5 on: April 06, 2012, 09:02:09 pm »


               I just heard about your project on the NWN Podcast. Good luck with your project. I would have liked to have recruited you guys for Arnheim before you got started on Border Kingdoms.

Looking to history for inspiration I think is the right way to go.
               
               

               


                     Modifié par henesua, 06 avril 2012 - 08:04 .
                     
                  


            

Legacy_xXslaughterhouseXx

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The Border Kingdoms: Team Expansion and recruitment
« Reply #6 on: April 18, 2012, 04:15:59 am »


               This looks interesting.  Is the server actually up and running yet?