Role Playing or just straight out PvP action type server?
In case this intrest you and you are looking for rp then I will post this;
First and foremost, on TSM we do not allow for PvP. By the very literal meaning of it, Player verses Player, it is something we do not allow on the server, ever. If you, the player, are seeking to get into a confrontation with someone based on OOC feelings and/or knowledge, then you are seeking PvP. Players should never look for confrontations with others based on what a player has done or how you
think the other player feels about you. There is no excuse for these sort of confrontations. Period.
What TSM does allow for is CvC or Character verses Character confrontations. No two characters are alike or have the same exact opinions. These differences can be so vast that it can indeed lead to very heated In Character reactions. This is allowable and even to be expected. As long as all the reasons are In Character based, then there is no reason why CvC can't happen.
There are two different sorts of combat oriented CvC situations. CvC Sub-dual and CvC Death.
CvC Sub-dualCvC Sub-dual is when two characters get into a combat situation while using the sub-dual tool.
Sub-dual is to be used in
all instances that does not involve death. The sub-dual system will make the character go "unconscious" instead of dying when the character's health reaches 0. This unconscious state doesn't last forever and the character will eventually "wake up".
Consent to CvC Sub-dual is not needed. All that is needed is a solid In Character Roleplay reason for it to be used.Reasonable Roleplay Examples for CvC Sub-dual:
- Sparring in a friendly competition or for practice
- A fight of honor to first blood
- Being a highwayman, robbing people on the roads
- Getting into a bar room brawl due to having one too many drinks
- Capturing someone with the intent to bring them in alive for interrogation
CvC DeathCvC death uses the regular NWN combat system. Do
not use the sub-dual tool if your character intends to kill the other. Using the sub-dual tool and then saying ICly that your character has killed the other is not allowable. Using the regular combat system and then saying that the character was only knocked out, is not allowable. Death is death. Sub-dual is sub-dual. Do not mix the two up In Character or otherwise. Do not use the mechanics of the sub-dual system as a means for players to escape the XP death penalty.
When a player has their character take substantial roleplay action against another character, then they are by default giving consent for CvC death. "Action" can be a wide range of things. Conspiring against them with others, spreading slander about them, bringing notification to the guards about their actions, and plotting to seduce/coerce/persuade the other to their side, are just a few examples of what actions fall under this category. Using sub-dual is preferred, but know that death is a potential CvC outcome.
If you are uncertain if your character's actions against another can or will be considered "substantial", then contact a QL, DM, or GM for clarification.Death/Sub-dual Character MemoriesCharacters do not automatically suffer memory loss of events leading up to a CvC defeat. Depending on circumstances the defeated character may or may not remember certain details. During the 72 hour cool down period, however, the character's memory is fuzzy, and they are forbid from speaking about specifics of the event. Please read further below under the CvC Consequences section for further details on the 72 hour cool down period.
This being said, a player must make it absolutely imperative that they speak OOCly with all parties involved to check exactly what was remembered. If a DM or QL happens to be available at the time have them arbitrate what facts are remembered by the character. If a situation occurs where there is a disagreement among the parties involved about what a character should remember, this must be arbitrated by a DM/QL.
Examples of questions the players will need to ask one another:
If they were attacked from behind, did the character manage to turn around at any time?
If they did turn around, what exactly did they see?
If they saw a masked figure, and happen to be familiar enough with the character behind the mask, would they have recognized them?
If the figure was disguised were the appropriate checks made for both a Spot and a Disguise? If not, make the checks right then and there.
Did the attacker speak at any time, and if so, would the character know the attacker well enough to know their voice?
Were there any NPC witnesses in the area and, if so, what exactly would they have seen?
These and other questions should be asked in order to get all the facts completely straight between all parties involved. This
includes witness characters. Do
not automatically assume what your character has seen or heard In Character based only on mechanics or by your character "guessing" things.
This same stipulation holds in regards to multiple characters being involved in the CvC combat. If raised in the middle of battle or regaining consciousness in the middle of battle, wait until the battle is fully over to cover as many details as you possibly can with all parties involved.
CvC ConsequencesOnce the combat is over, and the characters part ways, all participants will have a 72 hour (3 full RL days) cool down period. During this cool down all characters that were involved in the CvC situation (this includes "witness" characters) are off limits to engage in further CvC situations, regardless of who the characters happen to be. This will give all parties (players and crew alike) substantial time to gather information and decide what consequences will come about. It can also help reflect that the defeated PC is recovering and won't be up on their feet so soon.
The exception to the 72 hour rule is if it's a sub-duel sparring situation or any "friendly" sub-dual event where repetitive combat engagement is fully expected and wanted and no major consequences will occur from it.
If the players in question ignore the 72 hour cool off period, disagree with the facts, continue on with the roleplay with no agreements settled, and/or continue actions against one another's characters without notifying a DM that arbitration is needed then ALL players involved in the situation receive a 7 ban. Again, this includes witnesses.
If the PCs happen to discuss the situation with other PCs who were not involved in the direct CvC conflict (such as through standard RP or if the PC happens across the other PC's body and has them raised/recovered), then the player needs to OOCly inform the other that the 72 hour cool off period is in effect. If the player does not inform the other of the cool off period and the PC that was informed of things proceeds to confront the PCs under the cool off period in a CvC manner, then all parties involved will receive a 7 day ban.
All CvC actions will result in consequences. This will happen regardless of who was "right" or "wrong" in the IC situation.
Players shouldn't assume that their characters will definitely be able to get away with murder, vigilantism, or highway robbery. Bounties will be placed and people will be jailed if the crew sees it is an appropriate IC action for NPCs to take.
Facts will count heavily in regards to consequences, so make sure you have all the information, logs, or screen shots to back the facts up. An OOC lack of facts (i.e. no logs or screen shots) does not get the character out of suffering any consequences.
Main PurposesWith this CvC system and guideline TSM hopes to be able to avoid what's known as the "PvP Circle Jerk" while retaining more of a realistic sense of things when it comes to Character verses Character situations. The PvP Circle Jerk is when two players (or several players) have their PCs continuously end up in repeated and frequent CvC situations to the point where it becomes more of an OOC issue that DMs and GMs end up having to moderate and monitor instead of quest and interact. The TSM crew wants to avoid the PvP Circle Jerk as it does nothing but damage a community.
It is the hope of the TSM crew that the player base will not abuse this system and use it in the spirit it was intended. With both fairness and fun in mind.
Modifié par TSMDude, 29 mai 2011 - 07:45 .