Author Topic: Modern Zombie Survival 2  (Read 1023 times)

Legacy_Skeet112

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Modern Zombie Survival 2
« on: April 12, 2011, 05:02:08 am »


               http://outbreak.freeforums.org

-Promotional Videos-
St. Patricks Day Event: http://www.youtube.com/watch?v=DOoTMuzowMQ
Promo Vid 1: 
Promo Vid 2, Zero Gravity: 
Pax's Historical Video Test: http://www.youtube.com/watch?v=TL3WhG0YFdE

MZS2 Podcast:
http://www.gamefront...st Episode1.rar

Server Name: Modern Zombie Survival
Module Name: MZS_Module_<month>_<day>
Category: Roleplay
Rules: Hardcore Ruleset, D20 Modern
Difficulty: High
Level Range: 2-4
Haks: Yes.  D20 Modern, CEP 2.3, Custom Haks.  Found Here: http://outbreak.free...8-11-t1377.html
NWN Version: 1.69 HoTU
Magic Level: None
classes: All spellcasters disallowed (Monks, Rangers, Fighters, Barbarians, and Rogues are allowed)
Races: Human only
PvP: Full PVP allowed by DM Approval/Subdual allowed via Player Agreement.
Death: Hardcore
Content Guide: Mature (18+ advised, but not required.  Play at your own risk.)

In a nutshell:
"The
year is 2023...Imagine yourself in America today. Everywhere you look,
the Television, the internet, there is chaos. Killing, bloodshed, and
bombings, and for what? Then... imagine a retaliation on the United
States - a biological attack. One that sends the entire Eastern Coast
into a frenzy of meat craving flesh ripping zombies. This is Modern
Zombie Survival 2: Outbreak.

Outbreak is a premiere modern module
that is set in a city called Ether City, Georgia in the USA, in a
post-apocalyptic state after a biological attack involving a major viral
outbreak. This outbreak has caused reanimation in the dead, turning
regular innocent citizens into blood thirsty flesh craving monsters. The
only thing that you can do is find what supplies you need, and try to
survive. Whether you try to survive in the city with other people as a
team, or go it alone is your choice. Outside safe-zones and safe-houses
the chance for death or infection dramatically increases, but you must
go out at some point or another to search for supplies required for
survival.

The module takes persistency seriously, and as a
character there are things that you can do in game that will carry that
persistency. Actions as teams or as individuals can caused changes in
the design of areas, attitudes of NPCs, survival rates, and many, many
more things.

We encourage you to RP accordingly as you would in a
real-life situation as the module is based on what would happen if this
was real. It is a pseudo-simulation of an actual biological attack of
this nature, similar to those that you would find in the games of
Resident Evil.

Our team above all tries to create the feeling and
atmosphere of hopelessness, distress, fear and suspense. We create the
feeling that while doing what you can to survive, one little thing could
end it all for you. Keeping the suspenseful sequence and high quality
RP a top priority, you are sure to be kept on the edge of your seats.

The
purpose of this mod is to create the illusion that this is the real
world, and hence create the feeling that you are there. All of our
players are expected to roleplay as if this -were- the real world in
America. We are constantly growing daily as this Genre becomes more
popular, and adding more and more options things to the mod with every
chance we get."

# Creepy realistic environments. Attention is
being paid into atmosphere, creating realistic suspenseful and immersive
scary environment to sink your teeth into.

# More Realistic Zombies, with specific abilities and stats

# Seamless Transitions, no more clicking! Simply walk to the edge of a map, and you will transition over to the next one.

#
Advanced zombie AI. Zombies will now have scripted 'intelligence' to
make them do things such as walk into doors left open by players!

#
CNR-Style Custom Crafting System will be in. Make everything from a
molotov cocktail to a makeshift stun gun, to a hairspray and lighter
flamethrower, including the manufacture of other special items and
weaponry. The possibilities are endless!

# Active DM team, to meet all of your survival horror needs.

# Applications available for staff positions, factions, custom items, and many other things!

#Persistent Storage locations

#Custom Radio System

#d20 Weaponry such as Pistols, Shotguns and assuault rifles - Other things like Machetes, Fireaxes, Chainsaws, and even a Rocket Launcher!

#Many other unique scripted systems to sink your teeth into!

#Fully compatible with 1.69 and CEP 2.3!

Come check us out.     Currently looking to add additional staff.

If you're interested, check out some screenshots!

http://usera.ImageCa...12/scr_mzs1.jpg
http://usera.ImageCa...12/scr_mzs2.jpg
http://usera.ImageCa...12/scr_mzs3.jpg
http://usera.ImageCa...12/scr_mzs4.jpg
http://usera.ImageCa...12/scr_mzs5.jpg
http://usera.ImageCa...12/scr_mzs6.jpg
http://usera.ImageCa...12/scr_mzs7.jpg
http://usera.ImageCa...12/scr_mzs8.jpg
http://usera.ImageCa...12/scr_mzs9.jpg
http://usera.ImageCa...2/scr_mzs10.jpg
http://usera.ImageCa...2/scr_mzs11.jpg
http://usera.ImageCa...2/scr_mzs12.jpg
http://usera.ImageCa...2/scr_mzs13.jpg
http://usera.ImageCa...2/scr_mzs14.jpg
http://usera.ImageCa...2/scr_mzs15.jpg
http://usera.ImageCa...2/scr_mzs16.jpg
http://usera.ImageCa...2/scr_mzs17.jpg
http://usera.ImageCa...2/scr_mzs18.jpg
http://usera.ImageCa...2/scr_mzs19.jpg
               
               

               


                     Modifié par Skeet112, 12 avril 2011 - 04:05 .
                     
                  


            

Legacy_Asmius

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Modern Zombie Survival 2
« Reply #1 on: April 12, 2011, 05:17:05 am »


               Fully supported!

Server is nice community.
               
               

               
            

Legacy_NWN DM

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Modern Zombie Survival 2
« Reply #2 on: April 12, 2011, 02:50:56 pm »


               The Walking Dead
               
               

               
            

Legacy_Skeet112

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Modern Zombie Survival 2
« Reply #3 on: April 17, 2011, 10:58:05 pm »


               Updates coming in, new updates to zombies, which make combat a bit more realistic.

Update to the Radio system, including a "Handsfree" mode, which lets you receive In-Character communication over radio.

Updates to staff, we have 2 new Trial DMs on the roster.


Currently looking for additional staff members!  We are looking for 3 DMs, and 3 Builders.

Apply at http://outbreak.freeforums.org
               
               

               


                     Modifié par Skeet112, 17 avril 2011 - 09:58 .
                     
                  


            

Legacy_Skeet112

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Modern Zombie Survival 2
« Reply #4 on: May 04, 2011, 06:33:57 pm »


               New updates:

BBS system has been added.

Also, the badge system is making a come-back, and it's a little more advanced this time.

We are looking for new interested players, and new staff members, IMMEDIATELY!

Come on over, I guarantee you won't regret it!
               
               

               
            

Legacy_Skeet112

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Modern Zombie Survival 2
« Reply #5 on: May 28, 2011, 07:45:45 pm »


               New Updates!!!
==========================

Updates to Resting System:
-Rest Menu Added
-Emotes
-Menu will tell you DETAILED stats of your character
-Use of Rest Menu will save your character
-Support for Ranger tracking
-Support for Rogue 'Marks'
-Other support

-Lots and lots of cleanup
-Lots of new Clothing items
-LOTS of item changes/corrections.
-Searching System/Locations have been revamped
-Area Sanctuary scripts have been corrected on some of those that were missing them
-LOTS of area updates, NPC updates, additions, and changes
-Tons of script/bug fixes that were needed
-Books should now be able to tear out pages
-Concentrated herbs should now actually heal!
-D20 modern medi-kit should now work correctly
-New weapons (Namely exotic ones) have been added to the palette
-Night Castle Hotel Updated
-Many Misc items/RP items added to Palette
-Many more Food/Thirst items added to Palette
-Drug house searchable fixed
-Beginning added random searchables to all areas (which will make searching more difficult, but it should be a better experience. This may take a bit to balance)
-Some clothing items have been modified
-Clothing items have been added to the palette
-Dungeon Master Area has been updated
-On Enter script updated to make dye kits undroppable and weightless
-Changed appearances of some crafting items
-Some items have been moved to appropriate places in the palette
-Ether City Hospital areas have been updated
-CCTV_Bank script has been corrected
-Some weapon additions/Minor item corrections/changes
-Ether City National Bank added sittable chairs (without invisible placeables)
-Updated Destroyed Hellman's Bridge area
-Hazard Zone- Destroyed City Block Updated
-DMZ - Convenience store updated
-DMZ - Military Blockade updated
-DMZ - overrun intersection updated
-Vista Clinic Updated (1st and 2nd floors)
-Billy Bon's Bar updated
-Crash Site Updated
-Ether City Marina Updated
-Fishing Wharf Updated
-Georgeson St. Warehousing updated
-Riverside Merchant District updated
-Sand Rock Marina Updated
-Warehouse A Updated
-Warehouse B Updated



Team Changes:
-3 New DMs Added to the team, still looking for 3 more DMs
-1 Builder/Developer added to the team, still looking for 2 more


Lots of "New and Improved" things.  We are updating about twice a week now.
               
               

               
            

Legacy_Asmius

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Modern Zombie Survival 2
« Reply #6 on: May 28, 2011, 07:49:09 pm »


               Whenever I feel down, bored or just want to have fun it's always MZS2 I go to. It's the funnest modern server out there, if not the funnest server on MZS2.

I've played for about thirteen months and gone off and on, but whenever I quit - I always go back.
               
               

               
            

Legacy_Fellanor

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Modern Zombie Survival 2
« Reply #7 on: May 28, 2011, 11:21:29 pm »


               Sounds cool. I'mma try it!
               
               

               
            

Legacy_Gkorjax

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« Reply #8 on: May 29, 2011, 12:08:00 am »


               OOOhhh....I think I'm going to have to get back to this place!  I loved it six months ago, but I got busy in real life.  I loved the music and atmosphere.  First time I ever got creeped out for real in a player world.  All these changes and updates promise a lot of awesome.
               
               

               
            

Legacy_Skeet112

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Modern Zombie Survival 2
« Reply #9 on: May 30, 2011, 06:52:54 pm »


               5-29-2011 Update:

-Some Ammunition and weapon fixes
-Timers on some searchables increased
-(Docks) - Warehouse A - Renamed to (Docks) - Warehouse
-(Docks) - Warehouse B - Renamed to (Apalachee River) - Warehouse
-New items added to the palette
-Existing Items have been modified
-Various area updates and fixes
-Finished off adding additional searchables
-Over a dozen new badges have been added
-Writing System has been updated and (hopefully) corrected
-Dye kit rendered undroppable and weightless on spawn (When first enter module for the first time)
-Possession of a Ether City Map now will only show exterior areas, and will not show interior now.
-Crafting system edited to now include armor appearance modification
Added new commands to the quill pen, namely:
- Character descriptions can now be modified;
- New paragraph command for sheets of papers and character descriptions;
- Fixed the NEXT PAGE to not look botched anymore on books;
- DMs can now use the quill pen to rename NPCs;
- Added an auto-updater on the OnEnter of the module for the quill pen, so nobody has to ask for a new one;
- All the new commands are in the quill pen description.
               
               

               
            

Legacy_Skellimancer

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Modern Zombie Survival 2
« Reply #10 on: June 12, 2011, 04:49:08 pm »


               That is an impressive hak.

Will there be herbs?
               
               

               
            

Legacy_ArthurBBorington

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« Reply #11 on: June 23, 2011, 10:12:47 pm »


               I highly recommend that anyone with a desire for a good ZS experience search elsewhere, since you won't find it here. While the server has a lot of potential, most of it is wasted by the uncaring (and inexperienced,) DM team, though I won't name names. Generally, a lack of experience isn't something to be faulted for; It is, however, an incredibly bad thing when the single experienced DM doesn't seem to actually care. Couple that with a blatant anti-British feeling throughout many of the recent plots (It only takes a brief glance at a PIRA RP post on the MZS2 forum to see this,)  a decidedly unfriendly DM team and community, and an administration more likely to make fun of your concerns (And you,) than acknowledge them, and you end up with an unfortunate mistake. One that keeps happening. It's a shame that DM Feral was scared away by all this; The server was headed for great things.
               
               

               
            

Legacy_Arinoch

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« Reply #12 on: June 24, 2011, 02:49:07 pm »


               I don't usually post negative stuff, but I felt the need to comment on the "anti-British" part that Arthur mentioned above.

I played briefly because the concept of the server sounded interesting, and I was looking for a server that could hold my interest when my main server didn't have any players on (which doesn't really happen these days, so combined with my lack of playtime and that, it's kind of a moot point). I wasn't too impressed with the RP that was going on, but one of the people told me something along the lines of "I swear it's not normally like this", and that's perfectly cool - I gave it a chance. Despite being surrounded by zombies whenever outside, in the end I left mostly due to boredom. Zombie apocalypse shouldn't have me just doing run after run to scrounge with next to no quality RP in the interim - though honestly, I didn't play for more than a week, so that could just be my very very limited experience. The actual build of the world, and ideas in the game held promise (though the new "badge" system sounds like it would take away from the realistic aspect, but eh.) - it _is_ a very nice modern world they've built. I got a bit worried by some of the responses I saw to things on the forum, but I chalk that up to not being familiar with the players and staff and their relationships.

My main issue was honestly this: I'm pretty open minded with plotlines, but noone seemed to be able to, or want to, answer my questions about why the IRA were the "good guys" in the MZS2 world. I don't want to start a political discussion, and I'd happily accept if there were actually reason, but I was told that the MZS2 world takes place in the US. Thus the British/IRA involvement makes no sense without reason. This is post apocalyptic - why the heck do these two groups even care about each other anymore, and if they do, why do they care in the US? Most of the population is dead - find your own city and hunker down; there's no reason for such squabbling in a single location. The US is a little bit bigger than the British isles.

Maybe there was really good reason for this, and maybe that kind of plotline isn't even in the server anymore, but during my brief time there I asked at least 3 players and 1 DM in-game why the British were "bad" and IRA were "good", and the most I ever got was that the British NPCs all wore evil-looking masks. It didn't really smell of proper depth and realism, so I PMed the head admin to ask. I didn't even get a response. That's what made me lose interest in the end - take the time to attract new players and then ignore a pretty valid question? I would have accepted a vague answer and a FOIG, even, but instead I got nothing. If you're going to use real-world political and/or terrorist groups, and do something that an outsider could very very easily see as heavily biased by making one side clearly "the good guys" and another clearly "the bad guys", you need to have a good explanation _somewhere_, or I would hope that would alienate most mature RPers.
               
               

               
            

Legacy_Arinoch

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« Reply #13 on: June 24, 2011, 02:49:55 pm »


               Edit - sorry, double post.
               
               

               


                     Modifié par Arinoch, 24 juin 2011 - 01:50 .
                     
                  


            

Legacy_Celvantis_Saibot

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« Reply #14 on: June 24, 2011, 11:14:45 pm »


               As mentioned, There is a disturbing anti-british aura on the server lately, which is odd in that The server is set in Georgia.
Sadly "Private RP" is very common, in areas only open to a few and perhaps more odd members of the new staff are former perma banned members.

Its also rather unfortunate that the Admin is prone to scapegoating and player attacks. Reading the forum alone shows how little thats changed.