MagicalMaster wrote...
I realize you probably didn't intend this, Yelpir, but your response comes off as indicating we quit SCA because we thought it was too hard.
If anything, the reverse is true -- but that wasn't even the main reason (my friend and I are used to very difficult environments -- SCA may be a challenge for some but it wasn't to us). We disagreed with some of the balancing decisions (like giving a boss a weakness to cold damage and then making it immune to Ice Storm along with high reflex/Imp Evasion so that it was effectively immune to Cone of Cold) and thought many of the runs had too much trash/grinding.
These things may bother others less at end game (which is why I recommended it despite those issues) -- but we never found something we couldn't kill.
Actually, Yelpir was talking about the much tougher areas later in the quest. The quest is progressive in difficulty, which means it gets harder as you advance. Since you left half way through the quest, you missed all of the nastier stuff. The dragon lairs were not meant to be very tough, as they are required to be completed to give access to part of our epic item shop. After the dragon lairs, comes the more nastier stuff, as you battle your way through the Lost Isle of Rhun, The Abyss, and Hell. Even the puzzles become nastier as you progress.
Yes, some of the areas are long, and take awhile to complete. The quest is meant to give your characters plenty of things to do for a long time. There is nothing worse than getting your character to level 40, and then running out of things to do.
We have had a couple players playing almost non-stop, so that they could complete the main quest. Then they told me how much they loved the quest.
I know that people have different play styles, and some may not like the quest, but you will never know until you try it from beginning to end. If you are one who likes to challenge your brain as well as your character building skills, then you may enjoy the quest.
Also our server is more than our main quest. We have dozens and dozens of stand alone quests, and also our main drow houses quest, which is still being worked on.
We have many areas that are suitable for role playing, such as our elven city of Evereska, home of the true elf bow quest. This quest is based on skill checks, and of course a little combat, and only the true elf will prevail.
Some of our new features include: Rewards for high xp, heal potion stacks that never run out, free crafting, free releveling and alignment changes, and our new xp banking system.
Please come give us a try, as we have something for everyone.
Well, almost everyone, lol.