Author Topic: A new Action PW - Evernight  (Read 2028 times)

Legacy_SuperFly_2000

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« Reply #15 on: March 19, 2011, 09:14:38 pm »


               I am also enjoying myself. Impressed by the size of this thing. Not only it offers plenty of areas to go adventuring but there are also quests and story!

Played a couple of hours now...alone unfortunately....where is everyone?
               
               

               
            

Legacy_SuperFly_2000

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« Reply #16 on: March 29, 2011, 09:46:44 am »


               Nice to see many new players.

Good work in adding new areas for us high levelers Ezremake!
               
               

               
            

Legacy_EzRemake

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« Reply #17 on: April 01, 2011, 11:08:01 pm »


               Things are definitely starting to pick up! Guilds are now being created, and different groups are forming.

We have just launched our Official Forums as well, for those who would like to be a part.
Click here for that

':ph34r:'

And as for people who are looking for a new place to play on Neverwinter, come on by and check us out, it's never been a better time to get started!
               
               

               
            

Legacy_Shadooow

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« Reply #18 on: April 02, 2011, 09:10:27 pm »


               Isnt starting gold a bit low? Luckily I played mage so I just bought bow and couple of arrows but how fighter can survive with 250gp when medium armor costs twice as much? I am looting zombie and spider boss continuosly but yet didnt even earned 1k gp!

Also that binding is quite a strange, player can abuse this just to loot treasures -> log in, open one treasure, port to bind location where is second treasure and loot it, then to town, rest to recharge bind item/spells and run into first treasure again and log out, not mentioning that relog cures hitpoints and replenish spells, so casters can kill anything, if they run out of spells they just relog and may blast the enemy again. I would also guess that relog may also resurrect a character, but not died yet.

Also the quest "system" is very noobish... I have hoarded like twenty "proof" items from the zombie and spider boss so far and what i am supposed to do with them? I already completed the quest.
               
               

               


                     Modifié par ShaDoOoW, 02 avril 2011 - 08:11 .
                     
                  


            

Legacy_EzRemake

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« Reply #19 on: April 03, 2011, 10:33:56 pm »


               250 starting gold is not low, not even for melee. Not only have I rolled many melee, but I've seen others do it with no problems. Looting "zombie and spider boss" is probably not your best bet for making GP, and yes, if you want to sit around and loot one chest continually, every 15 minutes, well, be my guest, enjoy your "experience" with that.

With your questing problems, the "proof" items, through deductive reasoning, you should have figured out that you only need one of. The purpose of a quest mob dropping 3 is for parties. Just toss your extras on the ground, and let them despawn. You said it yourself, you don't need them. As for the small token you get for completing a quest... Give me a break, it's a lot easier to deal with from a builders view, and you can just toss them on your last inventory page, or in a bag that is provided later.

As for logging out and in to replenish spells, not quite sure what I can do about that, especially when the option in the servers ini is instructed it to do quite the opposite. Clearly that option isn't working.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #20 on: April 04, 2011, 12:00:57 am »


               Personally I think EzRemake's quest system is kind of nifty. Easy and yet good.

About the server in general it all works. Didn't spot any real bugs or exploits. It pretty much holds water....at least thats what I think...and I've been playing at a few servers over the years...
               
               

               
            

Legacy_Dark Defiance

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« Reply #21 on: April 04, 2011, 03:28:25 am »


               @Ez: I'm back up and running. It's not the greatest hardware in the world though. This was my PW test server. *sighs*. I'll be building a new rig, but it will take time. So you will see me popping on during the week.

As far as the spell uses remaining goes: try setting "Restore Spell Uses On Login" to the opposite you currently have it to and see if something changes.

-DD
               
               

               
            

Legacy_Shadooow

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« Reply #22 on: April 04, 2011, 03:52:57 am »


               

EzRemake wrote...

With your questing problems, the "proof" items, through deductive reasoning, you should have figured out that you only need one of. The purpose of a quest mob dropping 3 is for parties. Just toss your extras on the ground, and let them despawn. You said it yourself, you don't need them. As for the small token you get for completing a quest... Give me a break, it's a lot easier to deal with from a builders view, and you can just toss them on your last inventory page, or in a bag that is provided later.

Yea, I understood why there is 3 instances of the proof item, and I figured that I dont have to take them. But you didn't understood me. I wanted to point out that you don't have to drop 3 proof tokens in monster inventory, instead you can give them into every player which "can see" the dead boss in his time of death (Which will solve parties of 4+ members). Or even better, you don't have to use tokens at all just one main player-storage-item to replace database and journal.
               
               

               


                     Modifié par ShaDoOoW, 04 avril 2011 - 02:53 .
                     
                  


            

Legacy_SuperFly_2000

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« Reply #23 on: April 04, 2011, 09:14:31 am »


               Just a main player storage item doesn't show to the player what quests he started and finished. Using a persistent journal in conjunction with that is probably the single best solution but because of the complications no server that I know of actually uses such a system.

Give the man a break....he just invented a new quest system for PW's....


About giving the quest items directly to all players I don't think that is easily scripted....
               
               

               


                     Modifié par SuperFly_2000, 04 avril 2011 - 08:17 .
                     
                  


            

Legacy_NWN DM

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« Reply #24 on: April 04, 2011, 01:55:08 pm »


               

EzRemake wrote...

250 starting gold is not low, not even for melee. Not only have I rolled many melee, but I've seen others do it with no problems. Looting "zombie and spider boss" is probably not your best bet for making GP, and yes, if you want to sit around and loot one chest continually, every 15 minutes, well, be my guest, enjoy your "experience" with that.

With your questing problems, the "proof" items, through deductive reasoning, you should have figured out that you only need one of. The purpose of a quest mob dropping 3 is for parties. Just toss your extras on the ground, and let them despawn. You said it yourself, you don't need them. As for the small token you get for completing a quest... Give me a break, it's a lot easier to deal with from a builders view, and you can just toss them on your last inventory page, or in a bag that is provided later.

As for logging out and in to replenish spells, not quite sure what I can do about that, especially when the option in the servers ini is instructed it to do quite the opposite. Clearly that option isn't working.

Well, the one thing with the token items is that eventually bics with huge inventories have been reported to cause lag.  Can't say for sure if this is true as in the type of game I run, that's not an issue.

Aside from that, I'm pretty sure this was all meant as constructive criticism....

Change your ini to the opposite value for the spells/HP restoration on logout/in.  It does work... you probably just have the value backwards.
               
               

               
            

Legacy_Gregor Wyrmbane

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« Reply #25 on: April 04, 2011, 04:58:50 pm »


                Whether your words are perceived as constructive criticism or just nit-picking from some chimpanzee isn't neccessarily in what you say, but how you say it. Delivery is crucial to preventing misunderstandings.  '<img'>
               
               

               
            

Legacy_EzRemake

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« Reply #26 on: April 04, 2011, 08:20:08 pm »


               I've changed everything over to a one item token system, I wasn't initially aware you could store variables on an item, and have them last through server resets. Had I know this, I would have done things that way from the start, it's obviously a much more effective way of dealing with tracking.

As for the option to disable spells after login, I'll try the opposite value, I just find it weird that if it were to work, the option would be completely backwards.

*Interesting, it does work, even throughout server resets.*

They should fix the option to read:

Do not Restore Spell Uses On Login=1
               
               

               


                     Modifié par EzRemake, 04 avril 2011 - 07:32 .
                     
                  


            

Legacy_Shadooow

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« Reply #27 on: April 04, 2011, 09:02:39 pm »


               

EzRemake wrote...

I've changed everything over to a one item token system, I wasn't initially aware you could store variables on an item, and have them last through server resets. Had I know this, I would have done things that way from the start, it's obviously a much more effective way of dealing with tracking.

As for the option to disable spells after login, I'll try the opposite value, I just find it weird that if it were to work, the option would be completely backwards.

*Interesting, it does work, even throughout server resets.*

They should fix the option to read:

Do not Restore Spell Uses On Login=1

cool
               
               

               
            

Legacy_SuperFly_2000

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« Reply #28 on: April 05, 2011, 09:57:30 am »


               I guess you can interpret the word "restore" in two different ways hehe...I would think of it as "restoring" to what the player had when logging out....

Anyway..about the storing variables on a single object; yeah, I thought everyone knew that...even people with limited scripting abilities like me hehe...

Anyway #2; If you store all variables on a single object...how do you inform the player of quests taken and quests completed?
               
               

               
            

Legacy_Shadooow

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« Reply #29 on: April 05, 2011, 11:54:37 am »


               

SuperFly_2000 wrote...

Anyway #2; If you store all variables on a single object...how do you inform the player of quests taken and quests completed?

Via feature created by bioware for that purpose maybe? A journal? Evernight is actually the only one server I had visited that doesnt use it and writing informations into tokens.