I think the better question is why should players have to keep track of such things at all.
Ever played Legend of Zelda (at least Ocarina of Time or Majora's Mask)? In the game you have a bow with a limited number of arrows and you had to collect more. But part of the gameplay was that you couldn't waste arrows in hard combat or you'd run out. Couldn't constantly miss or use them on enemies that weren't worth it. In WoW and NWN, an archer running out of arrows is the equivalent of a giant sign saying "I AM AN IDIOT." Conserving arrows is not a part of the gameplay. You buy thousands of arrows that can last for days (note: real life archers did not carry thousands or even hundreds of arrows). Since it's not intended to be a limited resource, having to keep track of it adds nothing.
But what about the different ammo types? That's a fair point...except that WoW has a different take on it. Instead of doing nothing but carrying around stacks of different types of arrows, the hunter uses their magic to do special attacks (like an Arcane Archer's Imbue Arrow). This also results in active, *non-dumbed down* gameplay.
In NWN, as an archer you can activate Rapid Shot and if the target has low discipline use Called Shot (with a horrible UI making this difficult)...but for the most part, you just left click on the target and sit back to watch. Maybe you occasionally drink a potion or something, but that's about it (if you're going to try to bring up kiting or something similar, then we can include WoW's kiting as well). Aka, to play an archer for the most part follow these steps: 1, activate Rapid Shot. 2, left click on target. 3, Profit
Stats are also pretty simple as well. You have Dexterity which increases AB, Strength which can increase damage with Mighty, and different strengths of enchantments on bows.
Then let's look at WoW. I think the easiest way to make my point is to read
http://elitistjerks....]_marksmanship/
That's for 1 out of 3 Hunter specializations alone. If you think WoW has dumbed down game-play, then I think you haven't ever done heroic dungeons or raids and are just leveling or doing normal dungeons (hint: I don't know of sites in NWN that make 10 minute videos carefully going over the tactics needed to defeat just *one* boss).
Regarding huge world and Dual-Spec, did you know Dual-Spec didn't even exist until Wrath of the Lich King? I'm surprised you don't consider *that* dumbed down gameplay or something.
I am curious about your experience in the game since I think that is coloring your conclusions. Imagine a rogue using poisons, for example. If you made a poison immune mob, there's no alternative for the rogue. Or if you say "Here, we'll give you a Sharpening Stone that adds the same amount of damage!" then why would you bother making it poison immune in the first place?
Modifié par Magical Master, 12 février 2011 - 11:15 .