Falonthas wrote...
Do Haks turn off new players from trying a server?
I'll speak for what I believe to be an extreme minority, yet nonetheless has some impact.
It's the fraternity/sorority of low-speed connection users like myself about which I refer. And in those cases, the answer can definitely be a "Yes", depending on the size of the hak, so let me explain my rationale which may reflect other connection-challenged attitudes in the community.
If the server has an excellent rep and thorough documentation, folks like myself may venture into the realm of constant drop-outs and overnight DLs in an attempt to obtain the necessaries. However, a newly-birthed server with similar hak requirements is simply not worth all the aggravation. It becomes a matter of expediency then and I for one am not getting any younger.
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If a small hak, then the answer is likely "No" since the process requires few additional resources and merely customizes the basic content a bit.
Albeit a bit off-topic, trying out custom content
in general, faces the same hurdle as a PW. The modules that provide short, non-epic type content would be the last to consider since it essentially takes longer to download the hak then play the game itself. Longer-spanning content makes it more attractive. Of course, quality of content is important and in many ways the equalizer in these situations.
So to cut to the chase, for the low-speed connection audience probably "Yes", high-speed folks probably "No". At least, I can state that were it not for the limitations of dial-up, I wouldn't care myself if a server required haks or not. If it adds some interesting innovations it is well worth the little bit of extra effort to set up the proper environment.
Modifié par HipMaestro, 23 décembre 2010 - 09:34 .