Author Topic: Do Haks stop people from coming to a server?  (Read 2931 times)

Legacy_Falonthas

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Do Haks stop people from coming to a server?
« on: December 23, 2010, 09:21:54 am »


               the server i play alot on is polling on adding haks to give more options to dms and player alike

since 2002 this server has been hak free with a few overrides that can be used if you so choose

one of the greatest fears is haks will run off new potential players from logging in and trying out the server
 
so
my question is this to the community

Do Haks turn off new players from trying a server?

my response would be not in the least
               
               

               
            

Legacy_Tyndrel

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Do Haks stop people from coming to a server?
« Reply #1 on: December 23, 2010, 10:30:42 am »


               At it's simplest there are two types of new player, the first type is deliberately heading for your server, they know something about it, they like what they've heard and will therefore have downloaded the haks in readiness. The other type are folks who are browsing Gamespy for somewhere to play, they will only know what the mod description tells them and if it requires haks they will probably move on.
 
This is an old dilemma and really there is no right or wrong, if your game is good enough and popular enough to bring people in through your publicity or word of mouth then haks are great but if you are already struggling for players then chances are that having to download haks will make it worse.
               
               

               


                     Modifié par Tyndrel, 23 décembre 2010 - 10:32 .
                     
                  


            

Legacy_SuperFly_2000

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Do Haks stop people from coming to a server?
« Reply #2 on: December 23, 2010, 01:24:33 pm »


               

Falonthas wrote...

Do Haks turn off new players from trying a server?


I don't think so. At least not if your server has a well structured forum or homepage where this information is easy to find and all the links to the downloads are avaliable there.

Might sound easy...but obviously it is not...I tried out numerous servers where the above information was either impossible to find or in worst case even outdated. Also most servers do not explain how CEP really works...meaning that if the server requires CEP 2.3 it COULD also require earlier version...like 2.1...this can also lead to frustration and get players to "ragequit".


Having HAK's...and most importantly implementing them in a good way...(It is eays to stuff a server full of HAK's and harder to actually build something good with them)...is probably something that will make the server more popular.

Look at servers like Cormanthor. Although they started out totally fresh almost they have managed to get a player base almost like some of the most popular long standing servers...
               
               

               


                     Modifié par SuperFly_2000, 23 décembre 2010 - 01:27 .
                     
                  


            

Legacy_SuperFly_2000

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Do Haks stop people from coming to a server?
« Reply #3 on: December 23, 2010, 01:30:07 pm »


               Voting about having HAK's or not seems like daft move if you excuse my bluntness...as this is a builder's decision firstmost...
               
               

               
            

Baaleos

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Do Haks stop people from coming to a server?
« Reply #4 on: December 23, 2010, 01:35:11 pm »


               Without having read the above responses -

Yes - Haks can diminish the amount of players who grace the front porch of your server.

     

Its just a technicality though.



A server with no hak requirements can be entered by ALL players

A server with hak requirements can only be entered by those who have those haks.



A note on CEP2.X

Because CEP2.X uses haks that are named along the same naming convention etc, you will find that

A server with cep2.1 installed, can be entered by cep2.3 clients. - Backwards compatability

A server with cep2.3 installed, can be entered by cep2.2 and maybe 2.1 clients, however, there exists the possibility of the client crashing if they enter an area which has placeables or tilesets not present in the clients hak.



There are some content types which are optional though, and I use these with my own server.

Music / BMU's

Sound Effects / WAV's



These, if stored in override folder, will not prevent players from entering the server, if they are not present, the players simply wont hear the content, but can still enter areas and the server itself.



In some ways, its kinda catch 22.

To get in the server, they need your content

To be notified about needing the content, they may need in your server - eg Notice Boards etc

               
               

               
            

Legacy_Falonthas

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Do Haks stop people from coming to a server?
« Reply #5 on: December 23, 2010, 01:36:14 pm »


               actually i played on cormanthor when it was called myth drannor so it had a base already there they only had to shift servers when the admin shifted



and we are polling our playerbase because we have been around and in top percentage of players logged in since 03. afterall the dms and builders are players as well.
               
               

               
            

Legacy_ehye_khandee

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Do Haks stop people from coming to a server?
« Reply #6 on: December 23, 2010, 01:54:18 pm »


               It is 100% logical that since a server that does not use haks can be joined by ALL of the NWN audience and servers WITH a hak requirement can only be joined by a SOME of the NWN audience, that having hak requirments DOES limit who can join.



Making your hak requirements more managable by linking to them from your forums, wiki, web, blog, etc. makes it more likely that those who are lacking your haks may download them and thus be able to join the server.



All this said, there are still a portion of the NWN audience who are purists and will not even consider downloading a hak. Most of them play on the more crowded servers such as ARELITH where both numbers that lure new PLAYERS to click and explore are met with a successful connection attempt. Once you get the new PLAYER through the door and started, usually, they will stay (if your content is worth anything at least).



All that said, I'll tell you, add haks ONLY if you need them.







Hope to see you online.



Be well. Game on.

GM_ODA

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cep2.1 or better required

24x7 we bring the game!

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Legacy_NorthWolf

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Do Haks stop people from coming to a server?
« Reply #7 on: December 23, 2010, 06:50:35 pm »


               Knowing about Cormanthor, it's not a great example here. It had a built in population and was prone to success since their haks are a modification of the pre-existing Myth Drannor haks (as Falonthas said). I'm glad to see they're doing well, but they definitely had the advantage of an existing and active community.



That being said, the decision of adding haks is largely based on what you want your server to accomplish in my experience. If you add a good deal of high quality content that makes the big download worthwhile, publicity might fill your sails enough for you to garner a community, and then your haks are worthwhile additions. Alternatively you can just run CEP (or even base NWN) and get a good source of players because you're accessible.



Since the server is already established from the sounds of it, your players are likely to stick around either way, but I could be wrong. I'm sure other people have opinions.
               
               

               
            

Legacy_TSMDude

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Do Haks stop people from coming to a server?
« Reply #8 on: December 23, 2010, 08:03:03 pm »


               *rolling eyes at some contents up above from our resident downer as builders need players and players need builders.*
 
If you do do haks this is a cool tool I have been looking at that helps streamline the proccess a bit I think.

Server Custom Content Downloader / Updater

The nwn server updater is a java program designed provide players with an easy way to download and stay up to date on the custom content used in the servers they play. It works by downloading a text file hosted by the server admin which contains a list of the files required to play on their server. It then compares this file to the files in your nwn directory and downloads any of the files you don't have. Once finished, it places the files in the correct folder so you are ready to play as soon as it's finished.

Please take a look at the readme before using this program.

Latest Version: 0.2 beta

Special Thanks to Zunath and his teams at Solar Odyssey Online and Revenge of the Dead for their help in designing and testing this program.


If this works as advertised I think this is a great tool and am glad it is out there.
               
               

               
            

Legacy_ehye_khandee

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Do Haks stop people from coming to a server?
« Reply #9 on: December 23, 2010, 09:10:09 pm »


               Sorry to be a downer but it stands to reason, if your 'draw' (percentage of viewers who take your offer) is pitched to a smaller group, you will get less total takers. This assumes you have the same level of appeal with the module and pitch. The groups outlined in my other post indicated that the smaller group are those 'amenable to haks' vs the whole group of nwners which is the larger group. Pitched against these two groups the larger group should provide a greater response, all else being equal. It's just numbers.



               
               

               
            

Legacy_HipMaestro

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Do Haks stop people from coming to a server?
« Reply #10 on: December 23, 2010, 09:31:50 pm »


               

Falonthas wrote...
Do Haks turn off new players from trying a server?

I'll speak for what I believe to be an extreme minority, yet nonetheless has some impact.

It's the fraternity/sorority of low-speed connection users like myself about which I refer.  And in those cases, the answer can definitely be a "Yes", depending on the size of the hak, so let me explain my rationale which may reflect other connection-challenged attitudes in the community.

If the server has an excellent rep and thorough documentation, folks like myself may venture into the realm of constant drop-outs and overnight DLs in an attempt to obtain the necessaries.  However, a newly-birthed server with similar hak requirements is simply not worth all the aggravation.  It becomes a matter of expediency then and I for one am not getting any younger. '<img'>

If a small hak, then the answer is likely "No" since the process requires few additional resources and merely customizes the basic content a bit.

Albeit a bit off-topic, trying out custom content in general, faces the same hurdle as a PW.  The modules that provide short, non-epic type content would be the last to consider since it essentially takes longer to download the hak then play the game itself.  Longer-spanning content makes it more attractive.  Of course, quality of content is important and in many ways the equalizer in these situations.

So to cut to the chase, for the low-speed connection audience probably "Yes", high-speed folks probably "No". At least, I can state that were it not for the limitations of dial-up, I wouldn't care myself if a server required haks or not. If it adds some interesting innovations it is well worth the little bit of extra effort to set up the proper environment.
               
               

               


                     Modifié par HipMaestro, 23 décembre 2010 - 09:34 .
                     
                  


            

Legacy_FunkySwerve

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Do Haks stop people from coming to a server?
« Reply #11 on: December 23, 2010, 10:52:55 pm »


               To answer the original question, yes, adding haks will cut into your initial visits. This is a simple fact. It was because of this that the CEP was set up - to create a pool of custom content that a larger portion of the community would have access to. If the content you want is in the CEP, then it is, in my book, a great compromise. If not, you'll have to decide whether the benefit of the haks is worth what it costs you in players - a difficult call to make without knowing how many it will cost you up front. My gut feeling is that that number is fairly large - players are less willing to invest substantial amounts of time (both set-up and play) of older games. Of course, that's less true of those remaining in the nwn community now than it once was - they're still playing nwn, obviously.



For our part, we've gone to great pains to avoid using any hak but CEP, which we feel represents a good compromise. You can do a LOT of custom stuff without adding haks - more if you use CEP, which has a blank 'custom' hak you can fill with your own stuff, allowing players to log in regardless if they have your version of it or the bank version (name, not content, is checked). If you keep your custom content outside of beginning areas, you can then allow them to demo the server without having to download your version of the custom hak. Obviously, that won't work with ALL customizations, but it will for many.



Funky
               
               

               
            

Legacy_Eradrain

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Do Haks stop people from coming to a server?
« Reply #12 on: December 24, 2010, 08:44:20 am »


               As a player, I refuse to try any server unless they have custom, server-specific haks.  The CEP just isn't enough for my tastes, and no haks of any kind is frankly repugnant to me, I think that defeats the point that makes NWN great to begin with.



So, for me at least, it's the opposite.  The lack of haks will immediately prevent me from trying a server.  Having several gigs of custom haks, some new spells and classes, that sort of thing, will draw me in.
               
               

               
            

Legacy_The Amethyst Dragon

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Do Haks stop people from coming to a server?
« Reply #13 on: December 24, 2010, 09:16:58 am »


               As an admin of a PW with some rather large custom haks (plus the CEP), I can say that yes, they definitely do cut down on the number of casual server-hoppers dropping in.  It's a time investment for those that want to just check out a PW, and that can turn quite a few people off from a PW.

I think that having clear information regarding getting the haks, and having a website/screenshots of some of what is offered in the haks, can make it more likely that someone might be willing to download the files to log in.  But even such enticements and ease of downloading won't work on many potential players.

I accept this fact and live with it.  My world's players do get to enjoy new things that come with using custom haks, so I continue to use them (and I'm constantly adding new things to them as time passes).  Personally, I couldn't continue to build my PW (or retain any interest in it myself) if I didn't have the ability to add pretty much anything visual or 2da related that I want to it.  Going without haks would mean missing out on the chance to use practically anything that's been developed by the community in the last 8 1/2 years, and it would mean my PW would end up visually looking pretty much like every other PW.
               
               

               
            

Legacy_FunkySwerve

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Do Haks stop people from coming to a server?
« Reply #14 on: December 24, 2010, 07:49:46 pm »


               

Eradrain wrote...

So, for me at least, it's the opposite.  The lack of haks will immediately prevent me from trying a server.  Having several gigs of custom haks, some new spells and classes, that sort of thing, will draw me in.


You don't need to have custom hacks for this beyond the cep_custom hak. We have oodles of custom spells, for example, by this method. That way, players can sample the server and determine if it's worth their time to download additional content.

Funky