Author Topic: Higher Ground - Action Packed Challenging Party Play  (Read 824 times)

Legacy_Balduvard

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Higher Ground - Action Packed Challenging Party Play
« on: November 11, 2010, 09:20:04 am »


               If you'd rather just jump into the game than read through the below, check out the Getting Started guide!

Do you enjoy...
  • Hack-and-slash gameplay, where you can pay as much or as little attention to the underlying story as you care for?
  • An active and helpful community of players and developers to make your game experience the best it can be?
  • A well-balanced and detailed game world to escape into?
  • Some of the most exotic locales in Forgotten Realms lore such as the Nine Hells, the Abyss, Elysium, and the Far Realm, along with old mainstays of Toril and the Underdark?
  • Being challenged, in both the creation of your character and the manner in which you play it, to risk your characters' lives (in the case of the Hardcore game mode, quite literally) against the deadliest foes the multiverse has to offer?
  • Having some say in how the world, in which you spend countless hours playing, develops and evolves through your feedback and suggestions?
I could go on, but you'll be able to come up with many of your own reasons to play...

Higher Ground: A highly customized module based on the classic action module, "Path of Ascension". Over the years the module has grown so much that it could take a novel's worth of words to describe it all, so I'm going to try and distill things down the best I can here (you can find the novel of words through all of the pages that will be linked in this post). At its core, Higher Ground is a high-powered hack-and-slash module that pushes the envelope of what servers, characters, and players are capable of on a legendary scale of adventure spanning 60 levels and several planes.  For some preliminaries, if you're looking to play on Higher Ground:

Higher Ground is running NWN v1.69 with all expansions and uses CEP2.3. In addition, we use an optional hakpak (dubbed Higher Ground Enhanced [HGE]) that provides additional content to players should they choose to download and activate it. For ease of joining Higher Ground, we currently have a Loader/Status application that will update all the necessary files (NWN, CEP, and HGE) for you!

ARF2 Download Link

Once downloaded, simply extract the contents to your NWN directory (or a sub-directory) and run arf2. ARF2 will take care of the rest! This is an AutoHotKey program and currently only works in Windows. If you encounter difficulties in using ARF2, please visit the forum post to resolve any problems you may have. If you would prefer to manually download any required files, you can find instructions for doing so in the Installation Guide.

To manually join the servers, you can find Higher Ground listed in Gamespy under Action, or direct connect to:
  • Hub 1: 209.99.103.44:5121
  • Hub 2: 209.99.103.44:5131
  • Hub 3: 209.99.103.44:5141
Once connected to any Higher Ground server, you can use the !portal command to hop between servers as needed (you can read more about this and other SIMTools commands in your journal once you've logged in, or on the Wiki page for SIMTools).

With the logistical stuff out of the way, let's get down to the nuts and bolts...just what does Higher Ground have to offer?

  • Community: A world is nothing without its populous, and the denizens of Higher Ground are what provide for its continued survival. Higher Ground has always been considered a beta server, with new ideas often finding their way into the module from player suggestions. Worried that server changes might make your character obsolete? We created the Reincarnation system specifically to address this issue and provide players with some flexibility for their characters. There is a banking system for persistent storage, a player-run market with auction and buyout only areas, guild support, and the SIMTools command system to provide chat commands for numerous functions and information requests. This includes the !newbie and !chat commands, which are inter-server communication methods for new or old players to ask questions they may have to anyone that is currently logged in.



    Not logged in, but want to know what's going on? Check out the Webdash to see who's online, what they're up to, and what discussions have been going on. The community prides itself on being helpful to players new and old and DMs or Guides are typically always on hand at all hours or reachable through a !dmcall command to answer any questions or help resolve any issues players might have.



    There are also other features outside of the game that are geared toward community involvement and interaction. The forums are a cornerstone of the community in providing a place to discuss general topics or changes to the module, plan parties, trade items, or organize events. As an additional resource is HGWiki, a player-edited database of information covering builds, items, areas, subraces, enemies, and much more (as you might find by visiting many of the links in this post).

  • Story: An action server this may be, but there is a plot behind all that hack-and-slash if you choose to look for it. All of our canon areas are designed based off of the sourcebooks, intertwining into an ever-developing storyline that expands from where the original Path of Ascension left off--immortality is only the beginning. With over 400 areas in the module and counting, there are plenty of stories to be uncovered as you adventure in the lands surrounding Ascension. Journey to the dying underwater world of Ssithra, venture to the Illithid capital of Penumbra, or delve into the ruined depths of the ancient Axerian Empire to discover a thinning in the fabric of reality that puts other planes within striking distance of your own, a fact that Asmodeus seeks to exploit.



    The latest major addition to this story is the realization of the demon lord Orcus' resurrection and the subsequent power struggle it has generated in the Abyss over the shattered fragments of his Wand of Death. All the while in the background, dark forces are at work with aims to bring about the end of all things, as increasing numbers of adventurers return from their travels with tales of glimpsing a proxy of Atropus, an Elder Evil. With such a threat as the Elder Evils to consider, can any adventurer be truly prepared?

  • Legendary Levels: Home of the Higher Ground Legendary Level System, we have greatly expanded the system to include nearly every facet of the character, from spells to abilities, feats, skills, and more, in order to allow players to progress in power up to level 60.

  • Spells: There is hardly a spell that has gone untouched as all spells were rebalanced to accommodate for level 60 characters, and those changes were just the beginning. Core casting classes can obtain powerful custom epic spells, dozens of spells have been added through the use of Higher Ground Enhanced, and we have implemented the pen-and-paper spellcasting abilities of assassins and blackguards, giving them spellcasting abilities akin to the ranger or paladin, completely integrated into the GUI for users playing with Higher Ground Enhanced!

  • classes and Quasiclasses: Far too many changes to discuss here, check out each class' page to see how all of them were edited to make them fun and viable to play, with their power growing as they level. In addition to class changes, several atypical class combinations provide more than half a dozen quasiclasses with specially scripted powers that make them something entirely unique!

  • Subraces: Featuring a "true" subrace system, with stackable ability bonuses, feats, appearances, immunities, and more, with over 110 possibilities to choose from!

  • Feat and Skill Changes: We've added a large number of completely new feats, based on pen-and-paper, and altered our custom feat system to make them display on the character sheet. Characters can take weapon feats for any CEP weapon, including new feats such as Greater Weapon Focus, Power Critical, and Superior Critical. We didn't stop there, though.



    Characters can now pick up knocked down comrades with the (free) Assist Other feat. We also altered enemy AI so that taunting them will often draw their attacks, while Bluffing will cause them to seek some other target, and that's just a small portion of the changes we've made to skills to make them worth taking in more situations than just conversation!

  • Truly Random Loot: With over 1600 hand-crafted items ranging in rarity from Common to Beyond Ultrarare, along with several thousand non-random loot drops, the random loot system on Higher Ground goes a step further. For all of those 1600 or more random items, item properties can be added or removed, the quality increased or decreased, and special augments can be added, including renowned master augments that provide special benefits to particular classes.



    If you like slot-machine style loot systems, this is as good as it gets! If that isn't your bag though, you can use the !autorand command to disable the randomization system for loot your party picks up. To decrease wasted playtime picking up loot, we have also added the !autosell command to automatically (and configurably) convert less valuable loot into gold as it is picked up.

  • Challenge: All of the above points making characters more powerful wouldn't mean much if there weren't foes to match your terribly awesome powers. Leveling can be fast but hardly effortless; you may find yourself running through hordes of lesser hellspawn with minimal tension one week, only to find an Abyssal janitor cursing your remains the next week as he has to clean up the stain you left on the floor after a demon lord obliterated you and your band of adventurers!



    No one class performs the best, as player skill and teamwork can weigh more heavily on your success than the ones and zeroes that make up your characters. Players must learn new tricks, advance their skills and tactics, and hone their character builds. To this end there are character building resources and play guides on the Forums and Wiki, catering to both the novice player with effective builds using standard subraces and to the expert player with months or years of experience.

Check out this trailer for a glimpse of what the world of Higher Ground is like!

For those entering the world for the first time, this introduction can get you started with the story.

Check out the Getting Started page for a guide on getting the files you need, getting onto a server, and getting into the action!
               
               

               


                     Modifié par Balduvard, 03 juillet 2011 - 07:29 .
                     
                  


            

Legacy_Werehound Silverfang

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Higher Ground - Action Packed Challenging Party Play
« Reply #1 on: November 18, 2010, 06:14:44 am »


               It's perfect.

classes are perfectly balanced; each has its own unique, exciting role. On top of that, quasi-classes offer new and creative play styles.

Regular updates.

Extremely creative content: astounding series of NWN visual effects, including thousands of new effects, all used to make the world... amazing.

Plenty of custom, player-made tools to help you hone your play.

Great player base.



To be honest, there's so much great about this server that I can't think of anything specific to point out that stands out from the rest when it comes to creativity, attention to detail, or ingenuity. These guys are doing things with NWN that others would never think possible,

I'd need to be asked a question about the server to give you specific details; there are so many details to tell that you have to play to get to know them all!

I've played for years, and am still finding myself being challenged by new things, and things I hadn't yet tried.





A definite must-play.
               
               

               
            

Legacy_tomaan

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Higher Ground - Action Packed Challenging Party Play
« Reply #2 on: November 20, 2010, 05:34:27 pm »


               Another vote for HG.



Regular updates, lots of customization, challenging team play, and friendly/helpful players make HG the best PW by far.



Player population is still pretty high as well, so you can usually find groups within all level ranges.



C'mon out and join the fun.  It's a blast!
               
               

               
            

Legacy_Balduvard

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Higher Ground - Action Packed Challenging Party Play
« Reply #3 on: November 24, 2010, 04:53:33 am »


               Higher Ground will be having a bonus XP weekend November 25-29; a great opportunity to get introduced to the server or make some good headway with a character you may already have!

Look for a module build date around 11-25-10, seen in your combat log when you log in, to know if the event is active; a build date around 11-29-10 will signal the end of the bonus XP weekend.

Not sure how to log on? Check out the Getting Started guide!
               
               

               
            

Legacy_WolfHG

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« Reply #4 on: November 24, 2010, 03:06:22 pm »


               Totally echo everything said above this is a greatt place to play online and best of all it free
               
               

               
            

Legacy_FunkySwerve

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« Reply #5 on: November 28, 2010, 12:04:32 pm »


               Just a bump to remind everyone that our bonus xp weekend is still running for another day. Come see why we have been the top-rated server on the Vault for the last five and a half years!

Funky
               
               

               
            

Legacy_Bin So Bad

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« Reply #6 on: June 06, 2011, 10:43:59 pm »


               Hi Everyone.

Just wanted to keep the community posted on some exciting news from HG.

For the first time in the server's history, a group of intrepid adventures has managed to bring down all 5 demon princes in a grand cycle of the abyss. This is roughly 90 abyss layers all told, which took them about 6 months of nightly gaming.

This month in 3 epic battles they hope to put the Wand of Orcus into the hands of Pelor to be destroyed once and for all.

I am not a DM or Dev but do hope you will stop by the thread and get an idea of what they have been up to. 

highergroundpoa.proboards.com/index.cgi

NWN is amazing, thank you Bioware, and thank you to all the developers for making these incredible Modules and persistent worlds available to us.

Bad
               
               

               
            

Legacy_Bin So Bad

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« Reply #7 on: June 16, 2011, 10:00:54 pm »


               Quick Update on Dark Templar's news from Higher Ground:

This week the US Prime time teams are hoping to destroy the wand or orcus by bringing it to Pelor:

highergroundpoa.proboards.com/index.cgi

This is quite a complex set of quests but if you get curious about the back story our Wiki has a nice synopsis:

http://wiki.hgweb.org/wiki/Abyss

Finally Next week our EU group, usually runs 1:00pm east coast time or so, will be attempting to defeat Obox-ob as the Prince of Demons. Its an awesome fight that has only been attempted two times in server history.

I hope this update keeps people posted and in the know.

Btw if you are considering trying the server, send me a tell when you log on use: !tell "bin so bad" and the message. I am on 8:00pm east coast time everynight.

I would be happy to help you get started, and try to hook you up with a group running lowbies so you can begin the incredible journey that is Higher ground.

All the Best,

Bad
               
               

               


                     Modifié par Bin So Bad, 16 juin 2011 - 09:02 .
                     
                  


            

Legacy_Bin So Bad

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« Reply #8 on: June 24, 2011, 07:56:50 pm »


               Obox-ob Prince fight tonight
 
Tonight for the 3rd time in Higher ground History, our group of insane hmm I mean intrepid adventurers will take on Obox-Ob as Prince of Demons.
 
This is going to be a battle for the ages with the fate of the universe hanging in the balance. Nearly a month worth of abyss runs will culminate in this showdown between good and evil.
 
I love Higher Ground for these epic endgame battles, huge spawns backing up some of the deadliest foes known to Dungeons and Dragons. What better way to spend an evening with friends than on this epic quest. The suspense building  with each passing night as you get closer and closer to this one night and this major challenge.
 
As I write this, I am thinking about the changes and updates coming to HG very soon. Limbo the mysterious plane and Paragon area, and the 66th layer of the abyss and facing down Lolth* in her true goddess form, then finally the Elder Evils; wow that is going to be some amazing content.
 
When I first heard about the Elder Evils and the Paragon areas in the pipeline I knew it was time for us to plan and build for the future. Now we are almost ready, the guild has 9 players able to field level 80 paragons to defend the universe against this new peril.
 
Right after Obox-ob we will again face Demogorgon and his offspring Arendagrost**in the last demon prince fight for quite a while as our next step will be a grand cycle of the hells which will include 5 demigod tags for those who are up to the challenge.
 
We are doing this in final preparation for the elder evils and paragon areas yet to be released. It is a time to learn and a time to teach as we get ready for the future.
 
*According to the Forgotten Realms storyline, Lolth began as an intermediary goddess abiding in the sixty-sixth layer of the Abyss, the Demonweb Pits. Through the events that transpired in War of the Spider Queen series, she transformed herself into a greater goddess as she is depicted now in 4th edition, the Demonweb Pits becoming its own plane.
 
**According to accounts at the time, "The beast vaguely resembled an immense wingless dragon of gargantuan size. Instead of legs, it moved upon a sea of tentacles. In place of scales, it was covered in coarse black fur and had three heads that resembled monstrous horned fiends that breathed bloody acid, fire, and frost. Its six-fold eyes offered instant death to anyone catching their hideous gaze..."
               
               

               
            

Legacy_Bin So Bad

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« Reply #9 on: June 25, 2011, 10:34:11 pm »


               The thud heard round the Universe, (Obox-ob as Prince has fallen)
 
Last night’s Obox-Ob as prince of demon’s fight was an impressive testament to team work and everyone knowing their jobs.
 
I have found that huge endgame runs such as this really seem to bring the group together, and the sum becomes greater than the individual parts.
 
The key to a Demon Prince is on everyone focusing their fire power on him. Though that is not really enough, everything must happen in the correct order with each class knowing what to do when.
 
Thus one of your arcanes starts the spawn with Death of Magic, initiating the fight so that the rest of the Prince spawn appears without buffs etc.
 
Then a well timed Immutable Force is key, this gives the group a much needed 30 seconds of invulnerability. The druid then needs to use Natures Frailty, to bring down the Prince’s spell resistance as fast as possible, if this is followed up with several Natures’ Balance spells, then this allows the arcanes to get to work.
 
It is the Tanks job to be on the Prince applying pressure and keeping his regeneration in check. If they have used a Constitution enhancing artifact and have Breath of the Beast available, this is the time to use it and inflict the prince with fire vulnerability for a short time.
 
The cleric needs to get Blade Barrier under the Prince and being using mass heals on the party to keep us fighting.
 
Our Bard must Curse quick and use taunt on the Prince to bring his ac down thus giving the tanks an opening to do their jobs. Healing spirit and healing circle are his next priorities. As well as a quick song for anyone who goes down.
 
Just as Immute is about to go down it is up to the leader to time and call for Starfires (this Epic spell does a large amount of magic damage in a large area and inflicts magic vulnerability for a short time.) If the Starfires are well timed, this also provides another few seconds breathing room.
 
Once all this is in place; then it finally comes down to who wants it most, and how much heart your party has. As people go down and are resurrected only to go down again. This is when people start thinking about limbo; this is when parties break as one then two then most begin hiding in Greater Sanctuary looking for a way out of the crushing spawn.
 
 These epic battles are the forge fires for true heroes, they are the test and temper of their will to fight and these fires burn bright every night on Higher Ground.
 
Just want to share a tiny taste of a Demon Prince Fight.
 
http://bb.hgweb.org
               
               

               
            

Legacy_Bin So Bad

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« Reply #10 on: June 26, 2011, 10:29:38 pm »


               http://i1136.photobu...lcanthet4-1.gif

The Hunt for Malcanthet Queen of the Succubi

The Plane of Portals is a place of infinite possibilities and infinite danger. Those Adventurers unlucky or foolish enough to spend any time in that perilous place know that danger is always waiting.

Expect the unexpected, watch for the most subtle of signs; the nearly imperceptible tingle of electricity in the air, or even more enticing, the scent of perfume wafting though the plane of portals.

It is rumored that the Plane of Portals is not just the territory of Pazuzu, but that recently a half mad paladin was seen staggering though Zariel’s workshop rambling on about a demoness of such unspeakable beauty that to see her once, was to have her vision seared into your mind’s eye forever.

What little could be gleaned from his disjointed account, is that this was no mere demoness, but a Lord of the Abyss, her fearsome power and cruelty akin to that of Graz’tz or Demogorgon.

Those traveling though the Plane, should be warned against following a sweet seductive scent that is this Demon Lord’s sirens song and calling card.

It was only after Zariel consulted with the Sage of Ascension, and auguries were cast, that a new threat facing the known Universe was made apparent.

It was made clear, that Demogorgon in aspiring to claim the Wand of Orcus for himself, and become the Prince of Demons. Is attempting to enlist the aid of Malcanthet ruler of the 570th plane of the abyss and the mother of his offspring Arendagrost.

Emissaries have arranged a meeting between the two, but the auguries are not clear on the exact timing of the event. It is believed that there are two possible times at which this alliance could be consummated.

In the hope of preventing the alliance, Zariel has sent out a call for a group of adventurers, with immense power, and hopefully fortuitous timing, who would brave the dangers of the Plane of Portals, defeat Malcanthet and her guardians, thus preventing this meeting, and ending this new threat to the universe.

The auguries have also hinted, that Malcanthet may be carrying on her person an item so rare and powerful as to be the first of its kind to be found in the known universe.

This is a Special Event Brought to you by the Hard Working Dev & DM team of Higher Ground.
 
               
               

               


                     Modifié par Bin So Bad, 26 juin 2011 - 09:30 .
                     
                  


            

Legacy_Bin So Bad

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« Reply #11 on: June 30, 2011, 07:51:09 am »


                                              'Posted


Impressions from the First Ever Hunt for Malcanthet.


I think it was a mixture of excitement and anticipation that made everything seem so clear and sharp during the hunt.


As we entered the Plane of Portals I could feel a tension in the air akin a held breath waiting to exhale.


From the first spawn, you could tell that something was different, though you could not quite put your finger on it.


For those of us who thought that we were there to hunt down a mistress of
the abyss it quickly became apparent that it was we who were the hunted. In this strange barren landscape, we were the outsides and the hosts at Malcanthet’s command came at us in huge waves, surging and Uncontrollable.
The party was composed of seasoned veterans; we worked as a fine tuned machine, each knowing their job and doing it in time with the swirls and eddies of combat.


Over the span of about an hour we made our way thought the different maps
of the plane. With Malcanthet’s minions probing our strengths and our weaknesses at every turn.


Outside the portal to Gaping Maw which leads to the planes ruled by Demogorgon, we thought she would make her stand. The sheer size of the spawn was unnerving to behold. But our killing machine honed through countless hours spent in the abyss went to work; the tanks keeping the huge spawn at bay while casters rained fire and destruction on Malcanthet’s host.


Then just as quickly as we saw her, she was gone, fleeing deeper into Gaping Maw and toward her ex-consort Demogorgon.


We boldly went though the portal hot on her heels. It was in the Screaming Jungle with Malcanthet’s minions mixing with Demogorgon’s, that we began to move more cautiously thus slowing our progress for a time.


Seeing our resolve, it became clear to Malcanthet that we would not relent and return home empty handed, Malcanthet had no choice but to lay her final trap for us.
As we entered the great square of Lemorux the capital of Demogornon’s Realm, a host was arrayed against us of such immense size that I could not even begin to get a sense if their numbers.


Having grown accustomed to victory the group waded into this sea of demons without hesitation. But the sheer press of numbers began to slowly push us back. Succubi, Incubi, Glabrizu, anchored by Balors and Marilliths began to push back the ten stalwarts who dared invade their plane and threaten one of their lords.


For a long time the battle teetered on a knife’s edge. But the enemy’s numbers took their toll and we were pushed all the way back to the entrance of the plaza. Our backs against the wall, we knew that it was now or never.


Maximus our weapon master planted himself in front of the spawn, and basically said to the entire host to here and not an inch further. He was backed up by Sora the ranger, Jaerilla our rogue, Vagrant our Paladin and Trevelyan our indestructible bard as they rallied around him and tried to form a wall that would give the casters room to work.


Wandaerris, one of the two sorcerers in the party began a never ending rain of power word kills on the host. But as quickly as one demon died. three or four would rush in to take the fallen demon’s place.


Chrysalis our druid bravely waded into the host attempting to nature’s balance as many of the demons as he could, only to be brought low by the crushing numbers of the enemy. Estrella our cleric was a blur as she ran thought the swirling chaos
to greater restore and resurrect downed party members.


Retribution our shifter was in beholder shape firing ray after ray at the never ending mob arrayed against us.


It was then, as four of the party were down and the host was starting its final assault on us; I saw her in the crowd. Malcanthet our goal was here and helping direct her minions from the fringes. I suspected that this was really her last attempt to destroy this party of hunters who thought they were a match for her and her minions.


Seeing no alternative, I knew that someone would have to begin to really bring the pain to this huge host, but this could only be done from an unassailable position.


Right behind me was a small alcove between two buildings. Quickly making my way there I used my transmutation epic to wall around myself. This would buy me time.


Setting Evards Black Tenticles, and cold clouds I got ready to take the host head on. There is a kind of zen a caster falls into at such times. Thunder claps flew from my fingers and began to concuss the spawn, I fired one after another cueing them as quickly as I could.


I was floating high above the host in my tiny world of destruction. I could see Max dueling Malcanthet right up against my wall so switched focus to right in front of the epic wall, and continued my shower of destruction upon her and those creatures lapping around the wall.


People were down and resurrecting each other as a final press of 20 or so elite monsters came crashing upon us. For me there was no pause just keep casting. It was then that I looked down and saw that I was down to 5 or 6 spells. My mind was racing, and I began to think that even this effort may not be enough against such overwhelming odds.


Just as I began reaching for a biojuvinator to restore some of my spells, I heard a cheer go up from the party, Malcanthet was down!!


Once again I just wanted to share a small taste of what the Special Events on Higher Ground are like.


http://bb.hgweb.org' class='bbc_url' title='External link' rel='nofollow external'>www.http://bb.hgweb.org
               
               

               
            

Legacy_Bin So Bad

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« Reply #12 on: July 04, 2011, 08:22:21 pm »


               'Posted
It was the dark of the moon, The Palace of the Sun was still, the perfume of the gardens and the play of the water along the canals adding to a sense of quietude and peace.
A peace that was not shared by the palace’s ruler.
Upon a golden couch the lord of the sun tossed and turned in a restless fevered sleep.
“The Mother, she is the danger” he mutters
“She will take the wand in place of her son”, very faint.
“All the worlds in ruins, the Obyriths returned through the power of the Wand, Noooooo!”
Pelor sat bolt upright, as he was jolted out of a troubled sleep. Old he was and wise, but this night he felt all of his millennia, and looked more like an old man full of angst than the greater god he was.
“Send a Deva to Zerial, the danger is great and time is short. Someone must be found who can prevent what I have just seen from happening.”

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Through much research and divining, it has been learned that Graz’tz’s mother Pale Night who is an Obyrith, a race so ancient and powerful as to predate Demon kind, will attempt dupe her own son in an attempt to steal the Wand of Orcus from him.
Should she succeed, Pale Night intends to use the wand’s power over undeath to bring back the race of Obyriths in an attempt to once again rule all of the planes of existence.
It has been learned that a party of adventurers seeking the wand's parts, have negotiated a pact with Graz’tz and are close to having all the pieces of the wand in their possession.
Pale Night intends to confront the adventurers, take the wand’s pieces from them before they can reach her son.
Thus the Celestial Council has formulated a very desperate plan.  A group of adventurers of truly extreme power must infiltrate the very heart of Graz’tz domain,  Azzarat Palace.
Shielded buy the powers of good, they will appear to Pale Night as the party that is bringing the wand pieces to Graz’tz for their reward.
It is hoped, that this ruse may draw Pale Night to the party allowing them to find and bring to battle a being that has a form so twisted as to be beyond the ken of mortals and gods alike.

Disclaimer:
This is a Higher Ground extreme event; it is only open to characters that are x5 demi and above. The risk of multiple limbos is very high! You have been warned!
As an Extreme Event the DM’s gloves are off, and no mercy will be shown!
But the rewards will be great as well!


There will be only 2 events, should more than 20 players wish to participate DM staff will roll to determine who gets the spots.
Repeats will only be allowed to fill cores for the event and only at the last minute.
In fairness to those who are not x5 demi but wish to participate. The event will be scheduled 5 weeks out so as to allow those players time to demi and become eligible.
Once again thank you HG DM/ DEV team for making this possible.
Since this event is scheduled 5 weeks out the DM staff has asked me to remind you that a no show without warning will result in the player not being eligible to pre register for events and said player will be allowed to participate in events as a last minute standby only from then on.
 
               
               

               
            

Legacy_Bin So Bad

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Higher Ground - Action Packed Challenging Party Play
« Reply #13 on: November 07, 2011, 10:13:38 pm »


               Neverwinter Nights Higher Ground Pet a Paluzza:
 
Last night I logged onto Higher Ground to start our nightly guild run and had to chuckle out loud as I was greeted by a menagerie of strange creatures standing on the docks of Ascension.  
There was a Balor, Dragon, Dust White, Sanguineous Drinker and an Adaru all hanging out on the docks like a vignette from the Star Wars cantina (Minus the music thankfully).
As I stepped on the docks, immediately I got tells from three different players asking me if I have tried out the new pets! New pets who, what?
Well the HG Dev team is always working on something amazing and this was no exception. Pretty much all the summons at every level, familiars and epic summons have all been reworked to scale up to their master’s level. Add to this that the variety has been drastically increased as well and you have a Pet a Paluzza.
Many regular players on the mod, logged in and began trying out all of these new helpers. I must admit that my Pariah (A class specific to Higher Ground) did join in this mission of discovery, summoning my little pixie to see if her open locks, find traps and other skills had been bumped. And they had! That means that my Pix will be even more useful than usual what a great surprise!
Once we started our run Werehound Silverfang (Who is an HG DM and Dev) was playing a cleric as we ran Stygia (The fifth layer of the Hells). He was having a blast and making us all laugh with the quantity and variety of the summons his cleric was able produce. It was a very fun memorable run as his cleric produced Balors, Pit Fiends, Maryliths, Adaru was well as dominating an Orthon to help out the party.
Thus I would count Higher Ground’s Pet a Paluzza a huge success.
bb.hgweb.org (Come try it out and join the fun)
 
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Legacy_Bin So Bad

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Higher Ground - Action Packed Challenging Party Play
« Reply #14 on: January 23, 2012, 09:37:21 pm »


               Great News!
 
 Our tireless Dev Team has just put up a new front end for the Mod,
 
 I think it turned out very well and wanted to invite anyone considering playing in a persistant world on Neverwinter Nights to come take a look. 
 
 
highergroundnwn.net
               
               

               


                     Modifié par Bin So Bad, 25 janvier 2012 - 05:32 .