Author Topic: Persistent Worlds  (Read 1594 times)

Legacy_I Love The Realms

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Persistent Worlds
« on: August 21, 2010, 09:15:40 pm »


               As most know there is about 70 Persistent Worlds in Role Play with about 15 players or less. While we still pull new players and such I have been involved in numerous Persistent Worlds through out the years and I know the frustration that can come from this of watching something you made or tried to do in the end start to drift off.
 
Players lose interest or real life intrudes and suddenly you are down to 3 players and that’s it. While I do not think Player Numbers matter…it does feel good to have people to do quest with as Persistent Worlds by their very nature are social places.
 
So I am wondering why we as smaller servers do not ever talk about maybe a combine of our works to become something more? Is it not possible to do? Would any of the larger Servers want to get involved?
Yes, I do indeed know how hard it is to combine servers and palettes and find that line to script them together but I remember when two action servers joined a while back and doubled their numbers and basically saved the servers and people found New Blood and made New Friends. Always a plus.
 
Going on that mark I thought maybe a listing here of servers who would be willing to discuss this as Admins/Builders/Scripters/Players would be a good start. I have no problem setting a time and neutral spot at NWNCon 6 maybe to do this? Or we could all get on Skype and have a large group or even just branch out and talk about what we find successful as a group.
 
Pooling resources is always a good idea and working together to further our Community and even making it so players maybe even could find Persistent Worlds who share similar styles could take their beloved Characters from say a server in Thay to Waterdeep traveling through the Savage Frontier and the Western Heartlands.

My reasoning is two fold...to get some pointers as I think everyone could learn something from someone be it the CEO of Chase or the gardener of the CEO of Chase. Everyone has something to teach. And the other reason is it would be nice to make it so we have a large base of Worlds connected somehow. It would be a huge selling point for NWN to even be re-released maybe.

So what is the harm in talking?
 
Maybe list your server like this;
 
Persistent World Name;
Forum Link;
Haks(if any);
Style;

If you would rather not list your server BUT are interested please go ahead and contact myself and I will set up a time for us all to meet.
               
               

               
            

Legacy_TSMDude

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« Reply #1 on: August 21, 2010, 09:54:48 pm »


               First,
thank you for spelling Persistent right.

Second,
we have tried this before and the two or three servers have balked at it more so I think because people are afraid to let go as we sweat and pour over these things. I would have no problem thought alking to any other server about it as just talking and doing is different.

Persistent World Name;
Tales of the Silver Marches

Forum Link;
Our Forum.

Haks(if any);
CEP 2.3

Style;
Role Play, Forgotten Realms, ummmm...low magic....not sure what else you want here...
               
               

               
            

Legacy_Eagles Talon

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« Reply #2 on: August 21, 2010, 10:16:14 pm »


               This concept has been discussed by several worlds over the years.  The main problems, as I see them, are that the various worlds have been created with a certain vision.  Some use HAKs, some do not.  Some are FR based, some Sci-Fi.  Some are Role Play and some are Arena.  Even within the Role Play section, the "definition" of role Play differes greatly from person to person and world to world.  Some people view RP as very low magic and sitting in the tavern telling bard tales, while others view RP as an enjoyable addition to action adventures to be shared with others.



Some worlds have very little in common - geographiclly - from others.  For Instance; a world based on FR The Sword Coast  would have a difficult time "merging" with a FR Cormyr world.  There is just too much space between the two in that FR world for the players to wrap their RP minds around.  And then there are those that overlap or duplicate.  where do you cut or where do you eliminate one persons creativity in favor of anothers.  



Another issue is ego's.  Let's face it, when it comes to the creative types, we all believe that the product we have is great, or at least that is our hope and goal.  We want to be in control of how things are done.  When we try to merge with another equally creative talent there are going to be ... issues to overcome.  Who gets to be the one calling the shots?  Who will take that back seat and work for someone else?  And how long will that backseat person be happy with the way somebody else is controlling their creative process?



If there is indeed a possibility to merge, then there are other issues to consider.  Module size is limited.  Yes, you can run multiple modules and transfer between them, but there are problems with that process.  The world I work with has three server mod instances that characters can travel between.  We've been running those multiple instances for over a year and are still trying to work out bugs in the process.



I'd love to have a huge world and combine the creative juices of many worlds and gather many players to play in it.  I just don't think it's all that practicle with this game engine.  Yet.
               
               

               
            

Legacy_TSMDude

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« Reply #3 on: August 21, 2010, 10:47:19 pm »


               

Eagles Talon wrote...

Another issue is ego's. Let's face it, when it comes to the creative types, we all believe that the product we have is great, or at least that is our hope and goal. We want to be in control of how things are done. When we try to merge with another equally creative talent there are going to be ... issues to overcome. Who gets to be the one calling the shots? Who will take that back seat and work for someone else? And how long will that backseat person be happy with the way somebody else is controlling their creative process?.



That one is the biggets one there that I think it will never work. I would say a equal melding of Admins should be able to get along. We have 4 ourselves and by this it has helped alot. Course we all play Stouts in our worlds so needless to say we are probally like minded, lol.


I'd love to have a huge world and combine the creative juices of many worlds and gather many players to play in it. I just don't think it's all that practicle with this game engine. Yet.


Not as worried here on this as with several different uses of creative thing you can make it work. I am anxious to see the new crafting touted by CEP and think about...if servers agree to share a server vault or at elast access to it...how many more players would be willing to dl haks if 4 servers used the same one and same vault?

The cep and thier custom hak have made this little tidbit a way of doing things.

And considering combining worlds in my eyes I think would have to be a joint effort of which ever servers involved. So like you guys at FR The North and the pw FR- Savage Frontier are close in haks and like minds and combning you two would work as you use similiar haks.
               
               

               
            

Legacy_Perramas

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« Reply #4 on: August 21, 2010, 11:32:40 pm »


               There is the Confederation of Planes and Planets, it is similar to what the OP proposed. CoPaP has several worlds linked together that follow a set of guide lines in there world creation and character advancement.

en.wikipedia.org/wiki/Confederation_of_Planes_and_Planets

www.copap.org/
               
               

               


                     Modifié par Perramas, 21 août 2010 - 10:33 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #5 on: August 22, 2010, 04:01:04 am »


               We've thought it over before, and decided it's just not for the World Serpent Inn. Too many differences in balance and level speed, rules, ban policies, general admin outlook, etc. We're very picky about even adding new dms and admin because we've been severely screwed over before. Unfortunate but there you have it. We do however, welcome designers and scripters that want to help us with projects, and we're much more relaxed on that.



Not to say it's a bad idea, just not for us. Good luck though!
               
               

               
            

Legacy_Eagles Talon

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« Reply #6 on: August 22, 2010, 11:30:57 pm »


               That is part of the beauty that is NWN. Multiple worlds, unique philosophy for each. You don't have to fit into that cookie-cutter mold and play the same as everyone else. Different strokes for different folks. Would it be better to have a few or even several more players on all the time? Sure. But that's the price you pay for being unique. There are quality servers all over the place. I have played on several. I call one home, but I do go on "vacation" from time to time and visit new worlds, new civilizations, and boldly go wh...um, nevermind. A little more visiting by a bunch of people, and the player base all around might go up a bit. Dunno.
               
               

               


                     Modifié par Eagles Talon, 22 août 2010 - 10:31 .
                     
                  


            

Legacy_I Love The Realms

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« Reply #7 on: August 23, 2010, 12:00:13 am »


               

Perramas wrote...

There is the Confederation of Planes and Planets, it is similar to what the OP proposed. CoPaP has several worlds linked together that follow a set of guide lines in there world creation and character advancement.

en.wikipedia.org/wiki/Confederation_of_Planes_and_Planets

www.copap.org/

Thank you for the link.

Looking above and seeing the responses I am guessing it is a lost cause.

Too many egos as always and no one willing to bend.

A small quote for you all to think about;


~ The world is burning in the fire of desire, in greed, arrogance and excessive ego. ~
                                                                             Sri Guru Granth Sahib
               
               

               
            

Legacy_SuperFly_2000

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« Reply #8 on: August 23, 2010, 11:45:59 am »


               Sorry to be a bit negative here but design wise I don't think you will ever get something good from merging two things that where never intended to be merged from the start.



Probably the best is instead to start from scratch with someone in charge and a whole team of builders. That is at least how a proffessional company would do it.



Of course it is a problem with all the 0 player PW's. Our PW has the same problem. I would be happy with just a few players but we can't even seem to get that. Really...for me...2 players is enough. Then we would be 3 alltogether and that is a great co-op/RP/action party right there...



...shame you can't get that even.



Playing Battlefield 2 more and more....
               
               

               
            

Legacy_TSMDude

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« Reply #9 on: September 01, 2010, 01:45:24 pm »


               

I Love The Realms wrote...

~ The world is burning in the fire of desire, in greed, arrogance and excessive ego. ~
                                                                             Sri Guru Granth Sahib


Hey I am willing to bend!

Honestly though I think what will finally kill NWN is the fact that no one is willing to bend thier egos. Look at the boards here and you can see that. We actually have a game that could rival WoW if we as a Community were willing to come together for some cohesivness but lets face it....it aint going to happen.

Thanks for trying to start a discussion on it but wonders of wonders, I agree with Superfly that soon there will be just a few of us niche people and four large servers.

Seem we are destined to be back of the bus...':unsure:'
               
               

               
            

Legacy_Who said that I

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« Reply #10 on: September 01, 2010, 02:00:27 pm »


               well I am certain that we can compete with WOW, Seeing that we have more varity then wow in the sense of quests and the inviroment and giving the players the ability to create their own realms to fight in and be creativ , as I do not see WOW do something like that.

But I must agree that there will be a lot of dead servers  someday with only a few big ones
               
               

               


                     Modifié par Who said that I, 01 septembre 2010 - 01:01 .
                     
                  


            

Legacy_TheSpiritedLass

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« Reply #11 on: September 01, 2010, 02:40:54 pm »


               Bah, sorry for the double post.  Apparently I need more coffee this morning.  '<img'>
               
               

               


                     Modifié par TheSpiritedLass, 01 septembre 2010 - 01:46 .
                     
                  


            

Legacy_TheSpiritedLass

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« Reply #12 on: September 01, 2010, 02:45:11 pm »


               Alas, we are in a similar boat as Jenna.  Our server is mythology based to be a different theme on purpose.  We also use custom haks since the CEP wasn't around when the server started.  I made the haks, so if in the process of merging your worlds, you run into hak merging questions, feel free to drop me a line.



That being said, if there are any other mythology based PWs out there... yeah, we would be quite interested.  



Persistent World Name:  Realms of Mythology



Forum Link:  http://www.realmsofm...msbbs/index.php



Website Link:  http://www.realmsofmythology.net



Haks:  Extensive custom blend.  

http://nwvault.ign.c...d=20023&id=6620



Style: Mythology, Role Play, Low Magic, No Minors.



-- Mistress

               
               

               
            

Legacy_Darkfire_Avlis

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« Reply #13 on: September 01, 2010, 06:18:34 pm »


               Any questions about CoPaP feel free to ask me.

http://nwvault.ign.c...d.Detail&id=567

Jenna WSI wrote...

We've thought it over before, and
decided it's just not for the World Serpent Inn. Too many differences in
balance and level speed, rules, ban policies, general admin outlook,
etc. We're very picky about even adding new dms and admin because we've
been severely screwed over before. Unfortunate but there you have it. We
do however, welcome designers and scripters that want to help us with
projects, and we're much more relaxed on that.

Not to say it's a bad idea, just not for us. Good luck though!



Obviously it won't fit everyone, but I just wanted to point out that each world is independent, so staff, admins, or DMs of each world (such as Avlis to Arkaz) is completely different groups. A DM on Avlis has 100% zero authority on a different world and is incapable of DMing.

The rest of your points I can't comment on because, well, they're valid. '<img'> I just wanted to let you know about the above part if for nothing more for the sake of clarity.

Good luck

-Darkfire
A happy CoPaPian



Edit: Don't let the activity on the CoPaP forums trick you. They are rarely used by any of us. Check out the individual forums to better gauge it.
               
               

               


                     Modifié par Darkfire_Avlis, 01 septembre 2010 - 05:27 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #14 on: September 02, 2010, 12:27:22 am »


               Well, I think if you can find the worlds with a really relaxed admin staff and fit them together by level cap, item power / leveling rate, and theme... it would definitely benefit a few people. I do hate to see people log out of NWN because there aren't enough medium sized servers around.