Friend Elhanan,
THANK YOU for the kind words on the "friendly add-ons appears to be a strong suit" - we do strive to make the systems here sophisticated yet very useful/accessible to the PLAYER in game. I may be mis-attributing this but I think it was Steve Jobs that said "It is easy to make something that is hard to use, it is hard to make something that is easy to use." I can attest to the many hours of work that have gone into this project in the name of making it easy to use.
Our goal is to bring NWN as close to D&D as we can, porting the beneficial features of D&D to the use of NWN. It is a very large and complex work with much interdependencies and many include files being key to the operation. The work is still in development, we continue to refine and enhance the systems even now (this is one of the longest beta tests in history I think).
NWN was my first foray into C language, something I'd longed to code with for 20 years but never found the time and resources simultaneously available to me in those years... NWN was a real godsend in that regard. I started out self-teaching for about five years, then met Erin. She's a Masters Degree level programmer and I have been blessed to learn still more from this most capable and amazing lady in the six years since. Together, we are wrangling the last few lines into place - trying to bring the beta test to a conclusion and unveil an official 'version 1.0'.
Early on, we did release a few simple systems such as our seasonal fruit trees to the vault, but little beyond that (owing in part to ongoing dev and system interdependence - time and resource don't allow our small team to field much in the way of external support and dev too).
Our server ArgentumRegio is essentially a proving ground for our coding skills and design vision. Lean and clean, it runs stable for days on end and has more robust features than I think any other I've seen or heard of to date. As you noted, in spite of the level of sophistication, we do manage to keep the add-on friendly, easy to access and use in game. *sigh* a big task, but we progress. I thank you for your kind words.
We hope to use our server as a showcase for our work / design / programming and move on to our own PC/Android kickstarter project soon. Perhaps, when we have done so and with the maturity of our codebase, we will consider releasing a package to the NWN community, but until then... we code on. Lean and clean, we code on.
Just a FYI, as it stands our module is 1337+ Areas, 190 megabytes in size and sporting over 4000 scripts. When/if we do release this, we are talking PACKAGE.
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Be well. Game on.
GM_ODA