Author Topic: ArgentumRegio - A very PnP DnD style world, WISH spell included.  (Read 5838 times)

Legacy_ehye_khandee

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ArgentumRegio - A very PnP DnD style world, WISH spell included.
« Reply #15 on: January 17, 2011, 07:20:08 pm »


               Sounds like an anomaly - try again please? I updated the module today, and reset sees the dwarf back where he belongs.



Be well. Game on.

GM_ODA
               
               

               
            

Legacy_Falonthas

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ArgentumRegio - A very PnP DnD style world, WISH spell included.
« Reply #16 on: January 18, 2011, 03:05:00 pm »


               checked back dwarf was present so with another player helping made it through the multiple transitions to get to the city, wandered abit



- inventory is so stacked with items it is hard for first timers to find anything

- resting one day at the inn was to cost 45 copper it cost 450 platinum

- went to several stores/shops the conversation prompts are confusing

     ie in the furrier you want to by something to protect you from cold that just went through the area, but he doesnt sell furred clothing, he sells crafting materials

- all npcs are named their profession in all caps, names would aid in immersion

- inn rooms have no beds just empty chambers



this was very confusing to me and i have played this game since it came out , so i can imagine those just buying off the GoG site will be overwhelmed



too much clutter in some aspects and too much empty space in others





ill check back soon, maybe some changes will have been made for streamlining somewhat
               
               

               
            

Legacy_ehye_khandee

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ArgentumRegio - A very PnP DnD style world, WISH spell included.
« Reply #17 on: January 18, 2011, 05:36:58 pm »


               

Falonthas wrote...

checked back dwarf was present so with another player helping made it through the multiple transitions to get to the city, wandered abit

- inventory is so stacked with items it is hard for first timers to find anything


By this I surmise you disregarded all the posted advice for new players to enter the game through the TUTORIAL areas aka Haggis the Dwarf's "Practical Entrance". I strongly recommend new players visit our TUTORIAL - it is well built and will help you understand which items of inventory might be important for your style of play. PCs start out on a long ship voyage, and have all their worldly possessions on their person - this is done not only because travelers on planned long voyages tend to do so but also because it is not easy to find gear while on the ship at sea nor immediately on entering a new city where one must hunt down needed items. FYI, this week's addition is warm boots and cloak for all new PCs.

- resting one day at the inn was to cost 45 copper it cost 450 platinum
- went to several stores/shops the conversation prompts are confusing
ie in the furrier you want to by something to protect you from cold that just went through the area, but he doesnt sell furred clothing, he sells crafting materials


Which inn did you go to? The furrier trades furs only, buying from trappers and selling to crafters. Tailors are the best place to buy ready to wear garb for future reference.

- all npcs are named their profession in all caps, names would aid in immersion
- inn rooms have no beds just empty chambers


I'm curious which inn you went to they are all furnished as I recall, though a place this size (1200 + areas) I may have missed something.

this was very confusing to me and i have played this game since it came out , so i can imagine those just buying off the GoG site will be overwhelmed

too much clutter in some aspects and too much empty space in others

I am sad to hear of your confusion, and would again strongly recommend you take a PC through our TUTORIAL areas (aka NOOB U.) where you can learn what the tools are for and which you may find most useful in your particular style of play.

Hope to see you online.

Be well. Game on.
GM_ODA
               
               

               


                     Modifié par ehye_khandee, 18 janvier 2011 - 05:37 .
                     
                  


            

Legacy_Evelath

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« Reply #18 on: January 30, 2011, 03:08:53 am »


               A bit of constructive feedback if you don't mind:

1) The starting areas are very cumbersome; there are numerous text messages popping up, which can be hard to keep track of when first starting off.  I eventually started skimming over the initial information on the basis that the random CAPS LOCK made it simply difficult to maintain interest.

2) "NOOB U" is a grand idea, but needs to be re-fleshed to work efficiently.  There are far too many message boards that require reading throughout the initial tutorial; again, the random CAPS makes it hard to even want to pay attention to what information is presented.

3) Inventory is way too jam packed; new players (typically) don't want to have to push through around 100+ items in their backpack to figure out what's what.  Not to mention that really outrageous number of items encountered throughout the NOOB U area(s).

4) Came to a corridor with 2 stones blocking a door; selecting these rocks awarded some XP, but did nothing to move the boulders.

5) The slow effect aftering encountering a 'vern/vine' to climb lasts a significant amount of time, also the damaging effects are irritating since it has nearly killed my PC.

6) Came to a point near the Resource Gathering tutorial that doesn't allow any further progression.

7) Lots of script/errors running in the 'non-chat' window throughout my time playing.

--- --- --- ---

In any case, it is clear there has been SIGNIFICANT amounts of time and effort put into the module.  I can tell that anyone that goes 'all in' to this server will really enjoy it.  I'll check back in occasionally; but tbh it involved a bit too much 'preparation' before actually getting into the module for a new player.
               
               

               
            

Legacy_ehye_khandee

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« Reply #19 on: January 30, 2011, 01:34:36 pm »


               We appreciate all constructive criticism. Bear in mind, from the perspective of a new player with limited knowledgeof what we are doing, not all observations are equally useful. To paraphrase: we adopt requests based on viability as judged by the builders who have the whole module in mind.


Evelath wrote...

A bit of constructive feedback if you don't mind:

1) The starting areas are very cumbersome; there are numerous text messages popping up, which can be hard to keep track of when first starting off.  I eventually started skimming over the initial information on the basis that the random CAPS LOCK made it simply difficult to maintain interest.


RANDOM caps, not at all. CAPS are used for EMPHASIS especially as there is no bold or italics we've found in the text that NWN delivers.
The starting areas are,
A) entrance with three signs to read, two more if you want cleric/deity info and an exit. There are two 'pop up texts' that are fired by trigger.
'B)' the DMFI DM Start Room - the FIRST room of which has a pop up text in it instructing that if you are here for a scheduled event you should wait in the foutain room beyond, if not, talk to Haggis McSnarfer (the only NPC in the room) to proceed directly to the game by the PLAYER choice of PRACTIAL (the tutorial area or NOOB U as we call it) or DRAMATIC (which places the PC on board a ship at sea, with a lump on the PC's head after two 'dream sequence areas' - meant to be nightmares imparted via a fall on board the ship) entrance.
I'm at something of a loss here as I cannot fathom what is 'very cumbersome' in that, perhaps you could provide detail on your perspective?

Evelath wrote...

2) "NOOB U" is a grand idea, but needs to be re-fleshed to work efficiently.  There are far too many message boards that require reading throughout the initial tutorial; again, the random CAPS makes it hard to even want to pay attention to what information is presented.


There are no RANDOM CAPS. We use CAPS for EMPHASIS. Please give us examples of what you feel are RANDOM CAPS among these signs? There is no substitute for reading these, we have gone to great lengths to provide information for those who wish to absorb it. This info is provided first in Noob U., second in your JOURNAL, thirdly in an item called Krag's Notes in your inventory. We provide multiple ways to avail ones' self of the information but have yet to perfect the 'absorb by osmosis' method in a script. *shrugs*

Evelath wrote...
3) Inventory is way too jam packed; new players (typically) don't want to have to push through around 100+ items in their backpack to figure out what's what.  Not to mention that really outrageous number of items encountered throughout the NOOB U area(s).


Your PC starts this adventure on a long ship voyage. Your PC has ALL THEIR WORLDLY POSSESSIONS ON THEM, this is totally IC. It is further ruled that, especially as your PC starts on a long ship voyage where there are NO merchants on the ship to sell you goods (tho there are a few crates a PC could steal from that does not suit all classes obviously) we provide the PC with all the gear we think they may need. Again this is in keeping with the PC being on a long sea voyage. It is deemed easier to allow the PC to discard what they feel they will not need, than it is to deprive them of needed gear and dump them on a ship where gear options are severely limited or in a strange city there to search for items they quite likely have never seen or have no knowlege of (as a new player).

Noob U., Krags Notes, and the Journal DO illuminate what these items are used for, but if you choose not to read, you are free to experiment with them (though I consider the latter far less effective).

The gear in Noob U is all mundane gear, and meant to give the new PC a choice of items, control of their PCs start equip, with minimum effort and no cost. It is also a lure to bring new PCs and PLAYERS to Noob U. where they can get gear they desire FREE and even avail themselves of up to lv 4 by use of the lever found there.

Evelath wrote...
4) Came to a corridor with 2 stones blocking a door; selecting these rocks awarded some XP, but did nothing to move the boulders.


They must be moved or destroyed to access the door, which I thought would be rather obvious as they block the only door through which a PC may travel. I'll ponder adding a text clue there (even though the coughing sound on the other side of the debris was meant to 'urge the PC to dig through' perhaps that is not sufficient.

Evelath wrote...
5) The slow effect aftering encountering a 'vern/vine' to climb lasts a significant amount of time, also the damaging effects are irritating since it has nearly killed my PC.


The SLOW effect comes from A) falling during a rope climb, 'B)' falling from a swinging vine/rope, C) falling from a freeclimb. The damaging effect you refer to may be the COLD WEATHER impacting your PC. Try putting on the warmer clothes we thoughtfully provided in your inventory. Dying in Noob U has NO lasting effect on your PC, this is meant to allow you to 'learn and explore with abandon in Noob U.' when your PC dies in the tutorial, you port to the start of the tutorial near MC OOC ("That's M-C-OH-OH-Cee!").

Evelath wrote...
6) Came to a point near the Resource Gathering tutorial that doesn't allow any further progression.

Perhaps you can give me a better idea of where that was - I really don't have enough detail here to surmise the spot. Regardless, several of the 'side' tutorials are cul-de-sacs that you leave by the door you entered.


Evelath wrote...
7) Lots of script/errors running in the 'non-chat' window throughout my time playing.


The server is in late BETA TEST and we do run our essential debug texts through that window as we often test them ourselves logged on as a PC. When BETA test is completed that window will be much less crowded.

Evelath wrote...
In any case, it is clear there has been SIGNIFICANT amounts of time and effort put into the module.  I can tell that anyone that goes 'all in' to this server will really enjoy it.  I'll check back in occasionally; but tbh it involved a bit too much 'preparation' before actually getting into the module for a new player.



THANK YOU - yes, I've been building this since NWN came out, my 'partner in code' has been with me for three years on the project - I cannot even guess how much time went in so far, but it is a labor of love to be sure. I would be interested in getting more detail on your points above if you should be of a mind to, perhaps we could walk the tutorial area together to get more 'contextual' reference?

I look forward to hearing from you.
               
               

               
            

Legacy_Evelath

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« Reply #20 on: January 31, 2011, 04:35:08 am »


               I would love dropping in and going through the starting areas.  I'm very happy to see such a response to critiques (you're replies clearly showed a passion for your server, with a significant understanding of a differing opinion.)



My goal was to demonstrate an opinion of a brand new player, so I hope it helped.  My schedule is pretty jam packed; as I am constructing a server of my own; but will definitely try to catch you when I have some spare time.
               
               

               
            

Legacy_ehye_khandee

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ArgentumRegio - A very PnP DnD style world, WISH spell included.
« Reply #21 on: January 31, 2011, 03:00:20 pm »


               I TOTALLY appreciate your input - the input of all PLAYERS and especially new ones. When 'fresh eyes' go over a work, it can reveal a host of 'issues overlooked due to over-familiarity'. Some days, I feel like a NWN pimp, as I constantly try to bring new eyes on and draw as much of the new players' observations from them as possible. '<img'>



One fellow, recently visited, who was a BIG FAN of rogue PCs, after looking at what we offered and discussing that, we strayed onto this PLAYER's pet peeve in NWN re: rogues. "I hate locks that require a specific key," the player extorted, "they totally break my rogue!"



I thought about that for a moment and, after thanking him for the input, asked "How would it be if EPIC rogues could MAKE custom keys?"



Needless to say, it was an idea VERY well received by this PLAYER and within the week, we had scripted that very solution.



I always say, feedback is GOLD.



Just let me know what day and time might be good for you and I'll do my best to accommodate - I'm disabled and home pretty much all the time so chances are we can work out something convenient to us both.



THANK YOU again for your input, I look forward to dialoging with you more when you  are able to find a mutually workable time slot.



Be well. Game on.

GM_ODA

               
               

               
            

Legacy_ehye_khandee

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ArgentumRegio - A very PnP DnD style world, WISH spell included.
« Reply #22 on: February 01, 2011, 11:23:41 pm »


               Some kind words from our players:

"This is a pretty nice server if your floating around on the liminal state of deciding upon a PW to try. The scripting is genius the last time I visited (though that is some time back), and there is plenty to explore. The size is a bit cumbersome, as is the scope, which may not appeal to everybody, but definitely a place to visit at least once. If anything, you really get to see what nwn can do."" - MingWolf

and ...

This is my favorite server. There is so many things that have been added to make it like PnP. Climbing, going through windows, swinging on ropes, swimming. There is hunger, thirst and fatigue, but they go down so slowly that you really don't have to think about it every 2 seconds like some games. They have a whole tutorial to help new players too. You have to come by and check it out." -Blooody751

and ...

"As both a major player and DM, I have to say this is my favorite server still running. The world just sucks you in and makes you want to stay. In its current stages, theres a LOT of room for players to say "Hey, doncha think this would be cool?" and throw up a suggestion on our forums. Even IG theres room for development, so come stop in and see what you can do. Maybe you could be a powerful noble, or at the very least the one pulling the strings. :D" - Ragdoll_Knight

and ...

"I will tell you that the amount of work that these guys have put into this server is apparent as soon as you log in.

Time constraints kept me from exploring deeply, but if the initial time I spent has anything to say it was that this is like playing a new version of NWN." -
Butcher Dogblood

and ...

"Recently started playing at your lovely server, quite interesting, if I do say so. Even caught the tail end of an event, all good. Good people, good server, good good. Yes, I do plan on making some returning visits here... Hope to see you all in the RP" -- TRUlyjuST

and ...

"I came upon this server rather unexpectedly, with the help of the wonderful GM_ODA, who gave me a little tour yesterday. I saw it, and immediately I was awestruck. I have to say, this is quite an amazing server. To all who have made this server what it is, you have my admiration." -- Caleb_Abjurer

 Do not take their word alone, come see this amazing server for yourselves and post YOUR feelings about the server in this thread!

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_ehye_khandee

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ArgentumRegio - A very PnP DnD style world, WISH spell included.
« Reply #23 on: March 15, 2011, 06:25:19 pm »


               The ArgentumRegio (the Silver King) server continues to grow and improve. This server is stable, robust, and feels like a world (with over 1200 areas to explore!). Come see how close to PNP a couple scripting perfectionists can bring NWN - I think you will be, as many before you, quite amazed.

66.232.100.90 cep2.1 or better

Player guide and more information through our forum at
aldohral.forumotion.com

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_ehye_khandee

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« Reply #24 on: April 08, 2011, 05:06:18 pm »


               While offering an air of familiarity, this server also delivers smoothly on unique features sure to draw the PLAYER into the adventures. PC backstory impacts game play, choice of race, class, skills, feats and more impact available options in game (example, dwarves get stonecunning which functions in-game).
BE THE LEADER - if you see this server empty - log in anyway, explore the tutorial Area, chances are you will find others login after you. Rare are the leaders, be bold, and discern for yourself what intriguing features await YOUR favorite build here. A PNP flair is found here, where your PC is able to do things without DM assistance being required to have in-game effect.
More than 1200 detailed Areas offer the adventurer a wealth of experience here, in a server meant for levels 1 through 40. Minimal Hak requirements CEP2.1 OR 2.2 OR 2.3 accepted here.
Hope to see you online - you simply won't believe the features until you see for  yourself.
               
               

               
            

Legacy_Asmius

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« Reply #25 on: April 11, 2011, 04:53:37 pm »


               It is simply amazing at how wonderful ArgentumRegio is.

I mean, the server's been up itself for years. Ehye's done a wonderful job of making sure that there is never a limit to what you can do here. There's a dozen plus DMs, making events somewhat plentiful. Experience isn't hard to get, it's not that hard to explore as it is in some places for new guys, and honestly the inventory isn't that difficult to decipher.

You've got your platinum, soul runes, armor and you're pretty much done, apart from the little RP-usage items on the front page. The game is severely awesome and epic in all porportions. Hope you play.
               
               

               
            

Legacy_Kail Pendragon

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« Reply #26 on: April 11, 2011, 09:14:39 pm »


               

ehye_khandee wrote...

The ArgentumRegio (the Silver King)

"Argentum Regio" does not mean "The Silver King". You are such an ignorant... '<img'>:D:D
               
               

               


                     Modifié par Kail Pendragon, 12 avril 2011 - 06:58 .
                     
                  


            

Legacy_ffbj

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ArgentumRegio - A very PnP DnD style world, WISH spell included.
« Reply #27 on: April 11, 2011, 11:51:30 pm »


               A couple things not really criticisms just observations.
Mostly I would describe this as a Dm assisted world. That is it can run on it's own but is generally set up for a Dm to run groups. For instance I went into a cavern and got the message: The floor is covered with bat guano, oh perhaps half a dozen times, well I saw one bat, and remarked to myself well that is one proliflically s......ing bat to produce all this guano. I did meet a bear too. Of course with a Dm you could fill the area with bats. Not a big fan of the messages telling you the area is clear of PC's either, sort of breaks the immersion factor for me. Which is pretty good in many areas, telling you you're dirty, stinky, etc...
Second what is all this junk in my inventory, sorry for the word junk, but all sorts of stuff I never seem to use or need. Like loads of different types of currency. Bottom line I can barely pick up anything without it over loading me. You have to carry food and water too, which while annoying, at least to me is handled well and not too much of a hassle. I mean you don't have to constantly eat and drink to keep from exhaustion.
So just a few observations, rather than saying this world is great or horrible, I will only say that everyone's idea's differ as to what level of verisimilitude is desired, and how to achieve it. In that aspect AR is pretty effective. Not my cup of tea but something I can at least appreciate.
Hope all is well, and see you around.
 
On an amusing side note about the most fun I had there was when Dm Dragon something showed up as a satyr and we had some fun.  He brought in some tough faries for me to fight, annoying little buggers, and then he kept trying to throw slow spells on me, saying how much faster he was.  I did not have the heart to explain to him that I had freedom of movement and haste, so I just starting walking slow pretending the multiple slow spells he had thrown at me had finally worked.  Maybe he just thought I had saved against them before, as he could not fathom why I was so much faster than he was, running rings around a woodland creature in the woods. Finally he took me to an area, where the night before, I had spent around 3 hours fully exploring the areas of that forest.  I almost cried when he took me there, but instead just begged off and left.  Still that was fun, as was the tour EK gave me once upon a time.
Cheers!
               
               

               


                     Modifié par ffbj, 11 avril 2011 - 11:03 .
                     
                  


            

Legacy_Asmius

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« Reply #28 on: April 12, 2011, 05:21:17 am »


               It is a very fun server honestly.

FFBJ, all the seemingly-junk are heavy RP items that will be heavily useful in the future.
               
               

               
            

Legacy_ffbj

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« Reply #29 on: April 12, 2011, 11:20:04 pm »


               Ok.  Sure I figured there were useful for something.   It's just that I have a couple of pages of this stuff, and i like to travel light. lol. Thanks.