I'm mostly a reader here and don't post much, but I noticed the new entry for The Way Inn never got replied to here (whereas there's plenty of posts in the NWN Vault), so I should go ahead and post something as a long-time player. This is a quality RP server and I've been enjoying it now since it got out of beta over a year and a half ago. I'm posting here because I'd really like to see an influx of new players, so I wanted to talk about the server from a player's perspective.
I'll preface with this: I used to play on a PW elsewhere, and did so for about three years, before I got bored. I'd achieved an epic level 21 character, and epic was only acheiveable through the DMs, having judged long-term, quality RP. I by no means had a power build, and was more interested in character. Still, I was finding the place boring, and was relying on DMs for a challenge. I loved the people, but as old players left and new players came in, there wasn't so much plot going on that wanted to involve a level 21 character like mine, or even some of my other level 20's. The exploration was dull because nothing was challenging, No, I couldn't fight a dragon on my own, but I knew where the dragons were. So I poked around and was lead to The Way Inn, which was literally exiting its beta stage a few days after I found it. Everyone would start from level 1, and I'd be in a fresh quality server.
So I tried it, and now it's been over a year and a half. The world immediately made me think of Baldur's Gate. There was very little linearity in travel in the overworld - in most cases you can go off to the north, east, south, or west, and you can find all manner of caves and ruins to investigate. The world itself has been designed with care and detail, and it's a testament to the building that everything feels right. Farms on the outskirts of a fortified town feel appropriate. Following streams to a waterfall and up the side of a mountain feels as it should. Forests in the middle of the night feel dark and foreboding. And size is large. The High Moor has been added recently, adding even more to explore, and to give some kind of impression, in the past few days I've been to two new areas I'd never visited before - in a year and a half of being here and playing pretty often...and I've barely even touched the new, expansive High Moor region.
Geography aside, there's two systems in particular I love that deserve attention. First, the more boring one: magic items are rare. +1 items are all that'll be found for a long while, and usually only one at the end of a dungeon. Of course, it's not just a +1 longsword. It's something with a proper name and proper description that adds life to the item. You feel like you found a magic relic, and magic is to be cherished. You level slowly, and magical items actually add power, whether they're minor skill boosts or giving you a +3 defense vs mind spells, it all matters, and it's always exciting to find something new. I've been here a year and a half and we found a helmet yesterday that I'd never seen before. And it was still of "+1" quality, no less.
My favorite aspect of the server, however, is the monster scaling system. If I find a kobold-infested mine, and I'm level 1 with a pair of other level 1s, those kobolds are going to be a challenge, obviously. But if I didn't find that same mine until my friends and I were level 4 and we brought two more level 4s with us? What then? Well, the numbers and quality of the kobolds would go up. Maybe there'll be a shaman or something. Maybe there'll be more archer-type kobolds. I'm not a DM, but I've played long enough to know that not only have they balanced things amazingly, including the scaling of the creatures, but because of this there's constantly a feeling of "I'm on an adventure and I have no idea how it's going to go." That's what there should be. You can feel powerful and safer because you have improved expertise, but maybe that pack of medium earth elementals you had to run from five levels ago is now a pack of large earth elementals...and there's a huge one behind them. Have fun with that improved expertise, because if that huge guy rolls a 20, you're feeling a pretty big thump anyway. Obviously kobolds don't scale up to level 20, just as vampires don't scale down to 1, but I've also found that the spread of dangerous creatures is such that you won't find the excessively powerful creatures unless you go pretty far from town (as one would expect).
It's this scaling and wide open world that has kept me excited and pushing ahead for the past year and a half, and it's the quality of the roleplayers there that supports the entire experience. Of course, everyone who's played on PWs for a while knows there are lulls in player numbers (which is why I'm here now), and lulls in DM activity at times. That's just life and human nature, especially when so many quality RPers are generally older and thus busy with school and families. My favorite part about this world, on top of the quality roleplayers and DMs though, is the fact that the world will always be there, interesting and potentially dangerous, no matter how high level I get or how many people are around.
I'd encourage any solid roleplayers who are looking for a new home to give The Way Inn a try. I'd encourage groups of friends, even, as especially at low levels this is not often a solo-survivable server. Nor should a place like the Sword Coast be! We need new players to keep the place fresh and growing, and this PW is a sand box for quality RPers.
http://www.thewayinn.net